Bronco_78th
06-16-2002, 06:05 PM
Hi guys
I am just wondering what the best way of making them is?
I once used the bend modifier then moved the vertexs to create a bent tube for high detailed gun.
But when you do this on cylinders that are suppose to be cables they look too straight and not very realistic.
So do you just build a cylinder with lots of height segments move the vertexs round into the folds and curves you want then apply meshsmooth?
Or is there an easier more logical way of doing this?
If so what is it?
Thanks for any help.
Bronc :beer:
I am just wondering what the best way of making them is?
I once used the bend modifier then moved the vertexs to create a bent tube for high detailed gun.
But when you do this on cylinders that are suppose to be cables they look too straight and not very realistic.
So do you just build a cylinder with lots of height segments move the vertexs round into the folds and curves you want then apply meshsmooth?
Or is there an easier more logical way of doing this?
If so what is it?
Thanks for any help.
Bronc :beer:
