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ofir3dvb
12-13-2003, 08:15 AM
hi all!!

I work on first short and i make the charcter and i made to them bones and rig, i add to the models the modifer morpher and i made morph target but when i swich(i mean turn on) to morph target the models(without the bones ) move up(i succed to fix it when i ramove the skin modifer from the morph target but then the morph target was not move when i move the bones) what should i do?

what need to do first? morph or skin modifer?
(i work with max for those who not understand)

thank you!! and sorry about my bad english.

grury
12-13-2003, 11:16 AM
Hi Ofir, your Morph Mod should be before the Skin on the stack, something like this:

Skin
Morph
Edit Mesh
...
...

Hope that sorts out your problem.

Grury

ofir3dvb
12-13-2003, 12:35 PM
Thank you!!!
It work.

But now there is another problem. When i swich to the morph target between 1 to 99 the model twisted...

Thank you again.

ofir3dvb
12-13-2003, 02:45 PM
Ok i fix it but now i have another big problem :cry:

I add meshsmooth modifer like that:

skin
morpher
meshsmooth
editable poly

But know i need to "connect" the bones to the "body" from the begining.
Why i cant to put the meshsmooth modifer in another place (i try but then the morpher modifer not work) ?

Thank you.

grury
12-13-2003, 02:54 PM
No dude yo meshsmooth should be on top of the stack

flex (in case you going to use it)
meshsmooth
skin
morpher
..
editable poly

laters

ofir3dvb
12-13-2003, 03:27 PM
Ok thanks!

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