SirRender
12-17-2003, 10:35 AM
Using Maya 5.0.1 on XP
I have some glass objects that I need to comp into an animated background in After Effects. I render my objects with my transparent alpha channel (opacity matte). No problem.
When I import and comp in AE (which I have done many times with renderings from other 3d programs), the transparent alpha is recognized but the alpha is not completely clean. Its as though some of black default background from Maya is not getting knocked out by the alpha.
Has anybody run it this problem when compositing transparent objects like glass into After Effects from Maya?
Can any body tell me how to just render out the transparent alpha of my object so I can use it as a track matte in AE. I uncheck rgb in the render global and only leave alpha channel check on, but I still get both. I just want the alpha channel frames. Any ideas?
Thanks for your help. I really need to make this work asap!
I have some glass objects that I need to comp into an animated background in After Effects. I render my objects with my transparent alpha channel (opacity matte). No problem.
When I import and comp in AE (which I have done many times with renderings from other 3d programs), the transparent alpha is recognized but the alpha is not completely clean. Its as though some of black default background from Maya is not getting knocked out by the alpha.
Has anybody run it this problem when compositing transparent objects like glass into After Effects from Maya?
Can any body tell me how to just render out the transparent alpha of my object so I can use it as a track matte in AE. I uncheck rgb in the render global and only leave alpha channel check on, but I still get both. I just want the alpha channel frames. Any ideas?
Thanks for your help. I really need to make this work asap!
