View Full Version : 71 El Camino SS
goodson_cd 06-17-2002, 03:28 PM Well I put in A lot of time on this and would like to hear your thoughts. Thank you in advance.
http://www.code3dgraphics.com/camino7.jpg
:buttrock:
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Dave Black
06-17-2002, 04:01 PM
Well, your subject matter is just too cool. I have a '72 chevelle myself...god those were/are great cars. It's nice to see some genuine american muscle in these forums. 350? 454?
The model definately screams "I'm a Elky". it looks good. I love the rims, as well as most of the model. I'd maybe work abit more on the front clip around the marker lights.
Lighting could use alot of work, as well as the materials. The image is lacking a certain punch, but it's just so cool that I don't want you to get discouraged.
With a few tweaks, this image could really rock.
:buttrock: :buttrock: :buttrock:
I love El Camino's!! I want one myself. Maybe some day. Actually, I want a GMC Sprint, but they are very hard to find.
I have to agree with 3DZealot on the materials and the lighting. Get that stuff fixed and you will have a winner.
BgDM
goodson_cd
06-17-2002, 04:56 PM
Thanks,
What would you guys change about the mats. I dont like the grass at all so that one is a given. Just a few pointers on what you would change to get me going.
Dave Black
06-17-2002, 05:16 PM
Well, I'm sure we can give some pointers on that stuff if you let us know what 3d package you are using. It has all the telltale signs of Max, but sometimes you just can't tell.
If not I can give some more generic ideas...
Hope to hear from you soon!
l_farley13_l
06-17-2002, 05:41 PM
mmm, lighting and texturing. The driveway does not look like a driveway for many reasons- if its cement or concrete- poured - the grass would probably be higher than the stone - so some sprouts of grass above the pavement would do wonders. Another reason is the tiling bitmap - very obvious- for somthing thats the focus of an image just go either procedural or full bitmap.
The wheels look good, but the headlights look pasted on- if they are not - a tighter spec, and some good refraction would work- check oterh carthreads for help - there's a tut mentioned in one.
The grill looks 2d too - this is proabably a combination of lack of fresnel and lack of beveling- a must on everything (EVERYTHING)
dito with the license plate and blinkers.
Which brings me to the car paint- fresnel is a must on this (and windows) - the spec doesn't look too bad, but the reflections have to get stronger as the surface normals become more perpendicular with the camera (fresnel effect). Check out a thread called "car paint" or somthing like that for more tips.
Seems like you need a sky too- nothing seems to be reflecting in the windshield or hood which makes it look too matte.
Finally (and very importantly) the backround needs some dirtying up - dirt/wear on the garage - some burnt patches of grass, some rusting on the fence, broken peices/rotted, or woodchips etc. if it's brand new. Breakup the spec of the walls and shingles (and car if it's not there)
Hope that gives you some work ;)
nice scene - hopes it get the improovements it deserves!
see you,
Farley13
Dave Black
06-17-2002, 05:48 PM
l_farley13_l hit the nail on the head. Great feedback, dude.
goodson_cd: If you can manage to pull off all those little touch-ups, I'm confident that this will be a really cool pic. Look at falloff maps alot, and like l_farley13_l said, bevel EVERYTHING! Your specs and such will pop more, elongate, and create better definition. Quickest, and bigest improvement would probably be the addition of a sky.
Keep it going dude!
goodson_cd
06-17-2002, 08:48 PM
You guys are great, I feel very good about my modeling skills, Its the small things that I have not delt with. Most of my 3D is building meshes for a Forensic Animation company.
These pointers will help me with this and all following images. You guys are great and I thank you for your time and input.
I will post an update as soon as I can. My children and the swimming pool come first.
Later.
Cool car! Looks nicely modeled. My suggestin is to desaturate your colors. You think of your car as bright red but almost no object is that close to full saturation. Never use high saturations unless it's supposed to be neon-like but let the light take care of filling in the rest. The same goes for the other textures you've used. If you give your objects too much prelight color it will be hard to get a unified lighting look.
Wiro
nomis-es-macho
06-19-2002, 06:12 PM
i disagree about the above suggestion of adding dirt to the background, doing that might take away from the clean suburban feel of the image. my 2 cents is to change the garage door color. who has a red garage door? and besides, it takes away from the impact of the cars coloring.
RAD camino. i've always been a ranchero man myself. actually, forget american - it's brats all the way.
igor popovic
06-19-2002, 11:00 PM
eeeeeeeeeeewwwwwwwwwwww:eek:
modelling:thumbsup:
choice of car:thumbsdow:
:annoyed:
l_farley13_l
06-20-2002, 01:08 AM
nomis-es-macho - to each his own, but if he's going photoreal (or close) which it seems he is, I'd like to find one thing in life without dirt of some kind - plus it's an old car, would be coming out of an at least year old garage ? I mean who has appriciation these days?
Anything w/ out dirt feels antiseptic to me.
see you,
Farley13
ilasolomon
06-20-2002, 01:35 AM
MEXICAN!
PUT some PITT onto IT! :scream:
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