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bignateyk
12-10-2003, 08:30 PM
I just got 3d studio about a month ago, and to learn the program, at least the basics, I started working through the tutorial book.

I got through about 500/1000 pages over the last month, (mostly stuff on modelling, texturing, and basic lighting)

I think im at the point where I can start to make my own stuff, so I decided to start with a head. Not just any head either... my head (isnt it beautiful? ;)

Anyway, the model below is the culmination of about 10 hours of work. It took a while, but I think its pretty good for a beginner.

http://www.personal.psu.edu/njk909/me.jpg

eYadNesS
12-10-2003, 11:20 PM
Good work for your first time, could you post your wireframes?! thanks...

bignateyk
12-10-2003, 11:56 PM
ok, here are some more images of various views of it...

the wireframes are pretty sloppy, but im not gonna do any animating or anything, so its ok i guess...

http://www.personal.psu.edu/njk909/me2.jpg
http://www.personal.psu.edu/njk909/me3.jpg
http://www.personal.psu.edu/njk909/me4.jpg
http://www.personal.psu.edu/njk909/me5.jpg
http://www.personal.psu.edu/njk909/me6.jpg
http://www.personal.psu.edu/njk909/me7.jpg

i guess ill work on texturing next...

I saw some pretty impresive things over in the WIP thread.

Right now the only way i've textured it is using a blend type to use the front and side pictures.

eYadNesS
12-11-2003, 12:09 AM
As I said good work for the first time... Next time you should correct your topology...

You can find here a lot of faces topologys:
http://www.cgtalk.com/showthread.php?s=&threadid=38469

Good Luck :)

bignateyk
12-11-2003, 12:16 AM
im not really familiar with topology...

is the idea just to get the wireframe curves and stuff to match the contour of the face more closely?

Sentenza
12-11-2003, 12:49 AM
Global:
The idea is to get the wireframe curves to follow the structure of the face's muscels in a natural way.

(just a quick answer, the link above and the stuff over at Spiraloids forum are really great)

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