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View Full Version : Render inverted polygons?? Help, Urgent


HapZungLam
06-17-2002, 11:06 PM
I checked the render option and notice that XSI set as default that they will render all the objects in both sides.

Which is good. because a lot of my geometry are needed tobe render in that way.

However, i am creating an admisvior by getting a big sphere. I would like to invert the polygon of the sphere so that it face in.

I don't know how to get that render only the inverted polygons by keeping the render settings render as both faces.

macoy
06-18-2002, 08:53 AM
i am afraid the answer is negative.......I thought about that a while ago too. (hope I am wrong...):p

cmortier
06-18-2002, 10:46 AM
Have you tried the frontback shader, put a transparent shader on the back and your original shader on the front entry.
I didn't try this, but It could work...

vmpre
06-18-2002, 02:58 PM
How about

Model>Modify Poly Mesh>Invert Polygons

That flips that normals of a poly mesh so a sphere with normals pointing out, now point in.

Helps?
Vmpre

HapZungLam
06-18-2002, 06:30 PM
I guess it works. I tried, it works.

However, i want to make sure something. for the transparentsy node. say i pluga phong into it. should i plug in the input? or transparentsy.

HapZungLam
06-18-2002, 06:31 PM
nevermind. i got it. seems input is more effective.

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