View Full Version : SM 01_2013 Cute Faces
01-01-2013, 11:28 AM
Hello, welcome and Happy New Year.
Thanks for joining our Speed Modelling Challenge also in 2013.
Every callender week we will do a new Speed Modelling. So there will be a bunch of 52 challenging Speed Modelling sessions throughout the year for you to participate. They will eather start on Sunday (evening) or Monday (as we all live in different countries, with different time zones).
There is also no restriction. If you liked a previous theme better than the actual you can also participate in that again.
I figured that when applying to jobs for modelling they frequently ask how fast you are. Modelling is not all about Hard Surfaces and you should also be "speedy" when it comes to organic modelling. The humanoid/robot-theme went well last year, so I figured we should do some organic themes.
So to make it not too complicated - as there are allways ones who are fresh to modelling. We will do body parts - starting today with the face.
The face is always a tricky, challenging part for me - and it makes fun when you finally see almost the result you wanted ;)
So this first Speed Modelling Theme is Cute Faces.
There are plenty of references from 3d films out there. So you should grab a few of those. In my next post I will also try to provide/link some guidance to get you going. basic understandings of faces and some references it will be.
So, last but not least: Have fun!
01-01-2013, 12:02 PM
So, ok. I hit good old google and found some good free tutorial about how a face looks and is modelled like.
So for topology and edge flow:
For how to go about and add the topolgy:
He uses 3ds-max but since it is polygones you can transfere the workflow to any software you want.
I really suggest to not start with a box - I did that many times and it is much more work to apply the needed rounding and edgeflow with a box than with different pieces you only need to bend and connect.
And, always good to know:
It always helps what proportions real faces do have before doing comical/cute ones - so you can bend or apply the rules to those.
So this was for the learning part, the how to. Now you are good to go trying your own cute face. For that I will provide some pictures of 3D- characters, that might look cute to the most audience.
Agnes from Despicable me
Vanellope von Schweetz from Wreck it Ralph
Do you see how both of them share some proportions and features - but they are still very different faces (and you wont mix them up.
And here one reference from Xu Fei (here from CG-Talk) - the face is not as cartoon as the other two.
You can also try an do male cute faces. Or try to just get some kind of a face by following the tutorial.
You might need some refence picture to place inside your software from the front and from the side view. It is up to you to get those - maybe you have your favourite cute face from some film on dvd and can make screenshots from reference.
Try to be as fast as you can when modelling. There is no time limit at it is best to go on until it is finished (there is no use in stopping after two hours haveway done).
If you need help or found some other good (free) tutorial that you like better - share them with us!
And, as said before - you can also post your works even if the next challenge has already started, so I hope to see many cute faces! Eventually -with the other SMCs - we will have a whole character in the end.
Had to try a quick test yesterday and freestyled and focused mainly on a cute face, quite difficult. I didn't mind about topology in this one. Gonna try another one hopefully tomorrow or Friday...
cute face, 40 minutes
Sundaynights, awesome thread by the way, good job. :)
01-04-2013, 04:10 PM
Thanks whom, hope I see more from your creation.
Here a some of mine:
This is my standard face. I "copied" the wireframe from a model taked about from some AnimSchool-Mentor. Took me about 2 hours or so to figure out which line goes where.
Standard_cute_face (http://www.flickr.com/photos/sundaynights/8346541286/) von Sundaynights (http://www.flickr.com/people/sundaynights/) auf Flickr
With this "standard" face I did her - by pushing and pulling points and getting her a new nose and ears. Regocnize her?
Only reorganizing the face took me 2 1/2 hour (I did the nose over and over again until I decided to replace it completely). I did her for this challenge yesterday.
I think even before I did my standard face I modeled him. I also hope you recognize him ^^
He could make good use about more res for his wrinkles but for now I think he is good.
So, enough showing of ;) c&c are really welcome!
01-04-2013, 04:19 PM
To get you guys going I'll share my reference - taken from film, internet-search or trailer. They are not perfectly in line,. you have to make always a compromise...
I might do her next:
I worked on another one with a bit better topology, I am not there yet though when it comes to heads and faces. Guess I rather sculpt heads than model them, it sure takes too long.
40 minutes for this one too.
01-05-2013, 03:48 PM
Hey whom, do you have a concept art for your guy?
I would recomment you to look at some reference for good topolgy. As he is not really human I can't say you should do this and that - so if you would not want him to have wrinkles (from nose to moth-corner) when opening his mouth, he might be fine without that line running around both, nose and mouth.
Hey, nah I went freestyle with the design of the face. :)
Sundaynigths, Kind of a slow start for the new year and here in the speedy as usual, right? I think themes might be the key though to keep this thing going. So are you looking for a job in games or for movies?
01-05-2013, 04:18 PM
yeah, kinda slow. but I don't mind. I am planning to do the next themes also on char creation, so the next three would be "body", "hands and feets" and "clothing". After that maybe animals?
What do you think? Do you have some suggestions or things you would want to model here?
I think you got a good start but might be better off trying a real face with some reference and guiding first. I tried "Tim" from "urmel aus dem eis" (a german production - Impy's Island) - I only had a 3/4 view from him... and he looks gross... modelling with side and front view gets you much better results.
Games or film I don't care too much. Just to get a foot in the industry. I want to send application in februar - so I am using this SMC to get good models for the application.
Yea your ideas sounds perfect, sure is good way to combine activities like this and get something out of it. I know about topology and such but I usually do this on a sparetime focused basis these days so I don't get that much into the learning side now.
6 years ago for me though was a whole other thing as I focused on anatomy and everything art related.
..I took a step back from the industry.
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