javierdl
06-16-2002, 03:24 PM
Hi all,
I thought some of you would like see the reply and advise I just got from Neil Blevins.
As some may remember I've been asking a lot about organic modeling, and when I found a tutorial of him on this subject I thought of asking him for adivise too. The tutorial I'm talking about is called "Tutorial 5: Building Organic Characters Using Editable Mesh and Meshsmooth in MAX R2.5 -
http://www.neilblevins.com/cg_education/tut05/tut05.htm
So this is what he replied:
Glad you've enjoyed my site.
That tutorial is quite old, in fact, I'm planning on removing it from my site with some revisions I have planned in the near future. You don't need pnurbs anymore, and if you'd like info on how to model using meshsmmoth these days, check out:
Subdivision modeling resource page
http://maxrovat.sns.hu/subdiv/
and the modeling forum:
http://cube.phlatt.net/forums/spiraloid//index.php
it will give you some ideas on how to proceed.
Good luck.
- Neil
You guys got to see the "Animated Gif section" at the Subdivision modeling resource page, it has some really cool GIF Animations demonstrating subdivision modeling.
I noticed many of the subdivision modeling tips are based on the Mirai modeling program, can anyone share a comparison between Mirai and 3DSmax4? Is Mirai better for organic modeling?
Well, I hope you'll enjoy this as much as I did.
DrPepperCan
I thought some of you would like see the reply and advise I just got from Neil Blevins.
As some may remember I've been asking a lot about organic modeling, and when I found a tutorial of him on this subject I thought of asking him for adivise too. The tutorial I'm talking about is called "Tutorial 5: Building Organic Characters Using Editable Mesh and Meshsmooth in MAX R2.5 -
http://www.neilblevins.com/cg_education/tut05/tut05.htm
So this is what he replied:
Glad you've enjoyed my site.
That tutorial is quite old, in fact, I'm planning on removing it from my site with some revisions I have planned in the near future. You don't need pnurbs anymore, and if you'd like info on how to model using meshsmmoth these days, check out:
Subdivision modeling resource page
http://maxrovat.sns.hu/subdiv/
and the modeling forum:
http://cube.phlatt.net/forums/spiraloid//index.php
it will give you some ideas on how to proceed.
Good luck.
- Neil
You guys got to see the "Animated Gif section" at the Subdivision modeling resource page, it has some really cool GIF Animations demonstrating subdivision modeling.
I noticed many of the subdivision modeling tips are based on the Mirai modeling program, can anyone share a comparison between Mirai and 3DSmax4? Is Mirai better for organic modeling?
Well, I hope you'll enjoy this as much as I did.
DrPepperCan
