peachstapler
12-17-2003, 06:42 AM
Using 3dsmax 5.1 to animate a robot arm using HI solver, skin. I'm just using the finger pieces as bones, the pivot points are where they should be at the intersection of each conjoining piece.
ANIMATION TEST:
http://www.peachstapler.com/fingerIKtest.avi
The finger pieces deform when the IK helper goes to a certain point. Looked around for a rigid setting in the Skin parameters rollout but no luck.
Anyone know why this is happening? I just want them to rotate on their pivot point, nothing special (like this deformation that's going on).
Thanks!
ANIMATION TEST:
http://www.peachstapler.com/fingerIKtest.avi
The finger pieces deform when the IK helper goes to a certain point. Looked around for a rigid setting in the Skin parameters rollout but no luck.
Anyone know why this is happening? I just want them to rotate on their pivot point, nothing special (like this deformation that's going on).
Thanks!
