William GUiLE
06-17-2002, 10:58 AM
Hello! Nowadays real-time rendered characters in some videogames have a poly count of even 15-20k. When the models were of just 500 poligons they could be mapped hand-exploding the mesh and then applying a planar map but now it would be a real pain - I don't wanna move thousands of vertices!:p
So, what's the solution? Is it no more necessary to use just one mapping channel?
thank you!:bounce:
So, what's the solution? Is it no more necessary to use just one mapping channel?
thank you!:bounce:
