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kassun
12-12-2003, 04:46 PM
with my walk complete I started in the blocking in for my run cycle. I did some research and a run is typically 7 frames. So here is 13 blocked in frames. I'll have some updates in a few days on the arms and legs.

side
http://cassuns.home.mchsi.com/3d/alien/walk/run_front_1.avi

front
http://cassuns.home.mchsi.com/3d/alien/walk/run_side_1.avi

thanks for your time,
Kassun

amo_77
12-12-2003, 04:56 PM
kassun,

It looks like you avoided using the same pose for both arms, but you might want to vary the foot heights on the back swing just a tad. I see this from the profile view.

I know you're blocking in poses, but you may want to start putting in some rotation in hips and shoulders. Also some cross translation for the feet... bringing them just a tad in toward the center of gravity.

The curve of the spine can also help determine what kind of run this is. If you play with it a bit, you might find more of a sprint versus a job... etc.

Just some thoughts. Good start.

Good luck!

Amo

kassun
12-19-2003, 12:41 AM
an update :) . I slowed down the cycle by shifting the keys in the dope sheet by a frame so it is easier to view.

Thanks amo_77, I added some rotations in the hips and shoulders. I made sure there is an arc on the arms as they swing back to front and back again. I am going to go back in and vary the foot heights to give it a less than robotic look.

side
http://cassuns.home.mchsi.com/3d/alien/run_side_2.avi

front
http://cassuns.home.mchsi.com/3d/alien/run_front_2.avi


Thanks for your time,
Kassun

kassun
12-22-2003, 01:48 AM
Update, fixed the arm swings so it is alot fluider now. I also fixed his back so there is less of a juump now. His foot on the upswing now moves forward faster becasue i inserted an inbetween . Crits appreciated.



side
http://cassuns.home.mchsi.com/3d/alien/run_18_side.avi

front
http://cassuns.home.mchsi.com/3d/alien/run_18_front.avi


thanks for your time,
Kassun

Phrace
12-22-2003, 08:12 AM
allready better!
the twisting of the shoulder adds a lot to the cycle...

but I still would try to make the weight shift some more by twisting and translating the pelvis a bit...

heavyness
12-22-2003, 08:02 PM
i think you slowed it down a little to much. the first test was to fast, and i think if you take a couple frames out, it will be better.

other then that, your last render looks much better then the original. keep it up

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