Zafoo
06-17-2002, 10:09 PM
I'm hopeing this is an easy one for anyone with much XSI experience (i.e. not me)
I have a cylinder, that I have manipulated the radius in several places and I have nice hard edges to the changed areas. I would like to keep these hard lines, but I would like to increase the number of subdivisions in U. How can I go about doing this?
Also, along the way, it stopped renderering smooth shaded. I really don't understand the materials and shaders, so I have no clue on fixing this.
Thanks in advance
I have a cylinder, that I have manipulated the radius in several places and I have nice hard edges to the changed areas. I would like to keep these hard lines, but I would like to increase the number of subdivisions in U. How can I go about doing this?
Also, along the way, it stopped renderering smooth shaded. I really don't understand the materials and shaders, so I have no clue on fixing this.
Thanks in advance
