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View Full Version : 3D Environment: Mayan Tomb


DrQuincy
12-13-2003, 11:28 PM
Hello, I am new to this forum, thought I would post some work. I made this about 6 weeks ago. I have just begun my 4th month in max. This scene was the first production render I ever made using GI:

http://www.3dkingdom.org/modules/My_eGallery/gallery/asdf/mayantombtower01post.jpg

Although it's unlikely you will, please email me (mailto:tim.bennett@codeinthewhole.com) if you would like the max file, you will need 5.1+ and Brazil

C & C as you will...

Kinsbane
12-13-2003, 11:40 PM
Looks like something out of Serious Sam :)

the Muffin Man
12-13-2003, 11:41 PM
cool, cool

Nice lighting and feel.. however i would picture somehting more ancient for a mayan tomb.. and the growing ivy here blatantly shows youth..not necissarily of the location but something new happening here. This would be good for a storyline though..

I like the engravings.. however i think they are much too sharp/clear, make them more weathered and rounded rather than just a flat boolean subtraction? Not that i have any idea how to do this.. :-P and maybe some cracks in the stone.. it all looks like it was made yesterday kinda.

I like the floor it's unique :)

nice work :wavey:

DrQuincy
12-14-2003, 09:25 AM
Thank yo for the comments. With hindsight I think the scene fell down on the fact that I didn't get enough decent references. But I got to have my first play around with GI, :D

boboroshi
12-14-2003, 03:36 PM
I get a hotlink.gis file with some random ascii characters...

DrQuincy
12-14-2003, 04:42 PM
Sorry try this one: http://www.codeinthewhole.com/mayantomb.jpg

boboroshi
12-14-2003, 05:13 PM
First off, have you looked at mayan heiroglyphs? a lot of mayan "engraving" as actually telling a story.

http://www.halfmoon.org/writfork.html
(the first thing that came up in google)

I think integrating real glyphs, weathering, more dirt and overgrowth, and more decay would add a lot of authenticity to this shot. Nice composition.

LittleFenris
12-14-2003, 08:49 PM
I agree...more tree growth and engravings on the walls, plus work on the lighting, I think lighting alone could do this scene a lot more justice. Maybe some foreground tree limbs for depth also.

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