View Full Version : Lighting Challenge #31: The Enchanted Forest
01-06-2013, 01:35 PM
First of all... THIS SCENE IS HUGE ! I suggest you to import it and then use proxy objs ! (mrproxy, vray proxy, whatever can be useful). Also this scene deals with vegetation.
I suggest to have a look at these references (not in particular order :)
The wonderful tutorials of Alvarez
and also by Peter Guthrie
You can download the maya (2011), max (2012) or obj scene files from the following link
HIGH RES OBJ (http://forumleaders.s3.amazonaws.com/challenges/lighting/31-EnchantedForest_HighRes_OBJ.zip)
MED RES OBJ (http://forumleaders.s3.amazonaws.com/challenges/lighting/31-EnchantedForest_MedRes_OBJ.zip)
MUSHROOMS FBX ONLY (http://forumleaders.s3.amazonaws.com/challenges/lighting/31-EnchantedForest_HighRes_Mushrooms_FBX.zip)
ROCK ONLY FBX (http://forumleaders.s3.amazonaws.com/challenges/lighting/31-EnchantedForest_Rock_FBX.zip)
SPLIT LAYERS FBX (http://forumleaders.s3.amazonaws.com/challenges/lighting/31-EnchantedForest_Split_Layers_FBX.zip)
TREES ONLY FBX (http://forumleaders.s3.amazonaws.com/challenges/lighting/31-EnchantedForest_Split_Layers_Tree_FBX.zip)
CATERPILLAR ONLY (http://forumleaders.s3.amazonaws.com/challenges/lighting/31-EnchantedForest_caterpillar_FBX.zip)
REFERENCE PACK (http://forumleaders.s3.amazonaws.com/challenges/lighting/31-EnchantedForest_reference_pack.zip)
-THANKS TO TUFFMUTT OTHER FORMATS-
Donation in other format are very welcome.The obj was tested for import both in Maya and Max and worked ok.
I've tried to suggest some cameras since I modeled inside the scene a small caterpillar (the UV should already be correct). You can also focus on some kind of microworld. Also, even if they come from maya paint fx, the mushrooms seems detailed enough to try a closeup (and have fun with SSS). the terrain is ready for being "displaced" ! Also all the UV for the vegetation and foliage have already been "packed".
If posting your own rendered images or video of this scene anywhere out of this thread, please credit Giorgio Luciano for the modeling.
Use any 3d software and techniques you would like.
Changes to the scene are allowed but not required.
Post your work in progress by replying to this thread so you can receive feedback
Feel free to share any extra information or breakdowns to show your techniques or lighting set-up.
Ask questions and give feedback
I will also open a thread for ideas and merge it with a sharing thread.
The deadline is in 45 days !
NEW DEADLINE END OF MARCH 2013
01-06-2013, 04:11 PM
7.5 million tris, ouch. Not sure if my machine can handle this, but I'll certainly try. Thanks for this interesting scene, let's get to work.
01-06-2013, 11:04 PM
12 MB for the Maya file and close to 800MB for 3D Max and OBJ O_o
Isn't there a possibility to export in some instances preserving format like Collada,
also dropping the subdiv and only exporting the base mesh, so everybody can subdiv without pain for them self and work in a low poly scene, would help a lot.
I have no experience in Maya at all, but I know that such massive scenes are hard to work with :/
But since that scene looks so interesting I'll give it a try :)
01-07-2013, 06:23 AM
File doesn't move. Too heavy. Thanks for the scene :)
Looking forward to doing this one!
Is there a way that you guys can maybe break the scene up into parts? Then each individual can download the smaller scene that appeals most to them?
I tried to customize my scene, but it is too heavy to work with.
My PC is Quad core 2,8ghz with 8 gigs of ram.
01-07-2013, 09:05 AM
Other version of the scene will arrive soon !
(one for close up, one for istances, and one just lighter)
01-07-2013, 06:38 PM
Excited for this one! The scene is great.
I'm also looking forward to the other files. At the moment in Max it's almost impossible to proxy, as there are large clumps of objects. I can detach them all but then you lose their orientation so you cannot replace them with the proxies.
Eitherway, it's usable at the moment for me so if we get no more files, there's still no excuse!
Thanks for the hard work!
01-07-2013, 08:20 PM
new version added !!!
01-08-2013, 09:39 AM
Nice model..and concept.
Here's my crack at it. will do a few more blocks to get a nice compositionhttp://img189.imageshack.us/img189/5246/lc31firstblock.jpg.
01-08-2013, 05:11 PM
Thanks for the new challenge.
Anyway Xsi not even try to import the OBJ. Too much heavy.
(160mb and 270mb FBX are the same file (and link) actually)
01-08-2013, 05:43 PM
Changed the link ! I will try to prepare a XSI scene !
@tuffmutt ! Great start :)
Waiting to see the start of other partecipant !
01-08-2013, 10:01 PM
01-09-2013, 06:05 AM
Hope she will take part the challenge ! ;)
01-09-2013, 11:25 AM
update. some post work in after effects
photo storage (http://postimage.org/)
01-09-2013, 11:00 PM
Here is my First WIP. All Paint Effects. I Ended up remodeled the entire scene. I was working with the scene provided but I wanted to change it up. I just wanted to get something posted this is just some simple materials and Sun and sky at a low angle. Much more work to be done.
01-10-2013, 03:19 AM
Was going to put a character in there as some point of focus, as it feels like it needs one...
Got over it though, so whatever, here's efforts so far.
01-10-2013, 06:31 AM
Nice work guys. This thread should be a good fun.
For any non Maya users...who have trouble with downloading or working with the scene i have broken it into multiple manageable elements.
Here are the links for it. all are of .fbx format. I've tried to keep them less than 15MB each so as it can be loaded and saved/merged according to your needs. Hope this works for 3dsmax/Softimage/ Lightwave etc. users.
jojo1975: You may update the top message for others.
01-10-2013, 06:59 AM
A huge thanks to tuffmutt. Now you have even more options for downloading ! ;) it's a great start so far ! Hope to see even more people participating !
01-10-2013, 07:54 PM
MrBobble Good color going on. Def has an Enchanted feel good stuff
Here is My second WIP Did a bunch of lighting and texture work. Still a bunch more to do. This scene is more a overview which I think I might make a change toward focusing on one object. I donno. This is my first outdoor scene I have ever done so its been tons of fun. Thanks Jojo for this challenge Idea.
Done in Maya than rendered with Mental Ray. Switched it up from the usual Vray.
Still tons to do
01-14-2013, 11:01 AM
Hope to see more WIP soon :)
01-14-2013, 04:49 PM
Here is another Wip. I worked on really getting the lighting together for my comp. Trying to guide the eye a little better. Im pretty happy with the way it turned out. I might try focusing on some specific sections like the mushroom. But I feel like It is a subtle enchanted wonderland. I was looking at providing the model but the size is pretty dang large. Maybe we can work on getting it out on the download page. Ill post some making of stuff soon as well.
Maya scene Rendered in Mental Ray
Keep posting guys!
01-15-2013, 08:07 PM
wow, nice challenge. I will give it a try and i think i will start from here.
01-16-2013, 08:38 PM
Thank you for the scene and i'm very excited to create a vegetatif environment.
Here is a first preview of my work in progress.
I want to make my picture better but i'm slow because with my job it's very difficult to associate the two things.
I don't begin the background on my picture.
I will add light beam on the rock because it's the main subject of my composition.
Don't hesitate to give your opinion.
Good luck :-)
Image render with Maya and Mental Ray
01-19-2013, 05:49 PM
I post what I did until now. Focused on mushrooms just following the crowd ;) and the SSS suggestion. All Blender with BI render. Added DOF and kind of Ektachrome 100 curves with postpro in Blender itself.
Basically I adapted the scene to Blender and tweaked it a bit more.
did a basic lighting setup, with a sun lamp (the only one raytraced), a sky spot lamp projecting buffered shadows, a generic area lamp without shadows to subtle "light" the "tree dome" and a textured spot to light the mushroms area, with shadows.
added some Voronoi based cloud noise displacement to the rock/cut trunk.
created materials for each "thing" with a quick and reasonable detail/work balance.
Not sure what I'm going to do with this, but suggestions and comments are welcome. You can download the Blender scene from here (http://www.imatgedart.com/temp/BlenderLC31.zip), I'll delete it in some days/weeks. You may have to wait in order to download properly the file, because it's still uploading.
Thanks and excuse my english.
01-21-2013, 03:16 AM
Here is my version, but it's still in progress!
01-22-2013, 10:29 AM
Still working on lighting, done pretty much all shading stuff and placing modesl
Critics are welcome!
01-23-2013, 05:34 PM
xcomb Looks awesome! I feel like you should play with the shadowing a little more. Maybe throw some more light onto the front mushrooms since they feel like the subject of the piece. Also the reflections on the mushrooms in the back looks a little purple. I think just a darker blue would make it feel better. But once again awesome work!
01-24-2013, 02:35 AM
prestonplatt: Hi guy! It's awesome. You really reach your target pulling the eyes to the right point of your picture. The colors, shaders and temperature of the scene is great! This a hard scene to light, even to DP at movies so congratulations! If I could say something it’s about the camera position, just to obtain more bokeh effects, nature scenes prove the best opportunities to this kind of effect. The SSS of big mushroom stalk, I'll increase a bit until realize the effect. If I had to choose one quality that I like very much is your option for this natural color grading, you preserve in the same time the feeling of a nature scene but give us some warmth, some happy sense. Your rock!
Andi2008: I like very much of your scene composition. The choice for this camera angle is a great opportunity to a lot of experiments and decisions. Keep us update!
FlorianCaseau: I love the moss shader! And realize the SSS effects is very good in my opinion cause is very organic characteristic. I don't know how wip your light, but since it is not the final image, I think you can work more cause look for your light I've some question, as if it is a cloudy day, maybe a suspense mood that you desire to introduce or who knows a sad moment. About the composition I think it's ok. Have a right point too look, impossible to lost and how I sad, forest scenes are hard to light and define elements. In this case much is about how to light and how to use the shades to color and "paint" your scene
glorund: There a lot of things to work. It's hard to talk about light and shaders in so early post. I could mistake talking about and I prefer more updates to start. But I can talk of the camera and composition. It's in a good way. If you want to focus in SSS it's a great camera angle. I don't understand about Blender postpro, but Ektachrome 100 have a very low sensibility, a high contrast, great for "open" scenes like beaches, savannas and desert, I don't know if it is a good choice for a interior jungle. If somebody used to use this kind of film could help us to understand the best kind of scene and light to use Ektachrome 100. I'll wait for more updates of your scene!
xcomb: I like a lot of your camera. It's a tough decision opting for a close. But your shaders looking amazing! The foliage shader is the best! If you allow some notes. I'll create an option more of shader for the brown mushrooms in a different shade, but not so much different, just a bit. As you have a lot of them I think is important create a little difference between them to more realism. I don't know if I like or not of the red ones... I'll wait for your new update to see better. Congratulations it is a great start! I don't know if just me, but to see your images I need to right-click and say ok to Google Site question about enclosed download.
01-24-2013, 05:27 AM
Thanks for the feedback i do agree with everything you have noticed, i am going to work on shading and displacement to give more difference look!
01-24-2013, 09:21 AM
Thanks to take your time for tell me your feedback. I improve the light of me scene because it's very dark for the moment. The direction of the sun has changed and the exposition of my camera is up. I boosted the rock light because it's the main subject and i try to find a good balance for my composition.
I will try update my picture this week !
01-24-2013, 08:32 PM
Mmmmm, Tonight i'm very motivate so here my new work in progress :-)
01-25-2013, 03:06 AM
Alomst done, i need to work on sss on mashrooms and maybe add more dirt ontop of the hat and probably i will lower the specular on hats too!
I will also add some insects and butterflys.
01-25-2013, 11:16 AM
Xcomb Love the foliage shader and textures and your lighting is complementing it.
I don't know if you are trying something realistic or semi realistic.I would say semi realistic would be great considering those Red Mushrooms. Try some other color/shader for those tree mushrooms to complement Red ones at present both are not jelling together ,yes you are right about SSS and high specular.
Try adding bit more variance and vibrance in your red Mushrooms too along with those in the behind.
If you want you can try adding tad more yellow/sun contribution so that SSS would work bit more.
You can also try changing your focus from tree mushrooms towards red ones. well these are my personal opinions ,your work is great as always.
01-25-2013, 11:28 AM
Thanks man i will consider your sugestions!
01-26-2013, 04:13 AM
Hey, any positive/negative reactions welcome.
01-28-2013, 05:39 AM
this is a great scene ........thx jojo...
i have seen all entries....all have done great job.........
but i m new to lighting and texturing .....so before start i have some questions....silly question
do u unwrap the geometry like i tried to texture the mushroom.....but texture :banghead: for not looking good......and tiled .....so thx in advance
and sorry for my english
01-28-2013, 12:27 PM
Hey, any positive/negative reactions welcome.
I was hoping that someone would attempt the Green larva angle ,Thanks that you attempted this.
I can understand generating the larva shader is bit hard but I think with SSS shader you can achieve it easily. At present it is giving bit plastic feeling.
Same goes with Mushroom shader try improvising them.
Background rock shader isn't working it appears that it has some FG artifacts,there is lot of sky visible but it's impact on the image is not visible. same goes with the bounce light.
Also try defocussing the BG a bit.
I would also recommend try different key directions which would compliment your camera angle in much better way also makes larve shader more appealing.
01-30-2013, 03:37 PM
so here is my first try.....not done so much........just trying to show an evening lighting............i'll get time to do shader work.....................so what you think about lighting,,,,,,,,,,,,,https://lh4.googleusercontent.com/-dwoFX1EkOM8/UQlLgKduamI/AAAAAAAAAK4/yfUFvxdEU8k/s1000/jungle.jpg
01-31-2013, 04:05 AM
Here is an update and i am still in consideration as far as the defocus and bloom effect, i will need to render in full HD format after all is done.
01-31-2013, 05:48 AM
I guess this one much better!
By the way the mashroom on the stub are called armillaria and they are really like that and very old, i've been to forest many times, collecting mashrooms of all types.
fly-agaric is a bit odd in my scene, i guess i could've modelled myself, just don't have much time to do so.
brown cap boletus looks exactly the same as in forest :)
i wish i could add my favourite and very tasty, the tsar of the mashroomsб which is called Cep.
Here is the link http://postimage.org/image/c8zekrdjd/
01-31-2013, 06:22 AM
@xcomb I cannot see the images :(
01-31-2013, 06:29 AM
That's strange i can see the image here on my pc, not sure what i am doing wrong!
I tend to insert the link by selecting the yellow icon and that's the only way i can insert the image.
Could you explain me how to attach properly?
01-31-2013, 06:52 AM
That's strange i can see the image here on my pc, not sure what i am doing wrong!
I tend to insert the link by selecting the yellow icon and that's the only way i can insert the image.
Could you explain me how to attach properly?
Actually this is the correct process, but to be sure can you also try to insert the link (small world with the link icon) under the image ? (we will make a try)
01-31-2013, 02:06 PM
@xcomb:Great shaders, you really nailed the sss of those foregound plants to the right! May I ask what renderer you use, and maybe a look of the shader used for the sss-effect?
01-31-2013, 02:59 PM
I used arnold renderer and shaders are similar to Vray ones, but for sss i used "skin shader".
Hope that helps!
01-31-2013, 08:56 PM
Worked on a first color setup and starting with the textures of the mushrooms.
The light still needs more "layers".
I am not sure about our little friend on top of the mushroom. Should i choose something like this green color
to hide him a bit or to take a color more visible?
Maybe i can also try with some lights to separate him from the background.
02-01-2013, 05:14 AM
02-01-2013, 08:54 AM
02-01-2013, 12:17 PM
XCOMB great image I love the treatment you have given to the image, looks so real ,I must say it is sure 5 star work.
Great going with Arnold renderer. Foliage looks wonderful.
02-01-2013, 02:30 PM
Thank you very much Yugesh!
Thanks everyone for the feedbacks, i am now rendering Full HD format, so hopefully you will see all the details!
02-02-2013, 01:38 PM
just trying lighting.....not doing shader work................lol
02-03-2013, 09:04 AM
Hello to all !
A bit of feedback
@preston it's a great entry ! I will try to make the shadow a bit more soft (the one in the center of the image) and also lower a bit the angle of the image to give more "closeup" effect. The colors in the composition are lovely !
@mdosanji you should give a bit more contrast to the image. Good angle for the image, try to aim up a bit the camera !
@waters I'm very glad someone is gogin to try the caterpillar angle. Try to find reference for the texture ! great start. Very curious to see other WIP
@MrBobble . Lovely ! the idea is wonderful. Yo can try to focus a bit more on the shaders. The lighting is very "mystical" . Great shot !
@Andi 2008 I think you could go fot the "acid way" and make it blue like in alice in wonderland. It will really be visible in the image. Also. I will zoom a little bit. IT's a wonderful start really interested to see other WIP
@xcomb. I succeeded in viewving the image. It's really wonderful lit. I have just some doubt on the texture of the right mushrooms. The bump seems a bit too excessive in the cup (even if they are wonderful!) you could try also a "smoother version". Also I think that you put to small snails in the image Am I right ? (on the top of two mushroom) if so their shaders is too similar to the one of the mushroom they should contrast a bit more.
@Florian the lighting is wonderful as the shaders. I will definitely change the angle of the image. Now it's too "flat" also I'm waiting for seeing the material and texture of the huge caterpillar at the bottom of the rock ;)
@glorund great start ! add just a bit of fill light on the left of the image and keep going !
@yohann Thanks a lot for the feedbdack !! you really did a great work and helped our community a lot !
P.S.: I'm preparing the gallery ! of the no smoke challenge.
Also please answer to the poll for new challenge !
Stumbled upon this by accident. Finally a chance to take part! Will give this scene a go as soon I'm back home.
02-03-2013, 02:55 PM
update, near to final, the blue works nice, thanks jojo.
I found also some time for little postwork.
Rendered with Octane, postwork in Photoshop.
02-04-2013, 10:32 AM
Here is an update i have done!
02-06-2013, 08:51 PM
Hey guys. I thought Id post a little making of for fun. The name of the game for this challenge for me was Translucency. I rebuilt the set for A different composition. I built the tree and textured it in Mudbox and the first image shows it. The second image shows the scene un rendered so you can see where the detail was built in. The next image is some of the shading network for a texture. The key for this one was gamma correcting everything. These shaders were very simple so I could make the 50 I needed. To get the transparency for the images that maya provides you need to trick it by using the cutout_opacity node. the first shader shows that. The second one shows the multiply/Divide node used for getting the translucency to be right. Lastly I used the Ivy Generator to add some quick random detail with the Ivy. Its an amazing tool that I will link just incase you havnt tried it out yet.
Here is my final. Thanks again this challenge was tons of fun
02-07-2013, 06:04 AM
@ xcomb your image is getting better and better. I would only try a different texture for mushrooms. They are cortinarius.. and there are different kind of them as you can see here
I think that using a http://www.mushroomexpert.com/cortinarius_iodes.html cortinarius iodes texture which is more "clean" and white will really improve your image.
@Andreas fantastic improvement ! I will also try to make the unfocused leaf on the left a bit more lighter in color or change a bit the angle to highlight the caterpillar (of course leaving the bokeh effect of unfocused objects in the image)
02-07-2013, 01:55 PM
@jojo1975 thanks for the advise, but due to the location where i live, these type of mushrooms are more famouse "Armillaria" and recognizable. Can't wait for the summer time, to go into the deep forest for references :)
02-07-2013, 03:04 PM
Here is almos final result
02-08-2013, 06:50 AM
Hi this is my first trial for the mini challenge so i have very little idea as how to go about, i have downloaded the project file and on the verge of completing it, but i had few doubts that i wanted to clear out ...
*first i wanted to ask if it is ok to break the model into various parts ( copy pasting only what i need in the render view)....
*Second if i am allowed to add geometries like extra grass..
*third... where do i post my work...
02-08-2013, 07:12 AM
Yes you can break the model in different part, and yes you can add models to the scene and modify it. You should post your WIP here :)
02-11-2013, 10:25 AM
Here is the final look, hope you like it!
02-11-2013, 10:33 AM
Xcomb: Wow! very nice indeed...:)
02-11-2013, 10:39 AM
Thank you very much tuffmutt1:
It took quite amount of time to complete this look!
02-11-2013, 12:32 PM
i have been trying hard with different types of lighting.... still on process, hopefully i can come up wit a decent result
02-12-2013, 11:08 AM
Still WIP... planning to change the rock texture...
02-14-2013, 11:01 AM
Hey Xcomb that is great render............i was wondering if you dont mind to share your lighting setup and of course some of your shaders... with us ....so it can help people like me.......to understand lighting and texturing ...........
02-16-2013, 07:24 AM
I will share next week all the details that i have gone through, i am very busy right now!
02-18-2013, 04:45 AM
Here's my initial WIP for this challenge. Still figuring out the camera angles and creating a basic lighting. I might go and change some of the camera to focus on the caterpillar in the scene. Also, gotta work on the textures/shaders for the scene.
I'm late on this challenge, but I wanted to give it a try :) I saw some nice render on this topic, especialy the one from "xcomb".
Btw, here is my first attempt (maya+mental-ray):
02-21-2013, 09:45 PM
How long do we have left for this challenge? I'd be keen to participate but looks like I'll be a bit slow off the mark...
02-24-2013, 07:08 AM
I think this is already late but here's my work.
02-24-2013, 12:05 PM
To let other people to take part the deadline for this challenge is EXTENDED ! you got one more month ! So new deadline is last week of MARCH ! :)
02-24-2013, 11:54 PM
Cant believe I didn't see this earlier! Will download the scene in the morning.
02-25-2013, 03:06 AM
Hey guys, saw this post today and figured it'd be a good opportunity to mess with some real time DX11 tessellation stuff I've been doing in Unity. Didn't want to spend a lot of time on UVs or textures, but here's what I came up with after a few hours of work. The image is rendered in real time, the scene runs at around 30-75fps (a little slower in the browser) on my PC, Core i7 3.6ghz, 8gb ram and a GeForce GT 640. 13.6 million triangles after tessellation. I wasn't able to benefit from static batching or lightmapping since the scene was so dense and it would just crash anytime I tried to bake anything, so it's all real time lighting and a boatload of post-process effects.
Link to the web player build (you'll need a Direct X 11 capable video card, and the unity web plugin, 50MB): https://dl.dropbox.com/u/108056919/dx11/dx11_tessellation.html
02-25-2013, 05:53 AM
@FED it's a wonderful start. try to make the light a bit softer ! :) waiting for updated
@Ganesh it's a wonderful start. Really curious to see the textured images :)
02-26-2013, 04:47 PM
Very nice scene, definitively a challenge, great work everybody :)
@xcomb: wow your render is amazing!
Here is my first step, i've chosen the cam angle and the sunlight direction. what do you think?
next I'll try to darken the very foreground in the lower left to get rid of distraction.
02-27-2013, 07:36 AM
Thanks everyone for commenting my work and here is the brief show of what i have gone through, hope that helps someone to get better results.
Lighting is not that complex, rather more i've spent lots of time on shading and trials and errors on rendering this huge scene.
First of all, i had to separate all geometries into proxies and that made my life easy to light the scene.
I could go back and tweak stuff around, less hassle this way.
So the proccess is pretty straight forward, IBL with the forest image, area light, sun light, sky light to add some specular on top.
Rendered fog and true volume rays.
Depth of field tuned in Nuke and minor color correction, plus i added some dust flying in the air in Nuke also used Zdefocus on them.
Well not sure what is more usefull to you, but here is the bark shader and i've used displacement on it http://s22.postimage.org/e7fmhykfl/shading.jpg
02-27-2013, 09:21 PM
Here is my WIP. Done in 3dsMax, rendered in Vray. Comments are welcomed.
02-28-2013, 08:29 PM
and another one...
02-28-2013, 09:22 PM
@veurli: nice mood, i really like the staging with the big tree.
next wip of mine (learning arnold on the way):
what do you think.
(translucency is far too much i guess and i'm not happy with the rock yet)
and here is the concept where i wanna go:
this is my version of setup lights and first preview.
I love luminescence magic mushroom.
03-03-2013, 06:50 PM
Thank your for reporting the deadline at end march.
I decided to change my composition and i want to tell a story with this one.
The context of my story is an infected zone where there is a warning panel named "Infected zone". The panel hit by a monster who franchire the limited of the area.
My picture tell the situation after many years where the monsters crossing the forest and exceeds the area.
My picture is simple but i want to add some details for tell this story.
For the moment, the picture of this panel is a Kangourou but i want to draw a monster for replace this.
Actually, there is a alien blood on the panel but is not visible enought.
The background is still not working.
PS: Sorry for my english but if you have many questions, ask me ;-).
03-04-2013, 09:21 AM
very nice challenge, i gotta give it a try (my first challenge ever).
havent done much so far, except hijacking the caterpillar into my "vray-lab" (couldnt resist the biologicaly-not-correct-hair-thing). today its going back into the wilderness... btw: thnx to Giorgio Luciano for the great scene!
03-07-2013, 08:42 AM
some very nice approaches and works here! florian, xcomb, preston just to name these!i however still gotta waaaaay to go:
03-07-2013, 10:40 AM
really great start. Try to contrast a bit more the image please post more images :) !
@finnspooka. Try to use a sss shader it can really improve the results ;) Why not composite the caterpillar on another image to give more interesting background ?
03-07-2013, 05:08 PM
So many nice entries here ! Just stuck on exposed thumbnail in main forum :) so took a chance to look at it...
Haven't post a while in LC. Here is my first attempt. Still working on the scene. Added 1 bilion triangles to original scene, basically all you see is geometry (no opacity maps, just for original trees ;) ), no post effects or anything (just color grade). When scene will be finished gonna experiment on different lighting. Hope you like it.
Right click to open in new tab for slightly bigger pic.
03-08-2013, 07:27 AM
@jojo: thanks for the comment, will definetly give sss a go. background´s just a "neutral" studio scene i like to use when concentrating on one material/object. the little fellow´s already sittin´ in the woods again...
03-08-2013, 03:09 PM
Here is full hd render, a bit different camera angle and height, still plan to add character there :)
03-10-2013, 08:23 PM
Nice work friends. Here is my w.i.p.http://img706.imageshack.us/img706/7904/wiptest1.jpg
03-11-2013, 09:10 AM
...and another wip-shot. now its only one hundred things left do: improve leaf and caterpillar material, replace postwork-"fireflys" with particles, find a suitable background, tweak the "late evening"-lighting...
bigger version (http://www.katzmaeleon.de/3d/wp-content/uploads/2013/03/f5.jpg)
03-13-2013, 07:52 AM
This is the first time I send photo, hope you can like.
03-13-2013, 02:32 PM
Thought i should be a part of this as there'll be tones of things to learn. Here is where i am starting from. Setting up light and deciding on camera angle as well as feel. Roughing out background and middle ground.
03-13-2013, 03:00 PM
this is the direction i have chosen to go.
03-14-2013, 06:47 PM
Hi everyone :) I'm a game art design student and this is my first professional posting. I'm using this challenge as my final in Advanced lighting and texture which just so happens to be due right around when this challenge is over -- one of life's little bonuses :)
My focus is to be a lighting and texture artist so I'm attacking this from a little different perspective I think? I really want to improve though so please be honest, I really appreciate critical feedback! Many thanks and everyone's work looks great!
03-15-2013, 10:52 AM
03-16-2013, 01:15 AM
any1 can help me?
i can't download it.
the maya version when i click download then error.
and the fbx and obj hv no respond.
anyone can send that file to me?
or drop box.
thx so much :applause:
03-16-2013, 03:39 PM
03-17-2013, 01:36 PM
Here we are for a bit of feedback
@ niraj27400. A good start with the textures ! Try to find some interesting angle to focus your camera on :)
@ aronBeh pls try again to download. Everything seems online now :)
@ olumaiye very good start with the shadersd. Try to give more contrast to the image adding a more defined source of light.
@ solmas. i like the detail you add. before starting with the shaders, try to post a versino only with lighting so we can comment on the light placement
@ BigpowerLin I really like the shaders of the mushroom in front. I think the lens flare is a bit overdone and also the sky is a bit too light and so it distract from the overall scene. Waiting for a new variation ;)
@finnspooka i really love the idea of the will-o-whisp. Try to find some reference for night photography. The image now seems a bit blurred. Try to focus on some source of light and study how they cast light. Please post other WIP :)
@Dodgeas3d I really like the image :) Can you also try some closeup or other camera angle :)
@ Florian waiting for update ;)
TO ALL ! I will be very happy to see new updates. Remember there are still to week to go and then we will start the "intermezzo" challenge ;)
03-18-2013, 03:23 AM
hi this is my progress :) cnc are welcome,
im still working on stone textures and others stuff :)
03-19-2013, 10:31 AM
Here's my take on this scene
Did it in a day, it was my first test ever on Arnold, so I still have a lot of noise, but still I was able to get the feel I wanted out of it
Hope you like it, comments and critics are welcome :thumbsup:
03-23-2013, 10:55 AM
Here my new version of my picture.
It's almost my final picture and i wait your opinions, critics and tips for improving my work for the last time.
Good luck for the last week and enjoy !
03-23-2013, 11:23 AM
Following jojo's advice, I have tried creating contrast via lightning whilst keeping the composition unified. Here is the final direction. A couple of things to tweak and add, then I can scream done. Its been fun all the way. Thanks once again jojo.
I see we are in the last week of this Challenge. What is the final day?
03-25-2013, 10:54 PM
Final day next monday !! Keep posting and hurry up
03-25-2013, 11:47 PM
First try with modo 701 - mostly basic materials, preset and default sun/sky lighting.
modo 601 choked on this scene but 701 handles the 270mb .obj file much better, plus - is it possible ??? - no poly flipping/repair necessary - has the terrible Mayan obj file format finally been tamed :buttrock:
Did discover that 12GB RAM is a bit on the short side for this scene though...
Anyways, 32 min render... fur for grass and displacement on rock, these things take time...
(btw the few black plants are some that have not been assigned new materials yet..)
03-29-2013, 06:47 AM
Here is my final render on this. Maya with mental ray,
Thanks for the opportunity to be a part of this. What can I say - its been fun all through
03-29-2013, 12:36 PM
DEAR ALL THE COMPETITION WILL END ON the 1st April ! It's not a joke ;)
You will still have ONE week to submit your image to the challenge. please post here your final submission
if you will miss the change you can still post your images here
04-01-2013, 06:32 PM
Lighting challenge closed ;)
Thread for posting your final entry (one week)
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