bentllama
01-08-2013, 02:23 PM
GDC 2013 ANIMATION BOOTCAMP
DESCRIPTION: Game animation is a tricky beast. Balancing the want for film style visuals against gameplay constraints is a daily occurrence. While these constraints are very real, as games grow in both technology and emotional resonance, animators must break free of the excuses and help drive this industry forward with the unique skill sets they posses. Bringing together a group of experienced and specialized animators, this bootcamp will be a daylong gathering to rally animators from all over the industry, with a focus on deeper, more specific discussions into the needs of game animation, rather than a conference with a more varied discipline set. The day will start by focusing purely on the craft of animation, such as aspects of believability, body mechanics, and facial animation. Throughout the day we will transition into how to best apply that knowledge to game development, from wrangling mocap to applying what is learned to understand game design.
TAKEAWAY: Attendees will leave with all manner of new ideas on what game animation is capable of. Whether it is tips for leveling up animation fundamentals, or how best to work with and use game design, anything that animation comes in contact with during game development will be shown in a new light.
INTENDED AUDIENCE: Animators of all skill levels, as well as other disciplines interested in what animation has to offer in regards to character performance, emotion, action, and gameplay.
http://schedule.gdconf.com/session/14393381/Animation_Bootcamp
C'mon out to the first ever GDC Animation Bootcamp! Come make it a success and turn it into an annual event.
Animators represent!
DESCRIPTION: Game animation is a tricky beast. Balancing the want for film style visuals against gameplay constraints is a daily occurrence. While these constraints are very real, as games grow in both technology and emotional resonance, animators must break free of the excuses and help drive this industry forward with the unique skill sets they posses. Bringing together a group of experienced and specialized animators, this bootcamp will be a daylong gathering to rally animators from all over the industry, with a focus on deeper, more specific discussions into the needs of game animation, rather than a conference with a more varied discipline set. The day will start by focusing purely on the craft of animation, such as aspects of believability, body mechanics, and facial animation. Throughout the day we will transition into how to best apply that knowledge to game development, from wrangling mocap to applying what is learned to understand game design.
TAKEAWAY: Attendees will leave with all manner of new ideas on what game animation is capable of. Whether it is tips for leveling up animation fundamentals, or how best to work with and use game design, anything that animation comes in contact with during game development will be shown in a new light.
INTENDED AUDIENCE: Animators of all skill levels, as well as other disciplines interested in what animation has to offer in regards to character performance, emotion, action, and gameplay.
http://schedule.gdconf.com/session/14393381/Animation_Bootcamp
C'mon out to the first ever GDC Animation Bootcamp! Come make it a success and turn it into an annual event.
Animators represent!
