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Gräck
12-17-2003, 05:53 PM
A present for my grandpa to chrismas who is a great fan of Mercedes-Benz :)

Unfortunately the E-Class doesn't match to his garage, so he bought himself the C-Class. lol

3ds max 6, MentalRay, Modeling time 30h

http://520007763957-0001.bei.t-online.de/mercedes34.jpg

Zoomie
12-17-2003, 06:39 PM
great! looks very realistic!

but WHY!!!!!!!!!! are the lights looking like low-poly? :(

Gräck
12-17-2003, 06:59 PM
Thanks, but why do you think the lights are looking like low poly?

Zoomie
12-17-2003, 07:38 PM
they look so .... eckig :D can'T say it in english....

ja die ränder der lichter sehen eben eckig aus, der kühler ebenfalls ein bisschen...

nobrain
12-17-2003, 07:44 PM
I think thats and excellent render, the modelling is exquisite. Very cool.

can I ask how does a standard max render of the same scene match up against mental ray render.

you have some serious skill

Gräck
12-17-2003, 08:23 PM
@ Zoomie:

Ich denke das liegt daran dass die Ränder der Glasscheiben winkelabhängig andersfarbig gerendert werden. Das Modell ist an dieser Stelle absolut rund. Aber ich denke es fällt kaum auf, passt schon ;).


@ nobrain:

Thanks.

If I render the same scene with the same materials with the scanline renderer, I will get black windows
:rolleyes: because I used the special MentalRay materials for the glass. The Scanliner can't handle that. So I would say the scanliner sucks extremely ;):wip:. But I really think I wouldn't have got such a good render with Scanline if I had created the materials for it. My experience with Scanline and MentalRay tells me that the Scanline Renderer is quite fast with Standard materials, but the MentalRay Renderer is extremely fast with Raytrace materials and also creates more realistic reflections. But the Scanliner has a big advantage in my opinion: Instead of MentalRay he can handle AreaShadows. So I like them both. You often have to choose between the two renderers independently of the current scene and the wanted result.

Gräck
12-19-2003, 12:24 AM
oh man, such a big site but no one corrects me or even asks why i said "independently".
are there really so much professional artists on this site that they just ignore it or did you all know that i made a mistake?
of course i meant "dependently" not "independently"!

Dagball
12-19-2003, 01:57 AM
wow...great render....one thing though: artifacts on wheels and wheel a bit to grey for my liking ( hmmm...why do I always look at the wheels......well nevermind....)...

and as usual a wire please!?!....

Sqwall
12-19-2003, 06:59 AM
Nice mode but you need to add some more detail and fix some subd issues. Give your model more poly to be more real. And try other light setting. :rolleyes:

Gräck
12-19-2003, 01:23 PM
@ Dagball:
what artifacts do you mean?
here's the wire...

@ Sqwall:
oh i think 700000 polys are enough... ;)

http://520007763957-0001.bei.t-online.de/wire2.jpg

arasch
12-19-2003, 01:28 PM
sehr schönes model.
aber die lichter sehen wirklich merkwürdig "grob" aus... aber dein wire ist ja sauber. wirklich komisch.
ansonsten mega arbeit, respekt :beer:

Tora_2097
12-19-2003, 01:43 PM
mental ray does support arealight/shadows. You find special mental ray light types under the light rollout menu.

Gräck
12-20-2003, 12:01 PM
oh, really? i didn't know that before...

werner007
12-21-2003, 02:50 PM
servus gräck,

could you post a closeup of the wire of the left and the right front light...the front lights don´t fit, they look anormal "edgy"

Gräck
12-21-2003, 03:36 PM
if you really dont see it on the last wire...
ok, here it is:

http://520007763957-0001.bei.t-online.de/.jpg

ElKrullo
12-21-2003, 06:25 PM
Really nice.
I think the edgy feeling of the headlights is caused by the refraction/reflection on the edges. Maybe the metal edges around them could use some highlights to separate them from the dark parts of the glass?

nose
12-21-2003, 06:40 PM
Great work! Looks very realistic. I drive around in these cars everyday, so I know what I talk about :)

werner007
12-21-2003, 07:27 PM
very nice round lights, but to give a statement about whats the reason for the edgy look, you should post the closeup of the headlights within the chassis, ok? without having seen it, i would agree with elkrullo, that the refraction on the edges is giving the frame (of the chassis) this edgy-look, not the lights!

Gräck
12-22-2003, 12:15 PM
i dont really know what makes you think it would be edgy.

http://520007763957-0001.bei.t-online.de/lights_wire.jpg

by the way, i uploaded a new render with several corrections.

http://520007763957-0001.bei.t-online.de/mercedes34.jpg

tobiasth
12-22-2003, 12:36 PM
hey cräck!

nice work man :bounce:
hope your grandfather like it!:arteest:

Gräck
12-22-2003, 12:48 PM
thanks.

i think so, because he's a big mercedes-fan as i said before, the image also looks realistic enough and it was printed onto a photo-paper by a photo-shop on din a3. for that i rendered it in 6000x4500 :). and you really see the difference on the print. i got a very good quality :thumbsup:. after that i've put it into a "picture-box".
so i think it's a perfect present, at least the best one i ever had! :)
by the way, my grandpa is a real cool man! :cool:

nobrain
12-22-2003, 03:29 PM
Like the newest render.

Didn't notice before but I like the black dots on the edges of the windscreen, (a first I've seen in any car modelling/render) and the grill on the rear windscreen (also a first).

For an a3 page that sure is high resolution. (is this so you can get 300 dpi without the image being to small>)

can the doors open, is the inside detailed?

sabaman
12-22-2003, 05:45 PM
very cool, nice renders,...

Gräck
12-23-2003, 05:56 PM
@ nobrain:
it was printed with 400 dpi, so the high resolution was required (400x[40/2,54]=6299).
the doors can't open and the interior is not detailed.

@ sabaman:
thanks.

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