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View Full Version : Reactor: Applying forces to individual objects.


DrQuincy
12-16-2003, 07:53 AM
In all the examples that come with reactor objects start off in mid-air and all they rely on is the force of gravity acting on it to give them momentum.

I want to create a simulation similar to a pool/snooker table, having many balls resting on a flat service at the beginning of the simulation and then making them collide with each other - how exactly do I go about doing this? If you alter the x, y and z forces in the Untilities panel it applies the force to every object.

I've tried binding some of the objects to native max forces like Push but found them very difficult to control - I only want to give some momentum to an object. Is there any way of making reactor using keyframe movements as part of the simulation?

Thanks.

Conny
12-16-2003, 03:18 PM
Yes, if you start the key framed animation before
the reactor simulation starts. Lets say you animate
a ball moving frame 0 to frame 10. Then if you start
the reactor simulation at frame 5, the ball's speed
at frame 5 will be included in the simulation.

Conny

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