L0rd
12-17-2003, 09:14 AM
I'm desparately trying to get a chain (metal) to animate properly using a series of link objects parented to the bones in an IK chain.
The result I'm trying to achieve is that of the chain being pulled tight from both ends.
I've set up numerous rigs to get what I'm after, they all work to a point, but in some places the joints start popping, usually where there is subtle movement.
It's really infuriating.
The chain has to break at a point in the animation. The most successful rig so far is to use 2 IK heirarches, both of which start in the middle, the Root bones are in turn linked to the same central control bone, so that the two sides of the chain can fall away from each other.
+ - - - - . - . - - - - +
Animating it is a combination of moving the two Goal objects at either end and the central ctrl bone.
Like I said everyhting works fine to a point and then I start getting some popping.
Can anyone help me with this please?
I'd appreciate it so much.
Hope this all makes sense.
Cheers,
Lord
The result I'm trying to achieve is that of the chain being pulled tight from both ends.
I've set up numerous rigs to get what I'm after, they all work to a point, but in some places the joints start popping, usually where there is subtle movement.
It's really infuriating.
The chain has to break at a point in the animation. The most successful rig so far is to use 2 IK heirarches, both of which start in the middle, the Root bones are in turn linked to the same central control bone, so that the two sides of the chain can fall away from each other.
+ - - - - . - . - - - - +
Animating it is a combination of moving the two Goal objects at either end and the central ctrl bone.
Like I said everyhting works fine to a point and then I start getting some popping.
Can anyone help me with this please?
I'd appreciate it so much.
Hope this all makes sense.
Cheers,
Lord
