JayCox
01-28-2013, 09:59 AM
Hey guys,
I am trying to set up a TP construct for leaves falling on the ground. I have a mesh with a leaf texture on it and want it to fly through the air.
Therefore I have created a set up as follows:
Null --> Position and Matrix go to PStorm Emitter Position and Allignment
PStorm --> PGroup
Ppass --> PShape
PPass --> pAlignment
PPass --> pGravity
PPass --> pDeflector
Now gravity and Shape work, Deflector does also. What I want is to randomly vary the allignment of the leaves. Therefore I have set the pAllignment to Type Random, XYZ stays 0, Source is Y and Laziness 5. Now they are random (yay) but now we get to the base of my problem.
Once they hit the deflector they get stuck there. But i want them to "lie down" with Y facing upwards.
Now how the heck do I achieve this? Do I have to change something within the allignment? Or the pDeflector? I just tried
pDeflector Event --> pAlignment 2 On and then set it to Y and Type World Y (and also connected pPass with pAlignment 2) but nothing really changed... they still stick in the floor and do not lie as I wish...
EDIT:// I forgot to turn of the Laziness of the pAlignment2 so now they align as to Y up. But if the particles are faced for example Y down when they hit the floor they do an ugly flip... Can I make them stay -Y if they arrive like this?
Please help! Thank you very much :)
Greetz,
JayCox
I am trying to set up a TP construct for leaves falling on the ground. I have a mesh with a leaf texture on it and want it to fly through the air.
Therefore I have created a set up as follows:
Null --> Position and Matrix go to PStorm Emitter Position and Allignment
PStorm --> PGroup
Ppass --> PShape
PPass --> pAlignment
PPass --> pGravity
PPass --> pDeflector
Now gravity and Shape work, Deflector does also. What I want is to randomly vary the allignment of the leaves. Therefore I have set the pAllignment to Type Random, XYZ stays 0, Source is Y and Laziness 5. Now they are random (yay) but now we get to the base of my problem.
Once they hit the deflector they get stuck there. But i want them to "lie down" with Y facing upwards.
Now how the heck do I achieve this? Do I have to change something within the allignment? Or the pDeflector? I just tried
pDeflector Event --> pAlignment 2 On and then set it to Y and Type World Y (and also connected pPass with pAlignment 2) but nothing really changed... they still stick in the floor and do not lie as I wish...
EDIT:// I forgot to turn of the Laziness of the pAlignment2 so now they align as to Y up. But if the particles are faced for example Y down when they hit the floor they do an ugly flip... Can I make them stay -Y if they arrive like this?
Please help! Thank you very much :)
Greetz,
JayCox
