View Full Version : old man
mamameya 06-17-2002, 05:19 AM this is my latest work
all texure painted in photoshop and painter without any photo!
please give me some comments,thanks!
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I'll restrict my comment to this:
Process? Please show how you did that texture :D
The model's gorgeous.
mamameya
06-17-2002, 05:35 AM
close one
Firas
06-17-2002, 05:44 AM
:surprised great model & texture ..:thumbsup: :thumbsup: :thumbsup:
Leonard
06-17-2002, 05:59 AM
Amazing. Great work my friend. This will go on CG Channel in next weekend's edition.
Best
Leonard
hypercube
06-17-2002, 06:16 AM
That's really fantastic. Very subtle. Not much else to say. :bowdown:
Some more making-of would be great. I'm especially curious about the bump, those pores and wrinkles are awesome.
Libor
06-17-2002, 07:05 AM
Just amazing...
But if you want some crits:D
Actually not bug at all but I think that the area around and lips are too smooth - it needs more bumps.
Have you modelled whole head ? If yes, could you post another image?
mamameya
06-17-2002, 07:11 AM
thanks for yoyr comments,I will try it!
ZPitt
06-17-2002, 08:47 AM
very nice!!!!!!!!!!!!!!!!!1:bounce:
I knew you guy hehe on CDV right not?
Show more for us on!!!!!!!
ThirdEye
06-17-2002, 08:54 AM
This image is surely fantastic. I'd change the illumination, try a Global Illumination rendering to give realism to your work. Modeling software?
stephen_T
06-17-2002, 11:56 AM
how about the eye brown?using fur or paintFX?
great job~
mamameya
06-17-2002, 02:05 PM
it is MAYA fur
edaddy
06-17-2002, 02:12 PM
try a Global Illumination rendering to give realism to your work.
please do NOT use global illumination !! the look is getting tired, and people need to learn to light a scene by hand -
your work is very polished, i'm sorry i can't crit. more
Wonderful textur work. :applause:
The only critisism I could think of is that his cheeks and nose looks a bit "dry", a bit leathery. Maybe some more specular on those spots would solve it. Otherwise: great work :thumbsup:
blankslatejoe
06-17-2002, 03:05 PM
looks very nice, i think a little more attention should be paid to the lip area, but i don't know how. its really incredible though
stephen_T
06-17-2002, 03:49 PM
oh.....i see..but this model seem made by polygon,so..how to add fur on it?
l_farley13_l
06-17-2002, 04:21 PM
Looking good! Maybe a hint of flash from the eyeris if you want, give some life to that part of the image, textures are awesome otherwise.
see you,
Farley13
Dmitry
06-17-2002, 05:28 PM
exellent work!!!:buttrock: :buttrock: :airguitar
can you post some wires!?
cheerz:airguitar
SPruss
06-17-2002, 06:10 PM
I think you need to add a bit of sweat, to the nose and other areas.. he seems to "dry", also the lips..
Otherwise it looks really good! :thumbsup:
flappy
06-17-2002, 08:29 PM
Very nice job!:thumbsup:
tobalno3
06-17-2002, 09:17 PM
can we get another render without the dynamic angles so we can see the model for what it is and not just a picture..
nice model though..
rusky
06-17-2002, 09:37 PM
wow amazing...
will you post other rendering... (other p.o.v.. ) ?
bored alien
06-18-2002, 07:55 AM
:eek: Really good stuff! You seem to be focusing on the texturing, but you might consider working with the model a little more around the lip area, as everyone else has been suggesting. The area just seems a little too smooth -- like a cylinder. I suppose it's probably fine for a tight-lipped old man, but a little variation there (maybe pulling the lips out a bit) could go a long way towards fooling the eye and not getting in the way of the wonderful texturing and modelling of the rest of the face. Great work! :thumbsup:
Vagabond
06-18-2002, 08:02 AM
AMAZING!!! :buttrock: :buttrock:
I agree about the lips, especially the lower lip.
I think the issue I see is that there's not enough of a defined edge on the lower lip.
So far as his lips being "too dry" I disagree. Old folk traditionally have dry lips in my experience.
leigh
06-18-2002, 06:05 PM
:eek: Holy crap that is excellent!! :applause: :applause:
I also agree about the lips, but otherwise, it's virtually flawless!!
Brilliant work! 5 stars indeed!!
Fred Heys
06-22-2002, 01:23 AM
Awsome...absolutely brilliant..
flamedevil
06-22-2002, 02:07 AM
Perfect work :thumbsup: !
Impressive texturing .
I really like this character .
:applause: :applause: :applause:
GrafixArts
06-22-2002, 02:08 AM
Very Impressive work!!!!! Excellent job in texturing.....:thumbsup: :thumbsup:
Cheers
meathead
06-22-2002, 02:12 AM
Your map is great, you didn't use deep paint. How did you create the UV's???
If you want it to be finished though, You are missing the shiny specles of mosture and oil that is skin I think.
Originally posted by edaddy
please do NOT use global illumination !! the look is getting tired, and people need to learn to light a scene by hand -
your work is very polished, i'm sorry i can't crit. more
AMEN to that my brotha!
tazmanian
06-22-2002, 09:14 AM
great model ..... its very realistic................
:bounce:
kandyman
06-22-2002, 10:16 AM
Originally posted by edaddy
please do NOT use global illumination !! the look is getting tired, and people need to learn to light a scene by hand -
your work is very polished, i'm sorry i can't crit. more
This is B.S., using physically correct lighting models won't save you from having to learn how to light a scene.
Or do you think lighting a movie set is easy cos they have realtime gi? Ask a somebody from the industry how much they wish they could switch off shadow casting or bounce lighting...
Regarding the render, great work! I'd love to see more views plus a short blurb about how you paint this stuff (custom brushes? dodge/burn? color picking from photos?)
-cheers, marin
flamedevil
06-22-2002, 01:52 PM
Originally posted by Tad
AMEN to that my brotha!
please no bad words in this forums :buttrock: :buttrock:
OrestesMantra
06-22-2002, 02:16 PM
Bravo!Excellent work!:beer:
Rogue
06-22-2002, 05:42 PM
Very cool! I can't really crit anything. It's gorgeous. :thumbsup:
Valkyrien
06-22-2002, 05:51 PM
:bounce: REALLY F**KIN' AWESOME!!! :bounce:
:eek::eek:
dave_baer
06-22-2002, 11:23 PM
Looks great except for just one thing.
I noticed that you only did half the texture and repeated it on the other side of the face. You can see the freckles repeating. ack!
My suggestion is would be to dupe the texture into one whole texture, then add and remove things on either side of the face so as not to have repetition...repetition...repetition...repetition...repetition... =)
xynaria
06-23-2002, 03:10 AM
Love the sense of Character in this.. great! I have to agree about the 'dryness' and personally feel it woud benefit from something that gave an indication of translucenecy. :)
-------------------------------------------------------------------------------
Please .. this anti GI arguement is getting like software wars..lighting is lighting and is somewhere between brilliant and bad, apt or inept. Whether GI is used or not those criticisms will still make the piece stand or fall. :)
poseidon
06-23-2002, 03:46 AM
:applause: GreAT eyes.You can see the iris and also the tear ducts:cool: better wear some glasses!!!!
Still the lips and eyebrow is not so real! He looks like he doesn't haev lips:hmm: and his eyebrow has colours black and white and goes all around looks like the fur of the "thing" in ICE AGE:buttrock: :buttrock:
Dorthweb
06-23-2002, 04:54 AM
ma.ma.me.ya:
please, tellme how many layer do you use in Photoshop. How do you make the textures. I'm try to make a texture for an ols man make in Max, but I can't.
Bye..
mamameya
06-23-2002, 05:54 AM
I use diffent light and make it shiny.about the lip,I am trying to make it better,please give me more comments,thanks
mamameya
06-23-2002, 05:55 AM
my reference images
mamameya
06-23-2002, 05:57 AM
my model and wire
3D-Sam
06-23-2002, 06:09 AM
Really nice work, I like the expression in the eyes. Perfect!
cool model.
-Sam:bounce:
mamameya
06-23-2002, 06:09 AM
the layers
facial
06-23-2002, 06:14 AM
:bounce: Well... Cool texture work.
Keep post on
:thumbsup:
Dorthweb
06-23-2002, 06:44 AM
Really..., I like Very much the txture, it's perfect
Mr. Brown
06-23-2002, 07:16 AM
awesome! i like it a lot. very excellent work indeed, keep it up! :thumbsup:
kandyman
06-23-2002, 08:10 AM
aaaaah its commander tarkin! how eeeevil!
dave_baer
06-23-2002, 08:53 AM
heh heh.. ya know, he doesn't look half bad with just the eyes textured and the skin plain white either. Makes for an interesting look. :)
mamameya
06-23-2002, 09:11 AM
in fact,this model is not finished yet and its face still not merge,
this is why the color texture is only half.after I feel model is ok,I will merge it and the texture problem will be solved.
meathead
06-23-2002, 10:42 AM
That specular looks much better. You could tweek it forever, but nobody could complain too much.
but just to stick two sense where it doesn't belong, you could get the crux of the noce, where it meats the face, in that fold, to look oily. It's wierd you lost some of the softness of the eye skin, making it shinier, but it's easier to look at too.
:bounce: :buttrock: :airguitar
MaskTX
06-23-2002, 10:42 AM
:rolleyes: Interesting:thumbsup:
looks kinda like al pacino! :P REALLY good.
Filipinho
06-24-2002, 02:12 AM
Originally posted by beta
looks kinda like al pacino! :P REALLY good.
Yes it does. I think it`s in the eyes...
Just stunnig texturework :airguitar
angelman
06-24-2002, 08:55 AM
firstly excellent work!
A few things though.
There are some areas where the texture is stretching. Only a very slight amount but under the eyes, kind of around half way down the nose and also on the side of the cheek. A bit of uv manipulation should help this.
Secondly It would be great to get a bit of translucency in the skin. Adding the specular has helped give him a little more light, however some kind of subs surface scattering of translucency cheat (for similar effect) could help bring even more life to the face. Especially around the nose area where it gets quite dark in the creases.
THe blood spots or freckles are good but dont quite look fully integrated with the rest of the texture. They kind of look stuck on. Especially the red one near the eye. Maybe some kind of more subtle blending (not just a blur though) into the main skin texture could help, possibly with a finer bump map on to break it up a little.
Otherwise really great painting!
mamameya
06-24-2002, 09:40 AM
thanks for your comments,I will try it!
anieves
06-24-2002, 12:11 PM
Excellent texturing skills.
I need to learn how to be patient enough to spend more time with my textures; they can easily make or break a model.
nice work.
stephen2002
06-24-2002, 12:41 PM
wow, very good and very realistic.
darrell
06-24-2002, 01:22 PM
that image is off the hook!!!! great work
on-screen
06-24-2002, 03:13 PM
goooooood
work!
anyway i am learning how to model the human...
i hope u dont mind me saving your wireframe screenshot as an example? :drool:
Grooveholmes
06-24-2002, 09:24 PM
Its alright. A good start.
You need to work on that eyebrow a bit. Somethings not making me beleive in his age though. The creases and wrinkles need to be much deeper and more pronounced.
chazdogg89
06-25-2002, 04:19 AM
no way! i thought that image was on the hook!
erikals
06-25-2002, 08:54 AM
:thumbsup:
You're da man! Astonishing. I have the making of Final Fantasy book at home, and let me tell you that you're texturing is (in my oipinion) just as good as theirs. Not bad. Not bad at all. I would very much like to see more detailed modeling, even though I know it's hard to add more details to the object and make it look realistic, often it ends up looking weired. I'm wondering if a displacement map would do the trick... don't know, never tried it :)
Hope you don't mind I borrowed your picture. This is a suggestion only...
Light blue lines -add sharper edges to the model and more wrinkles?
Blue airbrush -add bumps?
Purple lines -change the texture? (Make it more "pink" maybe, I think the edge of the eyelid should look different than the skin itself).
Yes, he looks like a clown now :)
I admire your work. Great stuff.
Erik
hypercube
06-25-2002, 10:57 AM
um..you do know that the pic you painted over is a real photo of peter cushing, right? :D
On that note though, I would like to see the cg one rendered from the same distance as the shaded and wireframe snaps. Or is the symmetry a problem there? Really nice use of him as a starting point, he has such an expressive and worn face.
Thanks for more of the behind the scenes and maps too, very educational, I can only hope to get near that quality when I finish mine.
fantabulous!
Everything is so perfect, looks so great for a CG Character;
(perhaps you can play around with the hue of the picture to make it close to reality world)
I like the compostion of your picture, hope to see more..
MrWyatt
06-26-2002, 07:31 AM
cool head but i agree with erikals, it needs more wrinkles
:buttrock:
look here (http://www.cgtalk.com/showthread.php?s=&threadid=11581) :thumbsup:
may consider grayhair if added in creases n wrinkles,
it implies the age of your character.. my humble 2cents
thinKer3D
07-06-2002, 01:21 PM
:: just amazine. great work. My inspiration and drive to learn 3D modeling, texturing and animation has just shot through the roof. This is truly a long lasting effect ::
::thank you!::
:buttrock:
mtmckinley
09-08-2002, 02:36 AM
I think it's awesome! Texture painting is something I've gotta get better at. Would it be possible to get a close up wire and render of that eye?? That's my fave part. :D
Again, excellent work.
dmcgrath
09-08-2002, 08:10 PM
If you want to try real good looking and fast rendering hair that works on polygons try the 30 day trial of Shave for MAYA.
http://www.joealter.com/shave/overview.htm
ToddD
09-09-2002, 06:07 AM
Beautiful!!!!!!!!! has this been posted or printed somewhere before? It looks very familiar. Great job!
misterboogie
09-09-2002, 07:20 AM
Beautiful!
Excellent modeling and texturing!
:applause:
Sausage
09-09-2002, 08:01 AM
I really found this impressive. Great texture work. Although, I think they eyebrows let the image down a little. I would also agree with others that there needs to be more wrinkles and imperfections to the skin.
Angelman mentioned that there seems to be some strertching of the texture. Well, maybe there is, but I wouldn't worry too much. I was watching Monsters Inc yesterday and I noticed some considerable stretching going on with a couple of their characters too. So, even the pro's aren't perfect! :)
What sort of resolution of texture do you work with? Can we see a closer look?
I really think you have captured the expression in the face. Nice! Will you be doing a full character, or is this just head exercise?
killcat
09-09-2002, 04:23 PM
Beautiful!
:applause:
drunkenmaster20
09-09-2002, 10:23 PM
omfg!!!!11111
Sausage
09-10-2002, 06:51 AM
Can people not come up with something a bit more constructive (and original) and not just put something like "omfg!!!" or "Great!". I mean.. what a waste of time. I guess it does bump up the posts of the individual though.
I don't mean to offend anyone, but it would be nice to see more interesting posts than one word praises. Praise by all means, but say why and what u like. :)
Corto
09-10-2002, 12:55 PM
really good work!!!
:applause:
mamameya
09-10-2002, 01:30 PM
I didn`t make the body,this is a close one.
rage288
09-10-2002, 01:40 PM
holy sh*t!
one of the most impressive texturing work i have ever seen!!
keep it up!
FrankW
09-10-2002, 04:57 PM
I bow in respect for your talent. Fantastic!!!!
Frank
VERY COOL WORK!!:eek:
you rock :buttrock:
emilioG
09-10-2002, 05:15 PM
first off, wow. Very, very cool. :buttrock:
I have to agree with blankslatejoe on this one. You need to work out the lip area more. color variation isn't strong enough. bump too.
a) wrinkles too angular. they should come out more straight then swan out. The effect happens from years and years of squinting your eyes right? so grab a mirror and squint. See what happens to your skin there. And that's how you should do the wrinkles.
b) watch the wrinkles on the inside of the eye. They're crossing in a weird way, and they're a little too thick.
c) just a little too strong. pull that back out a bit.
Again. Very cool.
Emilio.
:thumbsup:
emilioG
09-10-2002, 05:17 PM
here's the pic... (first time attaching something here, hope it comes out)
HapZungLam
09-10-2002, 07:17 PM
i am a picky guy, first of all, this is amazing.
But the texture have the same colour tone all alone. at the shadows (darker) areas. You used a darker red of the skin color tone for that. I would say "no" good for that.
When i am drawing with water color. most of the time with high lights and shadow. I use blue(to define human skin). It is first, because it looks better with different colour tone. 2nd. when you look at real skin (eg, your own skin) with all the vains and blood. it has a darker blue, very translucent under neath your skin.
But when light hits it, the blue almost can't see. But if the light doesn't hit straightly to the skin, you can see the blues.
That's why i'll say for the shaded areas, use blue tones.
GUYJIN
09-10-2002, 07:49 PM
Hey hey! Nice to see you posting here Emil! Wussup bro!
the wrinkle with the quesion mark over it is a dimple wrinkle, a very common and normal wrinkle
emilioG
09-10-2002, 08:02 PM
what's up man. Some nice work here huh?! All these talented people. God I Love this s**t!
emilioG
09-10-2002, 08:06 PM
aaaah I see for the dimple wrinkle. Dunno maybe it's just me, but it's not coming off as that. maybe a simple bump isn't enough, 'cause that's what I guess it is right. If you plan to give him facials, I strongly suggest you actually put some geometry for that. Once you make him smile, you'll need it there.
2 cents! yeeehaaa!
:p
he sort of has the geometry there same place as the the map wrinkle but longer, not sure how well the bump line and geo when it deforms will corelate, but I agee using the geo more instead of a bump might make this look more like a wrinkle than a surface scar or something else.
tuba3d
09-13-2002, 02:45 PM
I liked the picture... Good texturing work man!!!:thumbsup:
I have two main comments to do:
1) his mouth is a little strange, too flatten i think
2) the skin iss too much bright, maybe reduce the glossiness could make it more smooth... and real.
Great job.:thumbsup:
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