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View Full Version : Ray Tracing in Blender?


Modron
12-11-2003, 12:08 PM
It would appear that raytracing is being implemented into Blender. Some guy just put up a render at elysiun. :buttrock: :beer:

Apollux
12-11-2003, 04:43 PM
Originally posted by levon at ElYsiun
raytracing is possible in blender now at the cvs. this will make it a lot quicker to render than in yafray, and still look almost as good.

thought it cant do rafractions only reflections and shadows, but im sure rafractions arnt far off

Many exiting things are happening all together in just one month: :applause:

[list=1]
Yafray integration into Blender
Raytracing inside Blender
Nurbana source-code been donated to Blender
TOPIXCLOTH was ported from Sofimage to Blender
Flocking, the group behavior simulator, was just updated for the new Blender 2.30
[/list=1]

With all this changes is happyly hard to keep up with the new features.

BgDM
12-11-2003, 05:55 PM
WOOOOT!!!

BgDM

paradox
12-11-2003, 09:19 PM
Apollux wrote:
With all this changes is happyly hard to keep up with the new features.

Not to mention all the recent python scripts such as
Bevel script
City Block generator turning into Beast for buildings, hair, fur and
feathers
tesselate script

This is exciting times for Blender users.:thumbsup:
Paradox

MrEnigma
12-13-2003, 03:29 AM
and the users rejoice

hanspb
12-17-2003, 03:47 PM
Now the raytracer even got refraction!

:applause:

harkyman
12-19-2003, 07:58 PM
Just saw in the changelogs that translucency was coded in about, oh, four hours ago.

Apollux
12-19-2003, 11:31 PM
Originally posted by harkyman
Just saw in the changelogs that translucency was coded in about, oh, four hours ago.

Me floats straight into CG-NIRVANA !!!!
:bowdown: :bounce: :applause: Oh my !!!!!

BTW, did you know about the new DrQ render-farm support to Blender? Only Maya and Blender are supported straight out-of-the-box by DrQ, that should tell you something ;)

Modron
12-21-2003, 11:42 PM
hey guys, you think I should put the HairBlaster up?
http://home.att.net/~yorik/DangerBoy/HairBlasterX2.jpg

Modron
12-21-2003, 11:59 PM
...never mind, I went ahead and stuck it up there. ;)

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