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dagooos
12-14-2003, 04:49 PM
walk cycle to test for fun out schlitzy proxy model

http://www.5000hp.com/animations/walktest.mpg

Here is the proxy model for download if anyone wants it.
500 patches, should be able to play at realtime no problem

http://www.5000hp.com/gallery/proxy.jpg


http://www.5000hp.com/models/SchlitzyProxy.mdl

thekamps
12-14-2003, 05:49 PM
Thanks!
I'd be interested in trying the proxy model to speed things up, especially for the initial animation pass, and what not. Where can we download it?

JTalbotski
12-14-2003, 06:35 PM
Cool! I'm excited to see Schlitzy coming to life! Thanks for making the proxy and the sample animation, dagooos!

Jim

Zaryin
12-14-2003, 06:36 PM
The walk is looking really good so far.

dagooos
12-14-2003, 08:32 PM
And I forgot the link to model :D

I just posted it above.

No problem making the model, hopefully it will save people some time!

David

hoochoochoochoo
12-15-2003, 08:11 AM
Dagoos! That is SUCH a brilliant idea!

Maybe in the next character model for animation we should also include a low-res proxy model requirement.? What a godsend to budding animators to have a quick-rendering test model!

dagooos
12-15-2003, 02:26 PM
Thanks hoochoochoochoo,

I don't know if it should be required but it definitely should be an option.
A:M makes it really easy to switch back and forth between models. I most always use proxy models. Its pretty important to be able to scrub through your animation in real-time.
I thinking of some ideas for a facial rig, that I would like to try out. If it works out I will post that rig also.

David

modernhorse
12-15-2003, 08:13 PM
Nice walk Dagoos. I just wish it were longer. What a character!

hoochoochoochoo
12-16-2003, 08:29 AM
Originally posted by dagooos
Its pretty important to be able to scrub through your animation in real-time.

maybe that's why I never really got better at animating - always got fed up trying to work with the finished models...:blush:

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