brasco
12-18-2012, 01:41 PM
Hi all,
Sure this is a simple one, is there a way to zero out/reset a Previous global matrix influenced value when going back to frame zero?
The example I'm finding this issue with is Base80 and Majoul's awesome BaseWheel (http://www.base80.com/index.php/2008/12/20/reinventing-the-basewheel) setup.
Having moved my rig around and resetting to frame zero and position zero, the wheel rotation is an extremely high value, and I can't seem to get it back to zero. The rig uses previous positions to turn the wheel based on distance difference, is there a way to force it to zero again, and start calculating from zero?
cheers
brasc
Sure this is a simple one, is there a way to zero out/reset a Previous global matrix influenced value when going back to frame zero?
The example I'm finding this issue with is Base80 and Majoul's awesome BaseWheel (http://www.base80.com/index.php/2008/12/20/reinventing-the-basewheel) setup.
Having moved my rig around and resetting to frame zero and position zero, the wheel rotation is an extremely high value, and I can't seem to get it back to zero. The rig uses previous positions to turn the wheel based on distance difference, is there a way to force it to zero again, and start calculating from zero?
cheers
brasc
