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ShortFuseNZ
12-11-2003, 11:01 PM
Ive resently changed to max 6 from 5 and i've been continuing as always but ive discovered this damn annoying bug or hax or something, but then again i could be doing something :shrug:

Im using the UVW Unwrap modifier, ive selected a 12 sided (i think) cylinder with no top or bottom and used the unfold tool. Should work damn perfect right wrong.

Here it is unwrapped it appeared to work perfect
http://chaos.waveartists.com/upload/CGQ1.JPG

Now i select all the faces and move it. Heres the error it leaves a vertex behind.
http://chaos.waveartists.com/upload/CGQ2.JPG

Ok simple i'll just use vertex select mode and select and move the one left behind, wrong. As you can see that vertex has now gone completly.
http://chaos.waveartists.com/upload/CGQ3.JPG

Theres nothing wrong with the mesh itself ive checked it over and over. Whats going on ?

ShortFuseNZ
12-12-2003, 03:43 AM
Ideas any one please. I supplied pics dont let em go to waste :)

Gibbz
12-12-2003, 03:50 AM
max 5 has this bug also use some of the tick boxes in the window but then youll have to scale it right down :| its freakign anoying aint it :'(

ShortFuseNZ
12-12-2003, 03:59 AM
Is there a Work Around ?

I collapsed the UVW Modifier and created a new one and carryed on that worked once but i cant keep doing this every 3rd unwrap thats just rediculous.

Gibbz
12-12-2003, 07:35 AM
wen u do the unwrap, untick the "normalize clusters" option when u do the unfold, tho it will be huge, youll have ot scale it down, its very anoying.. like i said :|

Ibanezhead
12-12-2003, 05:31 PM
Funny, this can happen in LW too...

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