PDA

View Full Version : MAYA PLUGINS : MG_splinePath and MG_vectorGL


giordi
01-29-2013, 02:19 PM
Hi everyone ,
today I am here to share the last two nodes I made for Maya.

MG_splinePath :
This nodes let s you attach an array of transforms to a nurbsCurve and then slide those transforms along the curve , while keeping a robust and solid orientation.

Here is a demo about the node :

https://vimeo.com/57804110


MG_vectorGL :
here is another plug-in node I developed mean while working on my MG_splinePath node.
This node is a debug node , what I mean by that is it s not meant to be used for rigging and so on , there is no use for it . What is node is used for is for debugging custom maya nodes.
This nodes lets you paint in maya viewport an array of Vectors , making the debugging of the math in the node easier.

demo here :

https://vimeo.com/57804482

There is no source code available yet , currently my website is being updated and I am also organizing all my code and building a public git hub repository .
So stay tuned and check my blog (http://www.marcogiordanotd.com/blog/) to know when I will release all the source codes of my nodes.

C&C really appreciated

thehive
01-29-2013, 03:07 PM
looks great, good work man

giordi
02-01-2013, 05:53 AM
thank you man ,
Beginning of next week I should be able to release the souce code so you guys can play with it ;)

EightBit
02-02-2013, 05:40 AM
Looks cool. Can you spin the gear and have the chain animate correctly?

giordi
02-02-2013, 07:25 AM
Looks cool. Can you spin the gear and have the chain animate correctly?



Of course as I say in the video , there is an offset attribute that lets slide the object on the curve , since this offset is based on the real length of the curve and not on the U lenght it s really easy to conncect it to the gear (which i did an showed at the end of the video ) basically you just need to calculate the arch of circumference and apply this value to the offset et voilą :cool: :cool:

lanimal
02-05-2013, 01:32 PM
:applause:
Will certainly read your code when it will be available (And when having free time :argh: ).

CGTalk Moderation
02-05-2013, 01:32 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.