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carnera
12-11-2003, 02:03 PM
hi folks..

maybe i am to stupid but its seems that a messiah-animated object (using the transform xform modifier) is rotating the object in 3dmax around the world-center (while its moving correct in messiah) and not around its own pivot point (center object).
btw the pivot point of the object is centered and reset xform is applied and collapsed.

can anyone confirm this ?

fishhead
02-06-2004, 01:38 PM
Hi Andras,

I know it a little late for a reply probably, but there was no max around until recently... ;-}

Yep confirm! Same here... :-[

No problems when using dform, though


Have you or anyone else found a way yet to get animation (at least object-translation) from within Max reflected in Messiah?

i.e. imagine a character animated in messiah to interact with a passing by prop animated in Max?

BTW, how are things going at MBA? Heri told me the other day you guys are expecting exciting times? ;)

carnera
02-06-2004, 02:22 PM
hi lorenz,

yes, i have still problems here.
seems xform is not working in max properly. ;(

if you want, give me a call...

06182 200 881

fishhead
02-06-2004, 02:30 PM
Yep, will do - as soon as my colleague stops ordering obscure services and releses the phone... ;)

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