Cyberdodel
01-30-2013, 05:49 AM
Hello,
I can only find rigid body in the blender game engine - managed to render it to a keyframe animation and have it in the timeline.
But what if i want rigid bodies to react to key-frame-animation? For example I would like to rotate the ground (simple plane) around the x- or y-axis. As a result I would like towers standing an the shaking ground (that consist of rigid bodies) to fall apart. :banghead: But it's only an example, I am looking for a general solution to mix dynamics and keyframe animation. An other example could by multiple rotating cylinders working as a conveyor belt.
I am wondering why there isn't a rigid body function in the dynamics tabs outside the game-engine. Or is it still in development or am I missing something?
Thank you. (Sorry english is not my native language :curious: )
I can only find rigid body in the blender game engine - managed to render it to a keyframe animation and have it in the timeline.
But what if i want rigid bodies to react to key-frame-animation? For example I would like to rotate the ground (simple plane) around the x- or y-axis. As a result I would like towers standing an the shaking ground (that consist of rigid bodies) to fall apart. :banghead: But it's only an example, I am looking for a general solution to mix dynamics and keyframe animation. An other example could by multiple rotating cylinders working as a conveyor belt.
I am wondering why there isn't a rigid body function in the dynamics tabs outside the game-engine. Or is it still in development or am I missing something?
Thank you. (Sorry english is not my native language :curious: )
