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View Full Version : New Model, plus...HELP!


Turk
12-15-2003, 07:19 AM
hey, i been trying to get this right countless time but keep messing up. she looks kinda fake and i cant put my finger on it? help me out! pweeeez this is dring me mad

http://www.planetquake.com/polycount/cottages/turk/1.jpg
http://www.planetquake.com/polycount/cottages/turk/2.jpg
http://www.planetquake.com/polycount/cottages/turk/3.jpg

Turk
12-15-2003, 07:19 AM
i also made a new car, this time a bimmer m3 :D
http://www.planetquake.com/polycount/cottages/turk/b,w1.jpg
http://www.planetquake.com/polycount/cottages/turk/bw2.jpg
http://www.planetquake.com/polycount/cottages/turk/bmw3.jpg
http://www.planetquake.com/polycount/cottages/turk/bmw4.jpg

thanks!

MarvWiersch
12-15-2003, 08:30 AM
I looks to me that it could be the Eyes and maybe the chin.

Turk
12-15-2003, 01:43 PM
hey man thanks

heres an update (just added 5 min hair)

http://www.planetquake.com/polycount/cottages/turk/new.jpg
http://www.planetquake.com/polycount/cottages/turk/hair.jpg

Prs-Phil
12-15-2003, 03:02 PM
finally you post something again.
Yeah the eyes make her look like a rosswell alien.
You might want to make them smaller (pull the sides in)

Im also not very happy with the flow of the geometry. Im saying this because you are a good modler and something like that doesnt meet up to your standards. Needs a bit of optimization :)

Turk
12-15-2003, 08:44 PM
heres an update, thx phil, i been sooo busy lately, have had much time to do characters, was hard to get back into it

http://www.planetquake.com/polycount/cottages/turk/d.jpg

Inchoatos
12-16-2003, 03:16 AM
hi, i noticed you made areas where the lines need to be sharp dense. in low poly you dont need to do that. for example the rings of polies around the lips and around the eyes. that is easily done with smoothing groups. what program are you using?

about the shape 'deformations': beauty is in the eye of the beholder :D. anyways. if your going for hotness i would make the eyes smaller, less cartoony. large eyes generally portray youth, not sure if thats what you are going for. also, about the shape of the eyes. at the far end left and right eyes normally come to a point. that is where the eyelid rotates (its pivote point) thats why it comes to a point. the mouth should be smaller, less wide i mean (again, if your going for perfect features)
as for the body in a whole, the entire head is a little mashed, her head looks slightly square (width and length same length.). normally a humans head height is larger than its width, giving it the cliche rectangle or oval look.
the boobs seem to be connected in the middle, maybe its just the shading. however, the shape of each breast is an individual circle, not a larg horizontal oval. she looks like she is wearing a really tight shirt.

hope this helps :D
nice model tho could you post a wire of the entire model? also the car is nice.

cheers

lowpolymatt
12-16-2003, 02:16 PM
She has a very thick neck...her eyes are too big (are the eyes even spherical?)....

centered effect
12-18-2003, 05:31 AM
wow the hair, im loving the hair!! you have to write up a tutorial on how to do that, you know my current state of modelling hehe

The arms seems long, and the head may be a little big or the shoulders need to come out a bit further. The eyes need shrinking a tad.

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