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Ryder
12-12-2003, 02:21 AM
http://etrusken.redbull.nu/palle/dino_wire.jpg

Did this Dino guy last year... and i didnīt finish it because of following...

before i start with the texturing i wanted a good clean UVmap
but i didnt find anny Relaxing tool... well i can do it by hand i guess... But pfff....noway if its like 3 surf intef..

http://etrusken.redbull.nu/palle/dino_wire2.jpg

isnt it there anny relax map Function in Lw???!?!?
like in 3dstudioMax,Maya,Softimage?
i want a OnePiece Phat UVmap like in "BBC walking with dinosaurs"




i mean.. i want to avoid stiching...

Ryder
12-12-2003, 02:27 AM
http://www.dinosaur.org/dinos/wwdutah.jpg

strange wrap....

http://www.dinosaur.org/dinos/wwdutahskin.jpg

kretin
12-12-2003, 03:21 AM
I'd morph the object so it's lying nicely along the Z axis, then cylindrical map it along the Z axis.

Then spend some time moving points around so it's neat.

Ryder
12-12-2003, 03:25 AM
welll............... yes... but there is a problem, the legs...

should i do it over 2 Uvs?... damn..

...and i want to use some sort of Relax tool....

annyone know if its something to lw..?!

kretin
12-12-2003, 03:38 AM
I usually break the UV's into body, arms/legs, hands/feet, giving me 3 UV maps. You can also use a single UV map with these areas separated.

There are also ways to unwrap the UV so that you can keep a larger portion of it connected including legs and stuff, but it's alot of work to get there. Basically you'd have the seam running along the stomach and down the inside of each leg.

There's on automatic relaxing of UV's for LW that I'm aware of, but your mesh doesn't look like it'll have too many problems with SubD/UV distortion. Relaxing the UV's doesn't really fix that problem anyway, as the problem relates to the curvature of the subD's versus the poly cage, which when you're only mapping the cage even with relaxing can't create a curve between 2 vertices unless the UVmap is spline based rather than poly based.... actually that could be a cool feature... maybe for 8.5 :)

Facial Deluxe
12-12-2003, 05:33 AM
Actually it is possible to relax UV in LW with the use of 2 Lscripts created by TomSpeed here : http://vbulletin.newtek.com/showthread.php?threadid=2491

What it does is this :
- Create your UV map
- Run first script, it convert UV in Endomorph
- Tweak the Endomorph (relax it with Smooth or any other modeler tools)
- Run second Script, it convert back your Morph in UV map.

Done :)

Ryder
12-12-2003, 02:59 PM
well well..........:surprised :surprised ...
hmm anny good tip on how to overcome uggly seems?

Facial Deluxe
12-12-2003, 03:46 PM
Yeah, patiently move the vertices :scream:

MooseDog
12-12-2003, 04:23 PM
this may be useful:

Blending Seams (http://www.lwg3d.org/forums/showthread.php?t=16373)

good luck, nice model!

uncommongrafx
12-12-2003, 04:31 PM
cim released one [A Relax UV script] at one time or another in the past.

Ryder
12-13-2003, 01:41 PM
Originally posted by MooseDog
this may be useful:

Blending Seams (http://www.lwg3d.org/forums/showthread.php?t=16373)

good luck, nice model!

and where can i find it?

Rabid pitbull
12-13-2003, 04:04 PM
Click the link. It is a technique not a plugin.

Godd luck

leigh
12-13-2003, 04:29 PM
Originally posted by Ryder
i want a OnePiece Phat UVmap like in "BBC walking with dinosaurs"

There is nothing stopping you from editing your UV map in LW to make up a one-piece map like that :)
Sure it takes time, but in the end it's worth it.

I would like to see the addition of a Relax tool at some point in LW though. I've been using XSI recently for work, and it's Texture Editor tools are great.

Ryder
12-13-2003, 06:07 PM
Originally posted by Leigh
There is nothing stopping you from editing your UV map in LW to make up a one-piece map like that :)
Sure it takes time, but in the end it's worth it.

I would like to see the addition of a Relax tool at some point in LW though. I've been using XSI recently for work, and it's Texture Editor tools are great.

yeah i know....
but it takes time to do it all youreself.... .. and time is money...

i mean... you i frustrated when other apps like Xsi and maya got the nice Autoīd Uv funktions that makes life so much easy. :)

Rabid pitbull
12-13-2003, 06:44 PM
Well compromises are common in life. If you need tools in other apps then maybe you should use/buy them. Lightwave is a good package, but often it is not as easy to do certain things as in other apps, but then again it is priced much lower too.

You could look at other options like maxons 3d paint application, it seems to work well with lightwave and has much improved uv tools.

leigh
12-13-2003, 06:47 PM
Yes Maxons BodyPaint does have a very nice UV toolset, and it's cheap too.

Ryder
12-13-2003, 07:14 PM
Originally posted by Rabid pitbull

You could look at other options like maxons 3d paint application, it seems to work well with lightwave and has much improved uv tools. [/B]

yeah... that is a good idea....

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