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chaser226
12-18-2003, 05:47 AM
Hi i'm new to the boards and 3d. Here is my first model ever that's done in 3dsMax 5.
http://www.timtconcepts.com/printrender.jpg
I had no reference when i made it, I just kind of made it as I went along. Several people has said that it looks like a few cars put together
:p
Uhm the question that I have is how would I make the lines that cover the car? like the car doors and hood? the rims around the windows?
I start with splines first then the rest I'm in editable poly. Thanks in advance. :wavey:

chaser226
12-19-2003, 07:38 AM
Did I post in the wrong section or something? There has to be someone who can answer me... I see a lot of car models...

chaser226
12-20-2003, 08:09 AM
Well been waiting for a few days now for a reply, so i'll show what i'm capable of so far.

http://www.timtconcepts.com/crease.jpg

I'm just not satisfied with how it looks. The hood part isn't even, but he polys are aligned perfectly but with some iterations it goes crazy. I tried messing witht he creases value in edit poly edge mode... but its still off a bit.

-trAp-
12-24-2003, 12:20 PM
Hi there :)

Don't know if i can help you ( i'm more into XSI then Max), but have you ever looked at this (http://www.munkmotion.com/tutorials/nsx/1a.htm) very nice car tutorial ?

I by myself try to get along with the same problem and there are many ways to get where you want.

For example i like the way of creating the whole mesh first and than split it up into the diffrent parts (doors, hood ...). I try to make them solid (or at least make them look like) bevel the edges and put them back together ... and it looks like this:


http://home.pages.at/das_onkelchen/Pics/xsi/beveled.jpg


anyway ... i hope to find a way that works faster and better but only time will tell :)



-trAp-

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