Jon Jones
12-12-2003, 01:07 AM
I searched through the archives here and everything people have mentioned to try so far hasnt worked for me.
I'm trying to move a character approximately five feet off to the side and keep his animations intact. Not a walk cycle, I just need him to stand somewhere else while his upper body animates. I've tried selecting every single item in the scene (model, skeleton, IK handles and pole vectors) and moving it manually, but everything moves at a different rate. For every 1 foot I move the skeleton, for example, the body will move 10 feet, and the IK handles will move 20, and so on.
I did find a way to move the model by selecting the first skeleton root below the primary skeleton root and then the IK handles and pole vectors, but the animation is destroyed when this happens.
I've also tried parenting everything to a small object and moving that object, but all that accomplishes is the first problem where all objects move at different rates and destroys everything.
Can anyone help me? This can't honestly be this difficult, can it?
I'm trying to move a character approximately five feet off to the side and keep his animations intact. Not a walk cycle, I just need him to stand somewhere else while his upper body animates. I've tried selecting every single item in the scene (model, skeleton, IK handles and pole vectors) and moving it manually, but everything moves at a different rate. For every 1 foot I move the skeleton, for example, the body will move 10 feet, and the IK handles will move 20, and so on.
I did find a way to move the model by selecting the first skeleton root below the primary skeleton root and then the IK handles and pole vectors, but the animation is destroyed when this happens.
I've also tried parenting everything to a small object and moving that object, but all that accomplishes is the first problem where all objects move at different rates and destroys everything.
Can anyone help me? This can't honestly be this difficult, can it?
