kevman3d
12-10-2003, 11:11 AM
http://www.kevman3d.com/lightwave.asp?section=plugins&sub=layout
Rescale_Texture_Layers - Its a quicky LScript that lets you rescale all the layers in all the basic surface attributes in one go...
So, Why?
Anybody ever load, say, a cool 'procedural rust' texture and then found it looked too tiny or grainy cause it was too small for their object? Maybe it was just too big?
How about when it was comprised of multiple layers in 3-4 attributes to define the way that rust reflected, how its specularity glinted in the light, etc. Suddenly its no longer a case of just tweaking one set of texture layers in the color channel to make it look right, its lots of the suckers!
This Generic script will take the selected item, let you then select a surface name (or *all* of them), enter a 'resize' percent and immediately rescale every layer in every basic attribute (color/diff/spec/gloss/transp/refract/reflect/transluceny and bump) by that percent. No more tweaking - If only I'd bothered to write this a few months ago!
Hope its useful?
Kev.
Rescale_Texture_Layers - Its a quicky LScript that lets you rescale all the layers in all the basic surface attributes in one go...
So, Why?
Anybody ever load, say, a cool 'procedural rust' texture and then found it looked too tiny or grainy cause it was too small for their object? Maybe it was just too big?
How about when it was comprised of multiple layers in 3-4 attributes to define the way that rust reflected, how its specularity glinted in the light, etc. Suddenly its no longer a case of just tweaking one set of texture layers in the color channel to make it look right, its lots of the suckers!
This Generic script will take the selected item, let you then select a surface name (or *all* of them), enter a 'resize' percent and immediately rescale every layer in every basic attribute (color/diff/spec/gloss/transp/refract/reflect/transluceny and bump) by that percent. No more tweaking - If only I'd bothered to write this a few months ago!
Hope its useful?
Kev.
