View Full Version : Schlitzy drinking again
12-14-2003, 05:49 PM
walk cycle to test for fun out schlitzy proxy model
Here is the proxy model for download if anyone wants it.
500 patches, should be able to play at realtime no problem
12-14-2003, 06:49 PM
I'd be interested in trying the proxy model to speed things up, especially for the initial animation pass, and what not. Where can we download it?
12-14-2003, 07:35 PM
Cool! I'm excited to see Schlitzy coming to life! Thanks for making the proxy and the sample animation, dagooos!
12-14-2003, 07:36 PM
The walk is looking really good so far.
12-14-2003, 09:32 PM
And I forgot the link to model :D
I just posted it above.
No problem making the model, hopefully it will save people some time!
12-15-2003, 09:11 AM
Dagoos! That is SUCH a brilliant idea!
Maybe in the next character model for animation we should also include a low-res proxy model requirement.? What a godsend to budding animators to have a quick-rendering test model!
12-15-2003, 03:26 PM
I don't know if it should be required but it definitely should be an option.
A:M makes it really easy to switch back and forth between models. I most always use proxy models. Its pretty important to be able to scrub through your animation in real-time.
I thinking of some ideas for a facial rig, that I would like to try out. If it works out I will post that rig also.
12-15-2003, 09:13 PM
Nice walk Dagoos. I just wish it were longer. What a character!
12-16-2003, 09:29 AM
Originally posted by dagooos
Its pretty important to be able to scrub through your animation in real-time.
maybe that's why I never really got better at animating - always got fed up trying to work with the finished models...:blush:
01-16-2006, 11:00 PM
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