View Full Version : Newbie problems with UV Mapping
AuK59 06-16-2002, 07:59 PM ok, so i read a bunch of guides on texturing. I'm trying to texture this house. I did the uv mapping of the roof, saved snap as tiff, loaded into photoshop, and made some shingles for the roof. Saved it as a jpeg, made a shader, and assigned the jpeg that i made. However, as you can see, after i attach it, it comes out all blurry, and messed up. I've tried diffrent mappings, but i still can't get it. Please help, i can't figure out what i'm doing wrong.
The top right is what the shingles look like in the .jpg from the snap of the uv mapping. The rest is a screenshot from maya of what it looks like with it on the house. Note, i've tried rendering, still comes out the same
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J:F:K
06-16-2002, 08:39 PM
it looks like you have forgot to render it!
If you want your texture sharper (when software rendering) then lower the filter on your imagefile (under effects).
To get it sharper in your modeling view (and in HW rendering), increase Hardware texture quality on your shader (could slow down your system though if your texture is to big.
Hope this helps....
AuK59
06-16-2002, 09:23 PM
in reply to jfk, "Note, i've tried rendering, still comes out the same" and also, its not like its a little blurry. You can see those huge azz black lines on the roof, and how it in no way resembles the texture that i painted onto the uv map. I mean, i wouldn't be conserned if it was a little stretched or something, but it doesn't even look close to what i painted in photoshop.
svenip
06-16-2002, 09:27 PM
did you check how it looks like in the UV Editor ?? does it look blurry there too ??
if it looks right you could try a different file format. tiff isn't known as the best for maya. or what i would suggest is try to use a simple projection for the texture.
AuK59
06-16-2002, 09:30 PM
no, i saved the snapshot of uv mapping as a tiff, but when i was done in photoshop, i saved it as a jpeg.
svenip
06-16-2002, 09:42 PM
maybe a dumb question, but how high is your image resolution ??
J:F:K
06-16-2002, 09:47 PM
Originally posted by svenip
tiff isn't known as the best for maya. or what i would suggest is try to use a simple projection for the texture.
what is the best format???
svenip
06-16-2002, 10:06 PM
i always use sgi (alias first was an sgi part :) ) but that's actually not the cause. it has a big size but hasn't bring me into any trouble. and last but not least i learned it that way :)
or maya native iff of course. but only tiff has some problems with maya, that's for sure i know.
AuK59
06-16-2002, 10:32 PM
here is another shot, this time i used planar mapping, better, but still looks messed up, btw when i saved the snap of the uv mapping, it was 1024,1024, x,y
svenip
06-16-2002, 10:45 PM
so this is now a really strange problem, and so far we know now i would say it is the surface. but from the distance it's hard to say. could you just make the surface in a .mb scene and the texture file available for us to download. so it's much better to have it in front then guessing around.
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