ShortFuseNZ
12-11-2003, 11:01 PM
Ive resently changed to max 6 from 5 and i've been continuing as always but ive discovered this damn annoying bug or hax or something, but then again i could be doing something :shrug:
Im using the UVW Unwrap modifier, ive selected a 12 sided (i think) cylinder with no top or bottom and used the unfold tool. Should work damn perfect right wrong.
Here it is unwrapped it appeared to work perfect
http://chaos.waveartists.com/upload/CGQ1.JPG
Now i select all the faces and move it. Heres the error it leaves a vertex behind.
http://chaos.waveartists.com/upload/CGQ2.JPG
Ok simple i'll just use vertex select mode and select and move the one left behind, wrong. As you can see that vertex has now gone completly.
http://chaos.waveartists.com/upload/CGQ3.JPG
Theres nothing wrong with the mesh itself ive checked it over and over. Whats going on ?
Im using the UVW Unwrap modifier, ive selected a 12 sided (i think) cylinder with no top or bottom and used the unfold tool. Should work damn perfect right wrong.
Here it is unwrapped it appeared to work perfect
http://chaos.waveartists.com/upload/CGQ1.JPG
Now i select all the faces and move it. Heres the error it leaves a vertex behind.
http://chaos.waveartists.com/upload/CGQ2.JPG
Ok simple i'll just use vertex select mode and select and move the one left behind, wrong. As you can see that vertex has now gone completly.
http://chaos.waveartists.com/upload/CGQ3.JPG
Theres nothing wrong with the mesh itself ive checked it over and over. Whats going on ?
