jamesvanderbeek
12-15-2003, 11:58 PM
hey guys
I've just been playing around with the messiah demo for a little while and I'm pretty keen on purchasing it when I get the money. Before I do, I just have a few questions regarding the workflow and other stuff which I hope you can shed some light on.
I've been pretty amazed by the rigging videos I've seen and the results I've had myself, but I was just wondering if how you tweak your riggs to get the best deformation. I know you have that weighting tool (meta effector?), but do you need to use this often, or is there some other way like putting more bones in, I also read somewhere that they use the bloat tool to get good shoulder deformation. I guess what I'm trying to ask is what is the most commonly used way to tweak the deformation of your riggs?
This one isn't going to put me off buying it, but I wanted to know if there was some kind of stretch tool for the dopesheet, something similar to the scale to you can use on the dopesheet in maya? This isn't so important, but it would be nice.
With the auto rig feature, I have some kind of problem. Placing the bones using the armature is fine, but then I go to the animate tab and the right shoulder goes weird. I've tried this about five times and it does it every time, I watched the video and followed it closely. I recall reading something about bugs in the auto rig when v4 first came out. The demo is just version 4, I know that some updates have been released, is it fixed in these updates?
The last thing I wanted to know about is scripting. Is it very easy to do scripting, and do you guys use on most projects. I use lw atm and I really only use the expression builder, maybe I'm lazy and I hate coding. Do you think this might change if I get messiah, I'd like to do some scripting and I just wanted to know if messiah made this a little less painfull.
cheers
bigears
I've just been playing around with the messiah demo for a little while and I'm pretty keen on purchasing it when I get the money. Before I do, I just have a few questions regarding the workflow and other stuff which I hope you can shed some light on.
I've been pretty amazed by the rigging videos I've seen and the results I've had myself, but I was just wondering if how you tweak your riggs to get the best deformation. I know you have that weighting tool (meta effector?), but do you need to use this often, or is there some other way like putting more bones in, I also read somewhere that they use the bloat tool to get good shoulder deformation. I guess what I'm trying to ask is what is the most commonly used way to tweak the deformation of your riggs?
This one isn't going to put me off buying it, but I wanted to know if there was some kind of stretch tool for the dopesheet, something similar to the scale to you can use on the dopesheet in maya? This isn't so important, but it would be nice.
With the auto rig feature, I have some kind of problem. Placing the bones using the armature is fine, but then I go to the animate tab and the right shoulder goes weird. I've tried this about five times and it does it every time, I watched the video and followed it closely. I recall reading something about bugs in the auto rig when v4 first came out. The demo is just version 4, I know that some updates have been released, is it fixed in these updates?
The last thing I wanted to know about is scripting. Is it very easy to do scripting, and do you guys use on most projects. I use lw atm and I really only use the expression builder, maybe I'm lazy and I hate coding. Do you think this might change if I get messiah, I'd like to do some scripting and I just wanted to know if messiah made this a little less painfull.
cheers
bigears
