craigs
12-16-2003, 06:28 AM
Anybody any other sugestions that might be better than what Im trying right now, heres the scenerio.
think of a snake
with say 20 joints down the body from the root which is at the back of the neck, and the neck joints go forward to the head joints, yar de yar.
I have a second duplicated set of ctrl joints with a spline ik on them and clusters on the curve.
My original joints are point contrained and aim constrained to the ctrl joints.
the reason im doing it this way is so I can keep the top of the body (its back alway facing up rather than twisting on its own when clusters controlling the curve are pushed around.
(I don't want to use the twist on the ikhandle).
What Im trying to do is get idependent twist control for myself, ideally I would love to be able to have this between a couple of locators that I can use the spline ik as a motion path, and the twist happens between the locators.
The only way at the moment I can control the twisting of the body is by connecting the rotation of the ctrl joints to the rotation ofsets of the aim contraintsZ axis.
It is working, but Im just wondering if anyone has ever come across a more elegant soulution.
:bounce:
think of a snake
with say 20 joints down the body from the root which is at the back of the neck, and the neck joints go forward to the head joints, yar de yar.
I have a second duplicated set of ctrl joints with a spline ik on them and clusters on the curve.
My original joints are point contrained and aim constrained to the ctrl joints.
the reason im doing it this way is so I can keep the top of the body (its back alway facing up rather than twisting on its own when clusters controlling the curve are pushed around.
(I don't want to use the twist on the ikhandle).
What Im trying to do is get idependent twist control for myself, ideally I would love to be able to have this between a couple of locators that I can use the spline ik as a motion path, and the twist happens between the locators.
The only way at the moment I can control the twisting of the body is by connecting the rotation of the ctrl joints to the rotation ofsets of the aim contraintsZ axis.
It is working, but Im just wondering if anyone has ever come across a more elegant soulution.
:bounce:
