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Warhawk
12-11-2003, 03:58 PM
This is my latest character that I am working on in free time . The original plan was to make this character for a Threedy forum contest . Curently the model has 2580 polygons and is not optemized yet . I also had in mind doing the borg eye implant and add some pipes and accesories on him , but that will probably not happen due to poly limit . Here are two renders one with wireframe .

http://freeweb.siol.net/warhawk/punk1.jpg

http://freeweb.siol.net/warhawk/punk2.jpg

Coments are welcome as usual . I hope you like it .

DreiGrasheir
12-11-2003, 04:16 PM
nice looking model

-- top of head seems nickelly in comparison to the smoothness of the rest of the body.

-- are pants supposed end at the knees? otherwise they look kinda strange.

-- either way the legs look small for the large upper body (mainly the arms)

-- i think the first 'groove' on the wrist bracers could be pulled off with textures to save poly's

-- can i see a close up of the face?

arms are very nice and shapely, and he's got some character to him. might wanna give him some hair, but that's just my opinion.

AtomAton
12-11-2003, 04:33 PM
Hey nice job, was this or is it one poly? can I use separate polys for a boned charichtor? I am trying to make charictors for UT aswell.

misterboogie
12-11-2003, 05:29 PM
First thing that jumps out at me are his knees and legs. His knee region is way too skinny. It looks like his shins bow out too much.
I can't really tell without a side shot. Most of the problems on your model are below the waist. Spend more time tweaking this region.

The other area that bugs me are his bicep region. Where the shoulder meets the bicep is wrong. Spend some time working this area.

Gather some reference and give it another pass.

Keep it up!

Razorwolf
12-11-2003, 07:45 PM
The knee shape is wrong.
Looks cool & smooth.

Warhawk
12-12-2003, 11:31 AM
Thanx for the coments . I have change the biceps , the knee and some of the tweaks on the shoe . I have looked ad some body builders reference pictures and I think it is fine in the knee area . I have also optemize model and add a few new details . I am happy with the final resault I had 2500 poly limit and my model is in 2498 polygons , which is fine for the competision . I will try to define some more shape with texturing . He will have 2 texture the size of 512*512 px . Here is the head render it is only 280 polygons and has all the detailes I had in mind .

AtomAton : I think it will be fine if you use spearate polys , most of the UT 2003 models uses them . Arms and had are uaualy seperate polys . You only need to make it one mesh , to work properly in game .

the renders updates are above


http://freeweb.siol.net/warhawk/punk3.jpg

Warhawk
12-16-2003, 05:59 PM
Well here is a little WIp of textures on model . You can clearly see the style I am aiming for . Sort of fucuristic marine kind off look .

http://freeweb.siol.net/warhawk/punk4.jpg

Razorwolf
12-16-2003, 06:25 PM
The knee is still wrong.. nice texturing btw.

Warhawk
12-17-2003, 08:15 PM
Well I didn't want to put too much detailes into knee area , so it will be OK once it is in game . Here is a little WIP of texture . I have painted the hands and head . Coments and critiques are welcome as usual . Thanx

http://freeweb.siol.net/warhawk/punk5.jpg

http://freeweb.siol.net/warhawk/punk6.jpg

Razorwolf
12-17-2003, 08:20 PM
It's not about the detail, it's about the shape.
Just make them wider and you'll be fine.

Neil
12-17-2003, 10:23 PM
Pretty nice.
I'd lower the eyes though.

Layer01
12-18-2003, 05:17 AM
ok i knmow this has been said in here already but those knees really need to be changed a bit. no need to add more detail, but widen them a bit. have a look at your legs in a mirror and then look at your model and i'm sure you'll see the problem. but apart from that looking good. :)

Razorwolf
12-18-2003, 10:08 AM
Originally posted by Razorwolf
It's not about the detail, it's about the shape.
Just make them wider and you'll be fine. Indeed layer just like I said :).

EvoG
12-18-2003, 12:54 PM
I'm surprised no one mentioned this yet...the only real problem is the attachment of the shoulder to the torso...the shoulder muscles actually lay over the pectoral, and if you feel on your own shoulder, you'll see the connect fairly far up on the clavical near the neck. As I read another comment above, your bicep to shoulder form is actually fine, but that 'detached' arm syndrome needs to be fixed, then you'll have a very nice model.

Keep in mind that the lats and the pecs move the arm 'along' with the shoulder, with the pectoral joining deeply in to the anterior deltoid and the latissimus dorsi along with the teres major and minor at the posterior.

Make sure compare to real anatomy, not only visually but physiologically.


Cheers

Layer01
12-18-2003, 01:06 PM
nicely spotted EvoG :) i hadn't noticed that..but yeah now that you mention it, it seems obvious ;)

Warhawk
12-18-2003, 05:08 PM
Thanx for the replays guys . Keep them coming . here is another WIP of textures . Just a few things and the textures will be done .

http://freeweb.siol.net/warhawk/punk7.jpg

Neil : Eyes are on the right position . I looked at the reference .

Razorwolf : I havent fixed the knee jet . I will do that before I begin to ridge him .

EvoG : I am aware of the anatomical incorrections with his arms . But there is a good reason for it . Mostly all the time character will be holding the gun with two hands and the arms will most of the time be in front position . So if I would make the correct position of arm that would create ugly deformation on arm , and it will not look that natural in game . I have actualy looked at some UT 2003 models , and all of them have the same attachment of arm . So I will leave as it is .

Warhawk
12-19-2003, 11:43 AM
Well here is finished texture on model . It has 2 textures each the size of 512*512 px .

-The things I added and changed : I lowerd the eyes on actual model , add a skulls , finished the whole skin , new trousers , fixed the lightning on face , define some higlights , make the foot longer . Coments and critiques are welcome .

http://freeweb.siol.net/warhawk/cyberpunk9.jpg

EvoG
12-19-2003, 12:20 PM
Originally posted by Warhawk EvoG : I am aware of the anatomical incorrections with his arms . But there is a good reason for it . Mostly all the time character will be holding the gun with two hands and the arms will most of the time be in front position . So if I would make the correct position of arm that would create ugly deformation on arm , and it will not look that natural in game . I have actualy looked at some UT 2003 models , and all of them have the same attachment of arm . So I will leave as it is .

Well, for what its worth, I'm animation lead on the next big Online Ultima game( UXO ), and as you guys now know if you follow it, uses the Unreal Warfare engine, so I'll have to respectfully disagree about any issues disallowing proper anatomy. We're using up to 3 bones per vert, so with proper rigging, there are absolutely no problems whatsoever.

But do as you will, good job otherwise Warhawk. :)

Cheers

Layer01
12-20-2003, 12:17 AM
oo Evog way to go *two thumbs up* :D

warhawk: you texture looks awesome! very nice indeed, those pants are sooo much better. but dude....seriously..the knees.

EvoG
12-20-2003, 12:54 AM
Hehe, thanks Layer, but I hope that didn't come across wrong... I just wanted to stress that there is no problem with deformation in unreal and thought my experience was relevant to strengthen that point. :D

Later guys

Razorwolf
12-20-2003, 11:14 AM
http://users.pandora.be/razorwolf/knee.jpg
Quick PS edit, my knee isn't too good either but to show you the idea :x.

Layer01
12-21-2003, 12:23 AM
ok thats looking much better :)
but see how it looks a bit like a box, sorta seperate from the leg..almost like its been added. try makeing the transition between the knee and the leg a little smoother, i think the left side is looking pretty good, but the right needs alittle more. i would draw what i mean on the pic and attach it...but i have no idea how to do that. so you will have to make do with my giberish :P sorry...


oh and EvoG, it didnt come accross wrong..i was just impressed :D ;)

JDinges
12-21-2003, 06:36 AM
hehe Layer01, Razorwolf isn't the modeler. He just did a quick photo shop scaling of the knee to show what it would look like bigger. It was only to convey the "right" knee size and that's why it looks boxy.

h0pesfall
12-21-2003, 08:40 AM
Nice model but i'd fix the knee like others said. Very nice textures. Try to give the face some more expression tho. And lower the eyes a bit (this was also said before)

Warhawk
12-21-2003, 02:32 PM
Thanx for the coments guys . Well I have made some changes in the model . Firstly I fixed the knee , which now looks much better thanx to you guys . The hair have abit more volume on model so it's not just smooth painted head . I also fixed the eyes position .

EvoG : Thanx for the elaboration about the proper anatomy use . Obiuosly I was wrong . I am not a animator guy I only model , texture and ridge . Bye the way Ultima looks awesome from screenshots , and I can't wait to actualy play it . I am huge RPG fan .

Just a few more hours and I will be able to play this model in UT 2003 . After the contest will be finished I will upload it to polycount and you will all be able to dowload model and play in UT 2003 .

Here is a little ridgiing test :


cyber test (http://freeweb.siol.net/warhawk/cybertest.avi)

Razorwolf
12-21-2003, 04:30 PM
Holy Macaroni!
Are you an animator?

It looks sweeeet :).

Warhawk
12-21-2003, 10:24 PM
Well here are the screenshots form UT 2003 . I have just imported my model into game and it fits perfectly . After the end of competition I will post the url for the model itself , so that you will be able to play it in UT 2003 .

http://freeweb.siol.net/warhawk/1.jpg
http://freeweb.siol.net/warhawk/4.jpg
http://freeweb.siol.net/warhawk/5.jpg

Layer01
12-22-2003, 05:32 AM
Originally posted by Darkax
hehe Layer01, Razorwolf isn't the modeler. He just did a quick photo shop scaling of the knee to show what it would look like bigger. It was only to convey the "right" knee size and that's why it looks boxy.


D'OH.....dont i feel stupid now :p oh well....


looks awesome btw :)

Razorwolf
12-22-2003, 10:46 AM
You shoulda made a kungfu mod :).

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