View Full Version : first model - my head
12-10-2003, 08:30 PM
I just got 3d studio about a month ago, and to learn the program, at least the basics, I started working through the tutorial book.
I got through about 500/1000 pages over the last month, (mostly stuff on modelling, texturing, and basic lighting)
I think im at the point where I can start to make my own stuff, so I decided to start with a head. Not just any head either... my head (isnt it beautiful? ;)
Anyway, the model below is the culmination of about 10 hours of work. It took a while, but I think its pretty good for a beginner.
12-10-2003, 11:20 PM
Good work for your first time, could you post your wireframes?! thanks...
12-10-2003, 11:56 PM
ok, here are some more images of various views of it...
the wireframes are pretty sloppy, but im not gonna do any animating or anything, so its ok i guess...
i guess ill work on texturing next...
I saw some pretty impresive things over in the WIP thread.
Right now the only way i've textured it is using a blend type to use the front and side pictures.
12-11-2003, 12:09 AM
As I said good work for the first time... Next time you should correct your topology...
You can find here a lot of faces topologys:
Good Luck :)
12-11-2003, 12:16 AM
im not really familiar with topology...
is the idea just to get the wireframe curves and stuff to match the contour of the face more closely?
12-11-2003, 12:49 AM
The idea is to get the wireframe curves to follow the structure of the face's muscels in a natural way.
(just a quick answer, the link above and the stuff over at Spiraloids forum are really great)
01-16-2006, 08:00 PM
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