Chris
06-16-2002, 11:34 PM
I ran into a couple of problems using list controllers last night & was wondering if anyone here might be able to shed some light...
1. I have some slider manipulators set up to run the animation of feet & hands. I've put list controllers onto the value track so I can assign some constant motion (using out of range types) which I want to be able to add some manual animation to. The problem is, I cant for the life of me work out how to make the second bezier float track 'active'. All the keys I enter get assigned to the first controller in the list (I normally make controllers active on the motion panel, but this only seems to be for PRS)
2. Is there anyway to animate the 'influence' of one of the controllers in a list controller? Ie, with influence 0 the track would have no effect, influence 100 it would add its values to the animation normally - I'm thinking similar to the weights in an orientation constraint. I've though of a couple of solutions using some dummies & scripting them to control the motion of another object with a sort of a 'multiplication slider' to control the influence of the dummies motion, but I was hoping for something along the lines of a 'make it so' button :)
Anybody got any advice?
1. I have some slider manipulators set up to run the animation of feet & hands. I've put list controllers onto the value track so I can assign some constant motion (using out of range types) which I want to be able to add some manual animation to. The problem is, I cant for the life of me work out how to make the second bezier float track 'active'. All the keys I enter get assigned to the first controller in the list (I normally make controllers active on the motion panel, but this only seems to be for PRS)
2. Is there anyway to animate the 'influence' of one of the controllers in a list controller? Ie, with influence 0 the track would have no effect, influence 100 it would add its values to the animation normally - I'm thinking similar to the weights in an orientation constraint. I've though of a couple of solutions using some dummies & scripting them to control the motion of another object with a sort of a 'multiplication slider' to control the influence of the dummies motion, but I was hoping for something along the lines of a 'make it so' button :)
Anybody got any advice?
