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Archetype
12-11-2003, 09:09 PM
Hi
im trying to model a surface of the sea including some wakes etc
and impact on the bow

i got the particle systems near perfect now

but how can i model a realistic looking sea ?
doesnt have to be animated

just for a 1 frame render :)


i tried using FFD but i just found out how it works :)(

any help would be nice

im using 3dsmax 6.0

opus13
12-12-2003, 03:50 PM
meet Pete Draper (http://xenomorphic.co.uk) . see his education section (http://xenomorphic.co.uk/education.htm). pete is a tutorial pimp (http://www.pimphats.com/)

AlexanderN
12-12-2003, 05:48 PM
Maybe you should try to use Wave space wraps? Or combination of noises. Or Dreamscape Plugin.

fast4ry
12-12-2003, 07:46 PM
Originally posted by opus13
meet Pete Draper (http://xenomorphic.co.uk) . see his education section (http://xenomorphic.co.uk/education.htm). pete is a tutorial pimp (http://www.pimphats.com/)

this are the best tutorials that i seen in my lyfe.

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