View Full Version : Character: low poly Assassin girl
12-17-2003, 08:37 PM
I want to show you this, this was a model i did as a test for cgchat comp #14 and now, i have take the time to give her a cute texture.
EDIT: image updated
12-18-2003, 08:46 AM
I like it, but there are a few things "unique" as I'd like to call it.
Just some suggestions,
1) her elbows are kinda missing
2) Coulda intended for this, but she is rather manly.
3) the far right pic, her hair seems to look like its coming out to far?
I dunno, just suggestions since nobody else is posting. But I like the textures.
I really like her, finally a female that can handle the sword she's been given and pack a punch. She's got the right fighter feeling to her, not the slim beauty you see everyday.
Wouldn't mind meeting her in a game, but preferably fighting on my side ;)
12-18-2003, 01:14 PM
Yeah, I like it too.
12-20-2003, 12:11 PM
I have updated the image, see above. Following all the nice suggestions i have retouched her a lot. She now have a better polygonal structure, a few polygons more. I also have changued a bit the texture.
The actual one
Here's the wireframe, the original i made long time ago.
And this a possible ingame view
12-20-2003, 06:54 PM
the UV's on the back of her arm dont match up at all, there is a huge jump.. see the top image far right. there is no texturing on her arm, or no apparent textures its very flat, esp compared to the rest of the model.
12-21-2003, 09:46 AM
It's Miko Lee in 3D!
12-21-2003, 09:59 AM
I agree with Colt, she does have the right fighter-feel to her, and yet she is quite obviously femine :p
As for an assasin...? She doesn't look as the stealthy, dark-clad type, more like a fighter to stand in the frontlines.
Assasins, in my oppinion, should be darker and I'd probably change her weapon to wristblades, katars, daggers or something of the like. But that's your choice, of course. Simply keep in mind that assasins don't need to be that bulky, but rather stealthy.
12-21-2003, 04:40 PM
Nice work WhiteBlaizer!
01-16-2006, 11:00 PM
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