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Keenly
12-17-2012, 04:04 AM
http://challenge.cgsociety.org/cloud/autopack/image_hero.jpg (http://autopack.cgsociety.org)

Welcome to the autoPack Visualization Challenge (http://autopack.cgsociety.org/autopack/) Support Thread.

Please read the Instructions (http://autopack.cgsociety.org/autopack/instructions#jumpto), FAQ (http://autopack.cgsociety.org/autopack/faq#jumpto), Terms & Conditions (http://autopack.cgsociety.org/autopack/terms_and_conditions#jumpto) and other posts in this thread before asking a question.

Have fun and good luck.

raoninery
12-19-2012, 05:00 PM
I really wanted to participate on this contest but:

- The tutorials are from a version that is not the one that us, the artists will use
- i followed the instructions and all i got is error when trying to load the recipe for HIV
-aparently the installer dont have the xml for the HIV construction model
- The site have so much missleading information about bugs
- the info@autopack.org is not working
-If you try to entry the forum from autopack, the admin don't give you the privilage to post rightway.

I've been trying to use this plugin for about 3,5 hours. I dont have communication with anyone from autopack to helpme out with the bugs i'm dealling with the version that they put to download.

I dont know it this is only a leak of profissionalism or its on purpose, to lead most of artists to give up this contest and the choosen ones to win

gj210
12-19-2012, 05:38 PM
Hi Raoni,
Sorry for the delay- we announced the contest at 10pm last night our time. Its now 9am in California so we can handle your issues. We just got the plugins running for 3D Studio Max one month ago (they are relatively robust in Cinema 4D and Maya) and we've had access to a limited number of 3D Studio Max alpha testers.
Questions to help us troubleshoot:
1) When you install Python2.6-64bits did you use the default given path ie C:\Python26 ?

2) Did the installation of the Sciviz python plugin for 3ds Max 2013 64bits go smoothly?

3) Do you have other python versions installed?

Thank you for helping us iron out the issues with Max.

gj210
12-19-2012, 05:58 PM
Raoni,

1) I will go through all of the tutorials to reorganize them and add short new clean ones for each system this afternoon. Its 9:45am in California, so expect something by 6pm.

2) Please see the other response for tech support to get your system up and running for 3D Studio Max. The Max version takes a bit more effort to install, but it has the same options that the other hosts offer for the autoPACK Viewer Tab.

3) Not sure what you mean about bugs- do you mean the old discussions on the forum from the earlier alpha versions of the software we were busily fixing? Should I move those older discussions somewhere less visible?

4) I will link the info@autopack.org email- didn't know it was actually posted somewhere.

5) I've changed the forum permissions to allow anyone to join immediately.

6) This is an open-source project... we do build and offer this very deep/powerful software for free with the belief that it will help artists explore new worlds and models while artists help us to improve the models and interfaces with feedback, so we appreciate your help to provide the feedback we need to squash any bugs during these first hours of the Challenge. The release versions of ePMV for Cinema 4D and Maya are over 2 years old and robust. The release versions of autoPack are only 4 months old for C4D and Maya, but are well tested on many different systems. The releases of both packages for Max are about 1 month old and though tested on numerous systems, we haven't yet tried them all, but we are quick to squash bugs once we know about them.
Thanks for your time

I really wanted to participate on this contest but:

- The tutorials are from a version that is not the one that us, the artists will use
- i followed the instructions and all i got is error when trying to load the recipe for HIV
-aparently the installer dont have the xml for the HIV construction model
- The site have so much missleading information about bugs
- the info@autopack.org is not working
-If you try to entry the forum from autopack, the admin don't give you the privilage to post rightway.

I've been trying to use this plugin for about 3,5 hours. I dont have communication with anyone from autopack to helpme out with the bugs i'm dealling with the version that they put to download.

I dont know it this is only a leak of profissionalism or its on purpose, to lead most of artists to give up this contest and the choosen ones to win

raoninery
12-19-2012, 06:26 PM
Hi Raoni,
Sorry for the delay- we announced the contest at 10pm last night our time. Its now 9am in California so we can handle your issues. We just got the plugins running for 3D Studio Max one month ago (they are relatively robust in Cinema 4D and Maya) and we've had access to a limited number of 3D Studio Max alpha testers.
Questions to help us troubleshoot:
1) When you install Python2.6-64bits did you use the default given path ie C:\Python26 ?

2) Did the installation of the Sciviz python plugin for 3ds Max 2013 64bits go smoothly?

3) Do you have other python versions installed?

Thank you for helping us iron out the issues with Max.


Yes, the installation went well, no erros, i've installed the Python2.6 64bits default path, the Sciviz plugin for 3dsmax 2013 64 was ok too.

None of the installation steps gave erros messages. My 3dsmax have the latest update service pack. When i start the program its ok, but when i try to create the models or it pops up a list of the "recipe" and do nothing or give me a error message saying that i dont have the xml file from that recipe installed on my computer...

I also noticed something strange.. If i search for updates it says that have a update avaiable, it i click ok it says that the program is updated... i reset it but if i click on check for updates again he bring me the same message.... as if the update didnt occured

raoninery
12-19-2012, 06:30 PM
Raoni,

1) I will go through all of the tutorials to reorganize them and add short new clean ones for each system this afternoon. Its 9:45am in California, so expect something by 6pm.

2) Please see the other response for tech support to get your system up and running for 3D Studio Max. The Max version takes a bit more effort to install, but it has the same options that the other hosts offer for the autoPACK Viewer Tab.

3) Not sure what you mean about bugs- do you mean the old discussions on the forum from the earlier alpha versions of the software we were busily fixing? Should I move those older discussions somewhere less visible?

4) I will link the info@autopack.org email- didn't know it was actually posted somewhere.

5) I've changed the forum permissions to allow anyone to join immediately.

6) This is an open-source project... we do build and offer this very deep/powerful software for free with the belief that it will help artists explore new worlds and models while artists help us to improve the models and interfaces with feedback, so we appreciate your help to provide the feedback we need to squash any bugs during these first hours of the Challenge. The release versions of ePMV for Cinema 4D and Maya are over 2 years old and robust. The release versions of autoPack are only 4 months old for C4D and Maya, but are well tested on many different systems. The releases of both packages for Max are about 1 month old and though tested on numerous systems, we haven't yet tried them all, but we are quick to squash bugs once we know about them.
Thanks for your time


The bug i am saying is that the installation dont give errors messages, everything follows the step by step installation guide but when i try to use the plugin it doesnt do nothing, only errors pop ups, sometimes saying that i dont have the recipe xml, sometimes only pop up a window with the list of the recipe but dont construct the model. Not even the sphere test preset works

coredAlpha
12-19-2012, 08:15 PM
We are really sorry for the delay, and we understand how frustrating it can be.
Please use our latest installer for 3ds Max (1.1.1) from here
http://autofill.googlecode.com/files/autoPack_3dsMax_111.msi

thanks

L

gj210
12-20-2012, 12:18 AM
Hi Raoni,
Can you please confirm on this thread whether or not we were able to get you running from the autoPACK forum?
http://www.autopack.org/support/forum
It seems like using the Installer 1.1.0 for 3D Studio Max did the trick right? This version should provide a message box when new updates and model versions are available after restarting your host software (3ds for you.) I'm working on HIV in Blood Serum 1.4 that I hope to release tonight or tomorrow.
Thanks for being patient and helping us solve your issue so others won't experience such pain!

ro2563
12-21-2012, 07:31 AM
Great challenge! When is the blender plugin due?

gj210
12-21-2012, 06:03 PM
Great challenge! When is the blender plugin due?

We're working hard on getting the Blender version back up to speed with the New GUI and some major Database and Framework changes we made over the past 5 months. Ludo started on this last last night and sent a screenshot this morning, so please check back in just a few days (maybe even in a few hours) to help us test it out.
He is simultaneously working on getting the molecular viewer PMV running with autoPACK again... same story, it worked 5 months ago, but we've done a ton of development both to the core code and UI since then. We'll post announcements and change the instructions and installations pages as soon as each is ready.
Thanks for your patience,
G
https://e14d7e2a-a-62cb3a1a-s-sites.googlegroups.com/site/autofill21/gallery/Screen%20shot%202012-12-20%20at%208.22.15%20PM.png?attachauth=ANoY7cqIH8p4xXIMKH7-SA527tNEwWIZavbhblhB8W7e0ww1SZVqucLvEq6NX8qfPvG5hXPbDYa5F50MvWsVSCXViPPtCXJIDNana-TUpZrc3afN5FnMeLwst2B1a6dwhd9jQ5wOlpBwNH8IOty1z0xCy7R7L1NfE0zGzHTqiTKiZPD2xTCk214Fi6WjNHNhmhWr_1K9c6Rm6STybms8dFLWrk0oHqBv2YnLZuI6fFJ4a80hwSs6LNd6Rv7MYM-OgrH3y5tu3f6u&attredirects=0

In case you can't see the image I pasted (won't show in Firefox for some reason, but visible in Safari, there are two images re Blender at the bottom of: http://www.autopack.org/gallery

ro2563
12-21-2012, 07:09 PM
We're working hard on getting the Blender version back up to speed with the New GUI
OK, thanks. I hope it doesn't take too long, maybe you have outed the competition a bit too early? Anyhow, I am not sure if I am going to enter, but I am very interested in the plugin itself

gj210
12-21-2012, 08:59 PM
OK, thanks. I hope it doesn't take too long, maybe you have outed the competition a bit too early? Anyhow, I am not sure if I am going to enter, but I am very interested in the plugin itself

autoPACK is an opensource package with a broad applicability across 3 platforms, multiple operating systems, and multiple 3D animation packages.... some more robust and evolved than others. It will continue to evolve rapidly, so we had to make a decision to host this first contest at some point. As noted on the instructions page, Blender is coming soon.

Makes sense to try to win some prizes if you plan to use the software anyway... give it a shot.

Update on Blender after another 2 hours of work at noon on Dec. 21, 2012:
https://lh4.googleusercontent.com/-eZny5quBqDo/UNTp2PXzuMI/AAAAAAAAJRo/8MhJDkqVrKs/s1600/Screen+shot+2012-12-21+at+12.07.56+PM.png

In case you can't see the image I pasted (won't show in Firefox for some reason, but visible in Safari, there are two images re Blender at the bottom of: http://www.autopack.org/gallery

jaccolli
12-21-2012, 09:07 PM
Trying to install for Maya 2013 x 64. When I go to Plug-in Manager to check loaded I get an Error: line 1

Tried to remove, re-download, and re install. Still same error.

Here is the command line/script editor error:


ePMV
('getUIClass ', 'maya')
// Error: line 1: ImportError: file C:\Users\Jason\Documents\maya\2013-x64\plug-ins\/MGLToolsPckgs\DejaVu\Camera.py line 41: No module named Image //
// Warning: line 1: Failed to run file: C:/Users/Jason/Documents/maya/2013-x64/plug-ins/epmv_maya_plugin.py //
// Error: line 1: (epmv_maya_plugin) //
C:\Users\Jason\Documents\maya\2013-x64\plug-ins\MGLToolsPckgs
C:\Users\Jason\Documents\maya\2013-x64\plug-ins\
C:\Users\Jason\Documents\maya\2013-x64\plug-ins\\MGLToolsPckgs\ePMV\images\icons\
ePMV
('getUIClass ', 'maya')
// Error: line 1: ImportError: file C:\Users\Jason\Documents\maya\2013-x64\plug-ins\/MGLToolsPckgs\DejaVu\Viewer.py line 50: cannot import name viewerConst //
// Warning: line 1: Failed to run file: C:/Users/Jason/Documents/maya/2013-x64/plug-ins/epmv_maya_plugin.py //
// Error: line 1: (epmv_maya_plugin) //

gj210
12-21-2012, 09:27 PM
Trying to install for Maya 2013 x 64. When I go to Plug-in Manager to check loaded I get an Error: line 1


Hi Jason,
So we can squash this in case its a problem with the installer, please let me know the following:
1) Name of the installer file you used e.g., "upy-maya-2013-setup-1.0.1.msi":

2) Operating System:

Thank you,
Graham

jaccolli
12-21-2012, 09:37 PM
Hi Jason,
So we can squash this in case its a problem with the installer, please let me know the following:
1) Name of the installer file you used e.g., "upy-maya-2013-setup-1.0.1.msi":

2) Operating System:

Thank you,
Graham

1) Manual install from the .zip
2) Windows 7 Pro x64

deleted the plug-in folder and ran the .msi

Everything seems to be in order now. I must have missed something with the upy_autopack_plugin.py during the manual install.

Thank you for the quick reply,

Jason

gj210
12-21-2012, 09:41 PM
Glad to hear you're up and running... I'll clean the installation page a bit to make sure our Windows users try the new .msi installer first.

ro2563
12-22-2012, 09:03 AM
Makes sense to try to win some prizes if you plan to use the software anyway... give it a shot.

Update on Blender after another 2 hours of work at noon on Dec. 21, 2012:
https://e14d7e2a-a-62cb3a1a-s-sites.googlegroups.com/site/autofill21/gallery/Screen%20shot%202012-12-21%20at%2012.07.56%20PM.png?attachauth=ANoY7cqsMWx4Xc2G2XK83VGICHptSkq4rpfnsUr5sUmuWtUr8lhZqEKwLqMgctvaDpWsI3168dhWlJ-P50VGVE9YQNrQb9f_NFJIaANiO1d1KWob-jp911utLIG7ACRP9Izqm2SA9u-_mm_UeZ4x4azuOqCpZRUHCCkjmu_BlvoydLkjie0CG0tjXxl_UlNta-CFaprHgcQwkzzmuS_0-qeZn69jbLYg3rPbheyN1J_YmIhuXZE08J2ELe8Il2V22q1YUwJN4YWQ&attredirects=0
Yes. if I find the time, but the prizes are tempting ;-). The image you showed isn't viewable here, but I did follow the link and that looks great!

nickynacky
12-23-2012, 10:30 AM
I have installed everything to the letter as given out in the instructions, but when i try to construct the hiv recipe i get an error message -
http://i108.photobucket.com/albums/n9/nickywebster100/autocellerror.jpg

if i click continue it builds a nice square for me.
http://i108.photobucket.com/albums/n9/nickywebster100/autocellerror2.jpg

I have updated epmv and autocell via the help tab.

tried the reinstall and a repair from coredalphas link in the previous message above, but this is still the final outcome.

I'm quite new to 3d so this has been testing, to say the least. I knew the challenge would be over my head but I wanted to give it a go anyway, I didn't realise it would be such a challenge just to get the supplied model to work. Now I feel like I've wasted hours that could have been spent doing max tutorials.

mrRIDDICK
12-24-2012, 07:59 PM
nickynacky, the same errors... :cry:

http://arttalk.ru/forum/files/dthbadb_197.jpg

I will be grateful for help from support :bounce:

Benr
12-24-2012, 10:45 PM
Hi, I am a Softimage user. Is there going to be a Softimage plugin? Would I need to install one of the supported 3D tools to start the process with Autopack?

gj210
12-25-2012, 08:36 AM
I have installed everything to the letter as given out in the instructions, but when i try to construct the hiv recipe i get an error message -
http://i108.photobucket.com/albums/n9/nickywebster100/autocellerror.jpg

if i click continue it builds a nice square for me.
http://i108.photobucket.com/albums/n9/nickywebster100/autocellerror2.jpg

I have updated epmv and autocell via the help tab.

tried the reinstall and a repair from coredalphas link in the previous message above, but this is still the final outcome.

Hi Nickynacky,
Sorry you're having troubles. The autoPACK and ePMV GUIs for 3D Studio Max are our least matured- only ~1.5 months old, so we're still ironing out issues on various systems.
The HIV particle (Virus made of proteins) is hidden beneath that cube you sent a screencapture of, so if you turn off the cube with your container manager, you'll see HIV. However, the cube should be invisible if everything loads correctly, so lets try to fix, but in the mean time you can see some of the Proteins sticking out from the cube (these are spike proteins of the HIV, so until we get you up and running, please just delete the cube to start playing.)

Please confirm the following:

1) You installed Python 2.6.6
http://www.python.org/getit/releases/2.6.6/

1.5) Your Python is in the default location (SciViz or uPy installers will set a path for you), or you otherwise set a correct path to it.

2) You installed SciViz with no issues reported during installation
http://labs.autodesk.com/utilities/sciviz

3) You had not installed SciViz prior to Dec. 18th (there is a conflict where the earlier version of SciViz is not being overwritten by the current installer on Windows 8 (this will be fixed on ~January 2nd when Autodesk returns from the holidays)), or if you had that earlier version, you uninstalled before installing the latest.

4) You installed using the autoPack_3dsMax_111.msi installer and saw no error messages, etc.
http://autofill.googlecode.com/files/autoPack_3dsMax_111.msi

5) If you try to update autoPACK again, it says you are up to date.

6) You tried to load HIV 1.3 as follows (the GUI seems to be a bit fragile for certain systems with Max) in the following order:
first open autoPACK, then in the Viewer Tab select HIV, then in the version # select 1.3

Thanks for helping us iron this out- we've gotten all the other people who had troubles up and running, so please let us help you!
Thanks

gj210
12-25-2012, 08:45 AM
nickynacky, the same errors... :cry:

http://arttalk.ru/forum/files/dthbadb_197.jpg

I will be grateful for help from support :bounce:


Any chance you were one of the earlier alpha testers who had installed a version of SciViz and/or autoPACK or ePMV for 3D Studio Max prior to December 18th? I've only been able to replicate this issue for attempted overwrite installations (requires uninstall of SciVis and uPy, then reinstall of SciViz then uPy to solve), but we don't see these issues with the clean install.

Also instead of the HIVBloodSerum can you please try to load:
HIV
1.3
Construct.

Please let me know how it goes and if there is still an error, please send the relevent section of the MaxScript Listener report.
Thanks

gj210
12-25-2012, 08:49 AM
Hi, I am a Softimage user. Is there going to be a Softimage plugin? Would I need to install one of the supported 3D tools to start the process with Autopack?


We have a GUIless version of SoftImage working that can load the HIV model. We have GUI development for Softimage on the todo list behind Blender, but it won't likely happen until mid January and there are no guarantees that Softimage will be up and running in time for this inaugural challenge at all, so if you want to get a jump, I'd suggest starting with one of the other hosts. Let me know if you want to be an alpha tester for it if we do get a working GUI or are comfortable loading through a Python Script.

mrRIDDICK
12-25-2012, 10:32 AM
gj210, thank you very much for help! I'm in =)) :arteest:

Yes, i tried some months ago this plugin, and after reinstall problems gone.

mrRIDDICK
12-25-2012, 08:29 PM
Are there any way to simplify the automatic start model, because my PC is too slow with 15 mil. polys and it takes 30-40 min to build it...

Thank you!

Benr
12-25-2012, 08:47 PM
We have a GUIless version of SoftImage working that can load the HIV model. We have GUI development for Softimage on the todo list behind Blender, but it won't likely happen until mid January and there are no guarantees that Softimage will be up and running in time for this inaugural challenge at all, so if you want to get a jump, I'd suggest starting with one of the other hosts. Let me know if you want to be an alpha tester for it if we do get a working GUI or are comfortable loading through a Python Script.

I would be happy to work with the GUIless Python script. I am a developer as well as an animator. How should I obtain the Softimage script?
Thanks,
Ben

gj210
12-26-2012, 09:04 AM
Are there any way to simplify the automatic start model, because my PC is too slow with 15 mil. polys and it takes 30-40 min to build it...
Thank you!

There are several answers to this question. I will try to provide some moredetails when I get to a PC on Dec. 26 or 27th. We are working with some folks at autoDesk to find solutions for 3D Studio Max, but also hoping some talented users will share tips that we can then implement into the code.

Actually, the models you've seen are quite small compared to what the cellPACK project will start producing soon (incredibly small compared to what we have planned for it), so we are eager to find better solutions for each of the hosts (methods of importing/displaying the geometry that are at maximum efficiency for each software so that artists and scientists will be able to work with and study them on common computers.)... eventually, it will come down to a hybrid of gaming technologies using a mix of billboards and camera distance dependent resolutions, etc.

Within the next few days, we will provide several variations of the model- this will allow you to load low, medium, and high resolution versions of each "ingredient". It will also allow you to load each "compartment" one at a time, so you can load and work on the blood in one file, then load and work on the HIV in another, then merge them after you're happy.

Here is a page I put together for the alpha testers last month, asking Maya and Max users to duplicate the fast, efficient, and intuitive instancing system of Cinema 4D with Max or Maya (we have found some good solutions for Maya, but so far, nothing to easy, nor quite as efficient for 3D Studio Max,) so please let me know if you have any ideas you're willing to share.

http://www.autopack.org/documentation/tutorials/customize-cellpack-models

More tomorrow and Thursday!

Thanks,
G

gj210
12-26-2012, 09:07 AM
gj210, thank you very much for help! I'm in =)) :arteest:
Yes, i tried some months ago this plugin, and after reinstall problems gone.

Glad to hear you're up and running. I looked at your portfolio and I'm really looking forward to seeing what you might do with this type of model. You've inspired me to try to find some time to post the next version of the model (1.4) ASAP- hopefully tomorrow.
G

gj210
12-26-2012, 09:09 AM
I would be happy to work with the GUIless Python script. I am a developer as well as an animator. How should I obtain the Softimage script?

Hi Ben,
I'll see how out of date the Softimage uPy translator might be to see how long it will take to get a script ready for you. Should have an answer from L by tomorrow (Dec. 26)

mrRIDDICK
12-26-2012, 11:47 AM
Graham, thank you very much for answer and support!
It would be great to have low-res model.. I'm gonna get it to zbrush for detail texturing and sculpting.

Benr
12-26-2012, 01:52 PM
Hi Ben,
I'll see how out of date the Softimage uPy translator might be to see how long it will take to get a script ready for you. Should have an answer from L by tomorrow (Dec. 26)

Thanks Graham! I look forward to it.
Ben

mrRIDDICK
12-26-2012, 02:27 PM
Any way to make the same easy in 3D max?
http://arttalk.ru/forum/files/untitled_1_238.jpg

Is there any way to upload own, edited texture for every type of elements? Apply a material to all objects of a certain type?

Sorry for a lot of questions :arteest:
Thank you!

Chowda
12-26-2012, 11:48 PM
Has anyone had any problems installing for Maya 2011 on OS X 10.6.8? I tried first with the automatic installer which didn't work, then manually. The shelf comes up, it appears in the plug-ins list in the Plug-in Manager. It only loads from my User's directory. It won't load from Shared.

autoPack - I get # Errorr. UnboundLocalError: local variable 'urllib' referenced before assignment. I also got # Error: RuntimeError: Unrecognized file. when I tried to construct the HIVBloodSerum 1.2.

ePMV seems to work fine.

gj210
12-27-2012, 06:45 AM
Thanks Graham! I look forward to it.
Ben

Hi Ben,
Unfortunately, all of the new development we've done in the past 4 months will take some time to port to Softimage and the old script won't work straight away with the changes we've made.
The problem is really that we only have two coders working on the project, (and I only do the most basic GUI stuff as I'm much more useful working on the core code and autoPACK recipes), so we really have to wait for Ludovic to clean his plate or for a volunteer to come along to write the uPy wrapper for SoftImage's Python API. If Softimage is already VERY WELL WRAPPED with Python, then for Ludovic this is 1/2 to 2 days of work maximum especially since he has most of the functionality running: http://upy.scripps.edu/news and a skilled Soft programmer could pick up where he left off (this is basically a search and replace exercise- find the PythonSoft function to make a sphere- paste it into the uPy function to make a sphere, etc.)... then debug which is the tough part, so if you know anybody... If you install autoPACK/ePMV for any other host you can find the file softimageHelper.py and then use the Cinema4D or Maya Files as templates to do the transposition for soft image.
If not, please keep an eye on the website as I will try to push to have a rudimentary version (i.e., script as mentioned) as soon as possible, but that will likely not be until January some time as we first much push Blender and our Lab's molecular viewer PMV out the door. In the mean time, you might want to try the C4D or Maya version as the GUI is the same for all hosts (except a little truncated for 3D Studio Max while we work to iron out issues with the Python API).

gj210
12-27-2012, 07:41 AM
Has anyone had any problems installing for Maya 2011 on OS X 10.6.8? I tried first with the automatic installer which didn't work, then manually. The shelf comes up, it appears in the plug-ins list in the Plug-in Manager. It only loads from my User's directory. It won't load from Shared.

autoPack - I get # Errorr. UnboundLocalError: local variable 'urllib' referenced before assignment. I also got # Error: RuntimeError: Unrecognized file. when I tried to construct the HIVBloodSerum 1.2.

ePMV seems to work fine.

Hi Matt,
There is a chance that Maya 2011 will no longer be supported unless we can get some development support- sorry for the late notice. Autodesk is on holiday until January, so I'll see what we can muster when they return. I'll try to get back to you with a definitive answer tomorrow about what we can do in the mean time. We'd hate to lose any 2011 users, so it would be nice to get at least one more stable release out for Maya 2011 and then let the open-source community keep it up if they so choose.
More soon,
Graham

gj210
12-27-2012, 07:50 AM
Any way to make the same easy in 3D max?
Is there any way to upload own, edited texture for every type of elements? Apply a material to all objects of a certain type?
Sorry for a lot of questions :arteest:
Thank you!

Hopefully some Max experts will chime in soon to answer this. I'm a C4D user, as is Ludo, so we made a sensible hierarchy scheme that works well in Cinema 4D's hierarchical Object Manager- the dominant form of scene organization and with their highly optimized and intuitive instancing system. We have done our best to retrofit this infrastructure into Maya and 3D Studio Max, but we have not yet found a similar fast intuitive hardware instancing that allows you to easily drag/drop objects and manipulate them with realtime updates in the viewport.

As I understand it for now, you can replace any of the objects in Max using one of the approaches I posted from Kelly Michels at the bottom of this page in the comments section:
http://www.autopack.org/documentation/tutorials/customize-cellpack-models

I'll try to post more about this and explore more myself tomorrow when I get back to a PC.
G

TiZeta
12-27-2012, 02:48 PM
Hi Graham!
I was wondering if the Blender plugin is downloadable somewhere, even if not yet complete..
I would be so glad to try it!!
Also, once complete, will it be in the google code download page, or is there a separate page to check for the Blender addon?
Thanks in advance!

Tiziana

gj210
12-27-2012, 07:04 PM
Hi Graham!
I was wondering if the Blender plugin is downloadable somewhere, even if not yet complete..
I would be so glad to try it!!
Also, once complete, will it be in the google code download page, or is there a separate page to check for the Blender addon?
Thanks in advance!

Tiziana

Hi Tiziana,
Are you part of the BioBlender team? It would be great to get your insights and participation.
We actually expect to release the Blender version within about 2 days and will be testing it this afternoon. I will take you up on your offer to test it and will send you the link shortly. We will post it on our internal server (megaSlow download) for a day or two of revisions, and once the major issues are worked out, we will post to code.google with links and installation instructions from the autoPACK site... as with ePMV, the installer will just be a zipped version of Blender that you drop on your hard drive and run.
Blender fortunately seems to have an easy and efficient instancing system, similar to Cinema 4D, so you would be able to use BioBlender or otherwise make custom molecules to replace the defaults if that somehow helped you tell your best story or to make your best editorial image as in these approaches: http://www.autopack.org/documentation/tutorials/customize-cellpack-models
More soon,
G
Latest News on Blender: Blender with facile molecule customization (Tall spike proteins from surface replaced by simple cuboids by user after construction) on Dec. 27, 2012:
https://sites.google.com/site/autofill21/gallery/Screen%20shot%202012-12-27%20at%2012.26.43%20AM.png

TiZeta
12-27-2012, 09:27 PM
Hi Graham! Thanks for your reply.
Yes, I am part of BioBlender team and we really would like to partecipate the Challenge
I'm also glad to know that the plugin will be available for testing in a couple of days, that's great :beer:
I assume that the download page to keep an eye on is this one, right?
http://code.google.com/p/autofill/

thank you!

Tiziana

gj210
12-27-2012, 09:34 PM
I assume that the download page to keep an eye on is this one, right?
http://code.google.com/p/autofill/


Actually, you can help me test right now. Do you want Linux 32/64, Windows 32/64, Mac 64, or all of the above? You'll probably be a thousand times more efficient at testing in Blender than me.

TiZeta
12-27-2012, 10:04 PM
In this moment and in the next few days, I'm using Linux 64 bit.

gj210
12-27-2012, 10:16 PM
In this moment and in the next few days, I'm using Linux 64 bit.

OK, no idea what to expect from this version, but please try the link below. WARNING to other Blender users.... this is not a stable release version- it is an alpha version for testing:
fixing.bugs
This download will be slow- at least 5 minutes- bottleneck is our lab's server.

If you have time/computer capability, please try the 32 bit version too (though not sure if we'll continue to support 32 bits for much longer):
fixing.bugs

As an alpha tester, I'll beg you to fill out these two forms and I'll try to get a third form for autoPACK up this evening that will walk you through the GUI in the form of a tutorial while allowing me to collect rough performance statistics that you type in:
http://www.autopack.org/support/surveys

To get the GUIs running, please follow the instructions on the ePMV site and check the autoPACK box at the same time when you "Add":
http://epmv.scripps.edu/download-install-free/perhost

If you have issues with installation and use, lets move that conversation over to the autoPACK forum so we don't clog up this Challenge forum:
http://www.autopack.org/support/forum
Thanks,
Graham

TiZeta
12-27-2012, 11:20 PM
Ok, thank you!

gj210
12-28-2012, 09:18 AM
Any way to make the same easy in 3D max?
Is there any way to upload own, edited texture for every type of elements? Apply a material to all objects of a certain type?


Hi all Max Users,
I've been promising some Max-specific tutorials for the past few days, but I've been busy with the holidays, getting a new model with a full Lipid Bilayer running (requires some autoPACK core code modifications), Maya customization protocols, and Blender testing. Hopefully the protocols and import file modifications I'm testing for Maya will solve mrRIDDICK's question for Max as well... more on that in a couple days.
Thanks for your patience,
G

gj210
01-02-2013, 08:51 AM
I was wondering if the Blender plugin is downloadable somewhere....

BLENDER USERS:

We are looking for a few people to help us test the various Blender versions before releasing. Please contact me if interested.
info at autopack.org

We need Windows, Linux, and Mac testers for Blender 2.6.2. I have installation and tutorial pages ready to go, but to participate, I will ask you to provide feedback which means you will walk through a survey-tutorial to test most every major button.... 20-30 minutes of work for people new to autoPACK and ePMV.

I know we have TiZeta for Linux- anyone else? ro2563?
Thanks

ro2563
01-02-2013, 09:20 AM
BLENDER USERS:

We are looking for a few people to help us test the various Blender versions before releasing. Please contact me if interested.
info at autopack.org

We need Windows, Linux, and Mac testers for Blender 2.6.2. I have installation and tutorial pages ready to go, but to participate, I will ask you to provide feedback which means you will walk through a survey-tutorial to test most every major button.... 20-30 minutes of work for people new to autoPACK and ePMV.

I know we have TiZeta for Linux- anyone else? ro2563?
Thanks

Ah, great! I am a windows user. I will send you an e-mail

ShawnFrueh
01-02-2013, 07:28 PM
I'm not sure if anyone else is having this issue in Maya 2013 but the HIV viewer disappears every time I re-open the file. So I took some time to write a simple GUI to hide and un-hide ingredients.

You can get it Here (http://www.shawnfrueh.com/autoPack/).

This was only tested on Maya 2013.

As I add to it while I'm working, I will upload those as well at the same link provided above.

This will only work if you dont rename anything from the original autoPack creation

gj210
01-02-2013, 09:40 PM
...So I took some time to write a simple GUI to hide and un-hide ingredients.
Excellent work Shawn, I can't wait to try it out!
Thanks,
Graham

Gunilla
01-03-2013, 09:39 AM
Hi,

So, I'm having trouble to load the HIV model - since i tried the earlier alpha I have taken the steps of uninstalling and then installing all components.
When I try to construct the HIV recipe I get the following:
"Could not find file
C:\Users\GunillaAppData\Local\Autodesk\3dsMax\2013-64bit\ENU\plugins\MGLToolsPckgs\AutofillautoFillRecipeScrpits\HIV\Hiv1.3.xml"

all I got there is hiv1.1.xml - any way I can find it and install it manually?


parts of the model loads though, with some but all details - the AFGui lists it as '1.0'

I suspect some of the problems is that I'm running Max Design 2013 and not Max 2013, I had to maually move some parts to make python work.

Any suggestions on how I fix this? I'd love to participate in this challenge.

gj210
01-03-2013, 07:09 PM
I suspect some of the problems is that I'm running Max Design 2013 and not Max 2013, I had to maually move some parts to make python work.
Any suggestions on how I fix this? I'd love to participate in this challenge.

Hi Gunilla,
As far as I understand, SciViz does not support Max Design, only 3D Studio Max 2013, but it sounds like you got very far, so I'd appreciate it if you could tell me what you had to shuffle around in Python so I can test it here and maybe provide instructions for other Design users- never been tested until you. I can ask the programmers if they can adapt installers too.
In the mean time, could your problem be as simple as the misspelling of "...Scripts..." in the path you pasted for 1.3? In general it looks like you typed that path yourself, or made a new one, so I'd double check it, but maybe you just typed by hand for this forum.
For 1.1 did you see a half-shell HIV protein-only model like this? Otherwise, what was missing?
http://www.autopack.org/news/autopackepmvalphasversionsavailablefor3dsmax

Gunilla
01-04-2013, 12:07 PM
Graham - yes, that's exactly what I got.
I messed things up a bit trying yesterday, but I will start over. Once done - I'll post you the steps for making it work.
There shouldn't be a problem to get it running in Max Design, in fact I managed to get the alpha running with no problems plus the 1.1 HIV
Do you have a direct link for the 1.3 so I can try it once I have the installment solved?

oh and yeah, the typo was from me manually typing it here. sorry

Gunilla
01-04-2013, 02:38 PM
OK- So, the installers create a folder 3dsMax 2013/bin/assemblies/ with the files uPy.dll and uPy.pdb
I just copy those to the same locations within my Max 2013 Design folders.

To my knowledge Max and max design are identical apart for some archviz additions in Design and the API being included with Max, but I may be wrong

After installing ePMV and Autocell I get the following installed in my local directory
https://dl.dropbox.com/u/2895892/dir.jpg
Full path is C:\Users\Gunilla\AppData\Local\Autodesk\3dsMax\2013 - 64bit\ENU\plugins\MGLToolsPckgs\AutoFill\autoFillRecipeScripts

I also tried copy the whole MGLToolsPckgs to my local 3dsMaxDesign folder but no change.

As you see I only have the old .xml files.
When trying today I cannot load even the half module I got yesterday, perhaps it was a remain from the alpha? I can use ePMV to load other .pdb files so it looks like the only thing missing would be the .xml file.

It would be great if you could make this work with Design as well - I do molecular rnderings regurlary and this will be a great addition to my toolset.

gj210
01-04-2013, 10:39 PM
It would be great if you could make this work with Design as well - I do molecular rnderings regurlary and this will be a great addition to my toolset.

the 1.3 and other result files are at http://code.google.com/p/autofill/source/browse/#svn%2Fdata%2FHIV%2Fresults

When a file loads correctly, an interactive Viewer GUI should pop up.... sometimes autoPACK will hit a minor error late in the loading (like the dreaded 1.3.xml error) and the scene will partially load, but some textures and the GUI may be missing.

We actually uncovered a bug today that is being fixed where the 1.3 file was missing from the installation for Max. If a user followed the tutorials and HIV 1.3 was the first thing they ever tried to load, autoPACK would build HIV1.3.xml on the fly and then any other recipe could be loaded which is why we never caught this ourselves- sorry about that.

I'll try to talk you through a manual installation, but Autodesk said they will try to make a universal installer that will work for Design within a couple weeks if you prefer to wait. Christopher at Autopack confirms that you should be able to run with Design if you can set the paths correctly:

1) I know this is a huge pain, but I might suggest installing 3D Studio Max 2013 Demo http://www.autodesk.com/try3dsmax
because the .msi for SciViz and uPy will then unpack everything you should need into the correct folders, it will fix any permission issues with the folders, unblock the uPy.dll and upy.pdb files and set your python path for you... all correctly, and then you can just move them into your corresponding Design folders and delete the demo if you want. Some of that may be done by the .msi without having a Max to put things into- not sure.

Here are our old manual install instructions, but the .zip file no longer exists, so you'll have to get the components from the .msi as you've already succeeded in doing.:

2) Install Python 2.6.6 http://www.python.org/getit/releases/2.6.6/

3) Install SciViz- this will set a system-level python path for you... you can set this manually:
Create a PYTHONPATH environment variable set to the Python 2.6 folder (e.g. “C:\Python26\”)
http://www.katsbits.com/tutorials/blender/setting-up-windows-python-path-system-variable.php
Note: Follow the linked instructions, but as noted in the details of the instructions change 22 in all the paths to 26

4) Install uPy (move it from Max Standard)
Remove the read-only flag from all files and folders and change the permission if needed (property->security).
Right Click and uncheck [ ] Read-only
Choose to apply to all folders and files in the next box
Unblock the file uPy.dll and uPy.pdb found in 3DSMax\bin\assemblies
http://www.develop-one.net/blog/2009/10/11/UnblockingAssembliesInWindows7.aspx

Copy the contents of the package as follows
in the following instructions:
3DSMax folder you downloaded = uPyDL
maxpath = C:\Program Files\Autodesk\3ds Max 2013
put uPyDL/MaxPlus.py, and _MaxPlus.pyd into maxpath\
put uPyDL/bin/assemblies/uPy.dll and uPy.pdb into maxpath\bin\assemblies\
put uPyDL/plugins into your 3ds Max user documents folder:
for Windows Vista and Windows 7 - C:\Users\<username>\AppData\Local\Autodesk\3dsMax\2013 - 64bit\ENU\
If the path is not visible (AppData folder is hidden) use the Explorer window to type it in directly
for Windows XP - C:\Documents and Settings\<username>\Local Settings\Application Data\Autodesk\3dsMax\2013 - 64bit\ENU\

5) Follow the online instructions to access the plugin.

gj210
01-05-2013, 02:42 AM
An alpha version of the uPy plugin suite that contains autoPACK and ePMV for Blender has been released for testing and use in the autoPack Visualization Challenge: HIV in Blood Serum with installation instructions here:
http://www.autopack.org/install/blender-installation

Available packages include Mac, Windows, and Linux :bounce:
Please update your autoPACK and ePMV software frequently and respond to the autoPACK forum (http://www.autopack.org/support/forum) if you have difficulties or find any bugs.

I've started a Blender-specific thread for the contest here (http://forums.cgsociety.org/showthread.php?f=349&t=1087225).

gj210
01-06-2013, 07:20 AM
We just discovered that there is a python path conflict caused if you install SciViz (Python engine for 3D Studio Max) from Autodesk on the same Windows computer with Maya. This will soon be fixed by Autodesk, but in the meantime, it is possible to run both programs simultaneously by following this protocol:

1) Leave the PYTHONPATH Environment Variable that gets written by either SciViz or uPy's .msi as PYTHONPATH (Both installers create this path redundantly)
2) Start Max (you don't need to start the plugins)
3) After Max is running, change PYTHONPATH to PYTHONPATHmax so it becomes invisible to both Max and Maya (you can access the Python Path Environment Variable @ ControlPanel>SecurityAndSystem>System>SystemProperties>Advanced>EnvironmentVariable)
4) Start Maya

Anytime you start Maya, PYTHONPATH must be hidden as something like PYTHONPATHanything
and anytime you start Max, you need PYTHONPATH to be just plane PYTHONPATH

Gunilla
01-07-2013, 12:09 PM
Thanks for your detailed instructions. I've followed as good as I can but got stuck. I tried downloading the HIV1.3 but now get the error message:

"the 'link' start tag on line 54 position 3 does not match the end tag of 'head'. Line 128, position 3"

I've no idea on how to fix this and unless you have a good solution for it I might just wait until the installer for design shows up and try a fresh start from there.

thanks

gj210
01-07-2013, 10:30 PM
I've no idea on how to fix this and unless you have a good solution for it I might just wait until the installer for design shows up and try a fresh start from there.

I forgot, have you tried to update both ePMV and autoPACK? The new version actually has HIV 1.3.xml included in the download instead of trying to build it on the fly. I don't think the paths will be an issue for the updater, but if they are or you can't even open either GUI in the first place, then yes, it may be best to wait a few days.
G

Raycat
01-08-2013, 11:06 AM
I have a non-technical question.
To run Autopack/Cellpack in 3ds Max 2013 you need the Autodesk Sci-Viz plugin, right?
But the Sci-Viz plugin will cease to function on May 1, 2013 (http://labs.autodesk.com/utilities/sciviz).
Is there anyway after May 1st to keep working with Autopack/Cellpack in 3ds Max? I'm asking this since I'm not very eager to dive into new software which can only be used for 4-5 months...although it is very tempting to jump in, looking at the results so far ;-)

Best regards,
David

Gunilla
01-08-2013, 01:36 PM
OK - It seems like some weird caching has been going on, after several updates/restarts I now get something close to the full model. Some parts is still missing though, I keep trying some more and then I'll give it a rest until the new installer gets here.

thanks for the help

gj210
01-08-2013, 05:46 PM
OK - It seems like some weird caching has been going on, after several updates/restarts I now get something close to the full model. Some parts is still missing though, I keep trying some more and then I'll give it a rest until the new installer gets here.
thanks for the help

Can you tell me what parts of the model are missing? There are many filetypes involved in constructing the model into your scene- that will give me a clue. Also, try a fresh start, load autoPACK, load HIV 1.3, don't do anything else (too keep the listener short), then send me your MaxScript Listener and a screengrab of the GUI with the HIV in the background.

cdiggins
01-08-2013, 08:14 PM
Is there anyway after May 1st to keep working with Autopack/Cellpack in 3ds Max?

I can tell you that Autodesk has invested a significant amount of time and money in supporting the development of this software and is interested in continuing to grow this relationship, but I can't comment on features that may or may not be available in future versions of our software.

We'd welcome you to voice your support for this as a feature at:
http://3dsmaxfeedback.autodesk.com/forums/80695-general-feature-requests

gj210
01-08-2013, 09:24 PM
...Is there anyway after May 1st to keep working with Autopack/Cellpack in 3ds Max?...
Hi David,
I've asked Autodesk to respond to this. You can expect a reply here shortly.

Raycat
01-09-2013, 06:36 AM
Hi David,
I've asked Autodesk to respond to this. You can expect a reply here shortly.

Thank you you for the quick reply. Looking forward to the answer!

Charkins
01-09-2013, 04:38 PM
I finally got everything installed and loaded up the HIVBloodSerum - COOL!! I'm not familiar with any of this stuff and can't seem to understand the context of what I'm looking at. What I do visually should be based on what's represented here. Is there a dummy's guide to what I'm looking at?

Edit: Specifically, the serum.

gj210
01-09-2013, 04:56 PM
What I do visually should be based on what's represented here. Is there a dummy's guide to what I'm looking at?
Edit: Specifically, the serum.

Hi Christopher,
Glad you're up and running. I've started roughing together a descriptive page about the model and I'm planning to make a 1-2 minute movie to overview the HIV 1.4 model today or tomorrow. Sorry this is rough, but this will give you an inkling of what you're seeing and the videos and a shorter more pertinent text description I post in the next few days will tell you what each piece is, why some are important or interesting, and some general pointers on HIV:
http://www.autopack.org/cellpackchallenge2012
More soon!

gj210
01-09-2013, 05:02 PM
I have a non-technical question.
To run Autopack/Cellpack in 3ds Max 2013 you need the Autodesk Sci-Viz plugin, right?
But the Sci-Viz plugin will cease to function on May 1, 2013 (http://labs.autodesk.com/utilities/sciviz).
Is there anyway after May 1st to keep working with Autopack/Cellpack in 3ds Max? I'm asking this since I'm not very eager to dive into new software which can only be used for 4-5 months...although it is very tempting to jump in, looking at the results so far ;-)

Best regards,
David

Hi David,
Christopher from Autodesk said that he replied right away yesterday, but neither of us can see his reply. He asked me to paste this in the mean time:

The Sci-Viz project is a free technology preview. Autodesk can't comment on features that may or may not be available in future versions of our software.
I can however say that we have invested a significant amount of time money in supporting the development of this software and that we are interested in continuing to grow the relationship with the makers of uPy, ePMV, and cellPack.
-CD
Autodesk

Charkins
01-09-2013, 05:40 PM
http://www.autopack.org/cellpackchallenge2012


That helps a lot. Will check in again for more details/updates. Thanks!

Raycat
01-09-2013, 08:02 PM
Hi David,
Christopher from Autodesk said that he replied right away yesterday, but neither of us can see his reply. He asked me to paste this in the mean time:

Thanks for hunting down the answer. I expected this kind of answer ;-)

gj210
01-10-2013, 10:06 PM
That helps a lot. Will check in again for more details/updates. Thanks!
Hoping to add a lot more to the http://www.autopack.org/cellpackchallenge2012 information page as the day goes on (and to continue cleaning it up), but the most important new link to help understand the model and all of the HIV components is the section I added last night:

This interactive version of David Goodsell's watercolor painting of an HIV particle provides an overview of HIV along with an overview of each of the major components of the structure such as the "Spike" proteins shown in this screengrab (The site requires Flash):
https://sites.google.com/site/autofill21/cellpackchallenge2012/PDB_HIVoverview1.jpg (http://www.rcsb.org/pdb/static.do?p=education_discussion/educational_resources/hiv-animation.html)
http://www.rcsb.org/pdb/static.do?p=education_discussion/educational_resources/hiv-animation.html

I'll try to do something similar for the Blood Serum along with the video walthroughs of the model I'm making.

AaronBeh
01-20-2013, 07:25 AM
hi~i hv success install the autopack on my maya, but n after i try to construst in my new scene.
but the error appear ~


here is the script when error~

"

pullMenu
pullMenu
(u'HIV', u'1.3')
http://autofill.googlecode.com/svn/data/HIV/recipe/HIV_recipe_setup_1_3.py
('setupfile to prepare', 'http://autofill.googlecode.com/svn/data/HIV/recipe/HIV_recipe_setup_1_3.py')
0.0
0.0
0.0
0.0
0.0
1.0
0.0
0.0
1.0
('prepare fill with ', u'HIV', u'1.3', 'C:\\Users\\aaron\\Documents\\maya\\2013-x64\\plug-ins\\MGLToolsPckgs\\AutoFill\\autoFillRecipeScripts/HIV\\HIV_recipe_setup_1_3.py')
(-1, -1)
('sphereFile ', 'http://autofill.googlecode.com/svn/data/HIV/spheres/2ezo_23.sph')
('OK, meshFile is not none, it is = ', 'http://autofill.googlecode.com/svn/data/HIV/geoms/iSUTM.fbx', 'iSUTM')
('retrieve ', 'iSUTM', None)
found fileName C:\Users\aaron\Documents\maya\2013-x64\plug-ins\/MGLToolsPckgs\AutoFill\cache_ingredients\iSUTM fileExtension .fbx
# Error: RuntimeError: Unrecognized file. #

"

>< this contest is quite tired to enter T.T :sad:

gj210
01-20-2013, 08:07 AM
hi~i hv success install the autopack on my maya, but n after i try to construst in my new scene.
but the error appear ~

Hi Aaron,
I need more details to help you. This is an error I've not seen for some time. Can you please confirm the following and answer these questions:
1) What version of Maya are you using, and on what operating system?
2) What version of the uPy Plugin Suite (that contains ePMV and autoPACK) did you install?
3) Did you update both ePMV and autoPACK right after installing? (if you go to the GUI for each plugin, and look under help>about, what version numbers does it report for uPy, autoPACK, and ePMV?)
4) Are you on a stable internet connection?
We'll get you up and running,
G

notlongago
01-24-2013, 03:09 AM
Hi

Thank you for making these plugins available. I have a small wish to request. I understand that my setup is within the minority btw. These apps wont work behind tight network controlled environments that rely on http proxies/ifrewall for internet connection since it seems like most download requests are just plain http requests. My desktops do not have internet connection and I can only connect to outside world if the apps support a proxy.

I can see that supporting a proxy might be a bit too much, but maybe you can provide downloadable versions of the HIV models.

thanks

ShawnFrueh
01-24-2013, 04:03 AM
...but maybe you can provide downloadable versions of the HIV models.

thanks

The whole point of the challenge is to use the autoPack builder, Supplying a model would be breaking the rules.

gj210
01-24-2013, 04:11 AM
I can see that supporting a proxy might be a bit too much, but maybe you can provide downloadable versions of the HIV models.

Hi,
Although we may be able to do this with Collada soon (it supports instancing), just exporting the models will not work well in a universal format because of the amount of geometry involved.
EDIT: Perhaps you could ask here if one of the participants to post the model in whatever format you need, as the native formats (.c4d, .maya, .max) are much more efficient than generic formats, but we don't have much time, energy, or space to post versions of all of the models ourselves.
EDIT: Actually, I agree with Shawn- we'll try to fix your problem when we get time, but I don't want people to post complete models, indeed one main goal of this contest is to iron out issues like this with the GUI that we can't find if users don't post them because they are just downloading prebuilt models.- thanks Shawn.
I'll ask about providing a portal option in the GUI with all of the information it would need to set such a thing up- but as you say, don't hold your breath waiting for that.

I strongly recommend against the following because it is labor intensive and you won't be able to automatically get all of the advantages autoPACK offers, but it should get you up and running if you can either temporarily disconnect from your internet or if autoPACK doesn't throw an error when http fails due to the firewall.

However, since it looks like you know what you're doing, this will keep you within the rules:

You could download the components you need and install them. If autoPACK can't access the web, it will look in your local cache for the files it needs.
The current "databank" for all the files it needs are at: http://code.google.com/p/autofill/source/browse/data/HIV/

You need to put the contents of all of the folders into their corresponding local folders, then restart your host. Your local folders are in the MGLToolsPckgs/AutoFill folder whose location varies from host to host. I'll type Server folder on the left and local on the right with an example file below each. You need all the files that have the tags matched to your host:
Host Tag
c4d .dae and .c4d
maya .ma and .fbx
3ds .FBX
Blend .blend and .dae

Server // Local
/geoms /cache_ingredients Surf_Nef.tag
/results /cache_results HIVresult_1_4.apr
/recipe /autoFillRecipeScripts HIVBloodSerum_recipe_setup_1_2.py
and HIVBloodSerum1.2.xml
/spheres /cache_ingredients/sphereTree 1hys_RT.sph
../data / recipe_available.xml

PLEASE write back to let me know if this works or if you had to do anything special.
Good luck!

notlongago
01-24-2013, 05:05 AM
gj210
Thanks for the extensive and helpful post. I realize that most people have direct connection but I do not and I am sure some people keep their workstations off from exposing to outside world as well. So any additional options regarding network setup in the plugins will be hlepful.

Ok Here is a screenshot, let me know if I did it right.

I basically used svn on my firewall server and downloaded contents and trasnfered to my workstation and put the files as you have described.

The HIV 1.4 did not construct but 1.3 did


http://oi46.tinypic.com/i59g5k.jpg

gj210
01-24-2013, 05:57 AM
Ok Here is a screenshot, let me know if I did it right.
The HIV 1.4 did not construct but 1.3 did
Looks close. Hard to tell, but looks like you're using Maya? For some reason the Envelope surface representation is not loading properly... its either rotated or using the incorrect version.
Is it possible that you put in the contents from source /recipes instead of /recipe
That would explain the rotations and the lack of 1.4
Graham

Gunilla
01-25-2013, 07:53 AM
Hi, so - any news on the installer for MAXDesign? I'm still hoping to make this work.

gj210
01-25-2013, 09:01 AM
Hi, so - any news on the installer for MAXDesign? I'm still hoping to make this work.
Last news I got was that Autodesk wouldn't be able to get to it this week. I'll put in another request. If you'd like to set up a time to do a team viewer session, we can probably try to get it working on your machine and that will help you get up and running and help us write up a protocol for other Design users that may want to participate. Contact us through the autoPACK forum if you want to do this.

gj210
01-25-2013, 10:53 AM
I'm staring to work on the tutorials for the molecular viewer versions of autoPACK that will be released by next week. If you want to see how a couple of scientific software packages that are optimized to visualize molecules can handle this data in realtime, check out the screengrab teaser trailers linked from:
autopack.org/news/ (http://www.autopack.org/news/autopackformolecularviewersalmostready)
http://www.autopack.org/news/autopackformolecularviewersalmostready/HIV1.0inPMVwithSSAO60.jpg
Some day we hope to see these technologies fully merged- the animation/rendering power of professional 3D animation software packages with the efficient viewport realtime interactivity of the molecular viewers.

zoubein
01-25-2013, 11:51 AM
Last news I got was that Autodesk wouldn't be able to get to it this week. I'll put in another request. If you'd like to set up a time to do a team viewer session, we can probably try to get it working on your machine and that will help you get up and running and help us write up a protocol for other Design users that may want to participate. Contact us through the autoPACK forum if you want to do this.

The way that I got it to work is to copy the files that it creates in the regular max folder over to my design folder. As I dont have that version installed there was only 1 folder and 2 files in that folder. It seems to work fine, I was able to update and everything.

I also had a few questions is there a way to bring back the GUI that enables you to hide and unhide the different categories of objects. Right now it appears when you create the molecule. The other question is that is there a way to control the scale when you create it?

Jassar
01-27-2013, 08:23 PM
Hi, I've been trying to learn this on Blender for a few days and I think I'm almost there. The problems I have are:

1- HIVBloodSerum has only up to version 1.2, there's no 1.4 (unless I'm mistaken).
2- I find it very hard to control the model, for example, here's a quick render I've made:

http://www.maxforums.net/uploaded/38407/01359317486.jpg

then after I just navigated in the interface, and moved around the layers. I got back to the same layer and that's what happened to the model:

http://www.maxforums.net/uploaded/38407/01359317957.jpg

Some parts get missing without me doing anything.
Is there any explanation to why this is happening?

Thanks

gj210
01-27-2013, 10:32 PM
Hi, I've been trying to learn this on Blender for a few days and I think I'm almost there....Some parts get missing without me doing anything.
Hi Jassar,
I don't use Blender very often, but it looks like your model is being clipped. For some reason (probably OpenGL efficiency on slow machines), Blender sets an insanely small viewport/camera clipping size. By default, Blender also imports molecular data at an enormous relative scale, so your geometry is there, but you can't see it.
To fix: In the Viewport, click the "+" in the upper right corner to open the options palette. Change View: Clip: End: from 10 to something like 1000.
Please let me know if this works or not. Some Blender experts should be more qualified to help as well... Blender has a very confusing interface compared to the other host software packages.

gj210
01-27-2013, 10:42 PM
I also had a few questions is there a way to bring back the GUI that enables you to hide and unhide the different categories of objects. Right now it appears when you create the molecule. The other question is that is there a way to control the scale when you create it?
Hi Zoubein,
In this alpha to beta version, Once you close your autoPACK session, it looses its connection to the underlying data, so you need to rebuild it by running again after deleting all of the autoPACK related components. Any material modifications and other scene elements should stick.
However, user ShawnFrueh has written and generously provided (see post #47 in this thread) a melscript that creates a simple Viewer to show and hide things for Maya. I will contact Shawn offline to see if he can transpose this script to uPy so it will be available in all of the other hosts (except 3dsMax whose interface is not yet wrapped in Python, so it will require a separate transposition.) Here is the link to Shawn's script http://www.shawnfrueh.com/autoPack/
I'm eager to test this script myself, but have not yet found the time- hopefully within a day or two.

vime
01-29-2013, 10:53 AM
Will be any information from organizators and sponsors about using Maya and 3ds Max extended trial! Original trial is 30 day's but competition is 48 day left?.. And my trial already over - but i will be to close create the final render..

jlgroff
01-30-2013, 09:21 PM
Yesterday I installed autopack successfully on Maya 2013 Mac (OS 10.6.8) Everything seemed to work as expected but today I'm no longer able to see the interface for the saved Hiv in blood serum model that I had saved (with much of the model hidden when I saved it) Today I tried to redownload the model through the Autol icon on the shelf in the uPy tab (is there another way to access it?) when I click on the Autol icon I get an error saying - import maya
maya.cmds.AutoFill()
# Error: AttributeError: file <maya console> line 2: 'module' object has no attribute 'AutoFill'
Same thing with the other ePMV icon.
I tried reinstalling with the automatic installer but still doesn't work.
Please help with what I can do to get this to load the model again. Thanks

Sorry but -- NEVERMIND -- I just realized that maya somehow turned off the plugin from the plugin manager so it no longer autoloaded. I'm leaving this here in case someone else runs in to the same problem...

gj210
01-30-2013, 09:35 PM
Will be any information from organizators and sponsors about using Maya and 3ds Max extended trial! Original trial is 30 day's but competition is 48 day left?.. And my trial already over - but i will be to close create the final render..
I've sent a message to Autodesk about this. This is not a quote from them, but they are a business, so I expect them to reply with something along the lines of what I write here:
Contests like this are often sponsored by software companies to attract new users. If you are a student or academic you can download a license that will let you use the software for free for 3 years (students.autodesk.com (http://students.autodesk.com/?nd=download_center) ), otherwise you can purchase an extended trial (AutodeskExtendedLink (http://store.autodesk.com/store/adskus/en_US/pd/Autodesk_Maya_90-Day_Fixed_Term_License/productID.258257400?noscroll=1&mktvar004=521008) ) or the actual software package.
I have no idea if you can try for another temp license under another email, but that really defeats the purpose of their system and is probably not legal. Last resort options are to start a team (http://forums.cgsociety.org/showthread.php?f=349&t=1087203) so somebody can render and finish your work.... for example, you can find a biologist who could get a free student version to help you with the storyline for HIV and simultaneously render. You could also try one of the other hosts like 3D Studio Max which will probably be most compatible, C4D for ease of use, or Blender which is always free.
I'll let you know if/when I hear back from Autodesk on this.

gj210
01-30-2013, 09:37 PM
Yesterday I installed autopack successfully on Maya 2013 Mac (OS 10.6.8) Everything seemed to work as expected but today I'm no longer able to see the interface for the saved Hiv in blood serum model that I had saved (with much of the model hidden when I saved it) Today I tried to redownload the model through the Autol icon on the shelf in the uPy tab (is there another way to access it?) when I click on the Autol icon I get an error saying - import maya
maya.cmds.AutoFill()
# Error: AttributeError: file <maya console> line 2: 'module' object has no attribute 'AutoFill'
Same thing with the other ePMV icon.
I tried reinstalling with the automatic installer but still doesn't work.
Please help with what I can do to get this to load the model again. Thanks
Sorry but -- NEVERMIND -- I just realized that maya somehow turned off the plugin from the plugin manager so it no longer autoloaded. I'm leaving this here in case someone else runs in to the same problem...
Glad you figured it out. On a separate note, if you want to be able to turn things on and off again after ending your autoPACK session, you can try Shawn's script www.shawnfrueh.com/autoPack (http://www.shawnfrueh.com/autoPack/)

gj210
02-01-2013, 12:03 AM
The science, namely the structural biology, molecular biology, and physics of this film are not very accurate and have some misleading qualities. Having said that, however, this film is a brilliant effort to summarize most of humanities basic knowledge of molecular cell biology in the context of immunology and to keep a general audience motivated to watch for 60 minutes. Its truly magnificent with near Hollywood caliber polish/effect, especially for a television budget– executed by these dedicated and talented groups!
http://www.wide-eyedentertainment.co.uk
http://www.intelligentcreatures.com

Immunology from a perspective of the Human Immunodeficiency Virus (HIV) is one major focus of this contest.

Embarrassing, but I actually got chills towards the end.... been in this branch of science for too long!

Doubly embarrassing- despite some of the molecular/cellular level inaccuracies, I learned quite a bit by seeing this entire picture told from start to finish in such vivid detail- i.e., a general gut-level comprehension of one basic mechanism of immunology that has always been fairly vague in my mind. I'm sure most biologists will have similar responses- there are millions of biologists in the world, so make your impact NOW!

This film sacrifices some scientific accuracy to do its job- teach a general public audience about the exciting nature of this very complex process of immunology. Whether artistic decisions were made to clarify the story, to meet a budget, or because models or content experts for the subject were not available, that lead to the inaccuracies, I can't say, but I can say that for this audience of BBC viewers, those types of details are less important than keeping the audience excited and engaged for an hour of this otherwise hard to appreciate science, so I applaud this effort.

As they grow, the autoPACK plugin and the ever improving versions of the cellPACK HIV model are here to provide you with the most accurate starting model possible. You can use these and an ever growing list of cellPACK models and packing functions to provide starting points to make brilliant movies like this. By using cellPACK, everything will come into your scene at the correct size and shape. Though the GUI can be daunting, it takes care of hours to weeks worth of research and export/import work to provide you the best possible models that you can use directly or as templates/inspiration to construct and rig your own models.

Please use this BBC film as inspiration for your work. Study the metaphors, the artistic license (departure from the known molecular structures and physical motions), the textures, lighting and sound, the integration of video interviews and other footage... ask me questions about the science here if you want, get inspired by this alien world that exists in all of our bodies and then get back to work!

I'm still working on a quick and dirty video to explain all of the size relationships that some of you may want to include in your movie or image- please stay tuned.

If anyone can find the direct BBC link to this 1 hour clip instead of this hijacked version that will undoubtedly be removed, please let us know. I'm worried this link won't last long once the BBC finds it:
Our Secret Universe: The Hidden Life of the Cell (http://www.youtube.com/watch?v=Cz7agFqI7iE)

Here is the 3minute trailer at BBC: http://www.youtube.com/watch?v=v1MnNO4I9aU
and details you can explore interactively:
http://secret-universe.co.uk
Making of:
www.3dworldmag.com (http://www.3dworldmag.com/2012/12/20/intelligent-creatures-the-making-of-secret-universe-the-hidden-life-of-the-cell/)

gj210
02-01-2013, 12:27 AM
however, this film is a brilliant effort to summarize most of humanities basic knowledge of molecular cell biology in the context of immunology
Don't forget: we know this autoPACK and ePMV software and subject matter are difficult to tackle. If you want to make an expansive effort, it may be wise to start a team. We expect numerous biologists to join this contest next week when the molecular viewer versions of autoPACK are finally released for PMV and Chimera. They will likely be first time CGSociety visitors and will be confused by all the options and software packages, so you'd be wise to post an invite for your team e.g.:
"Biologist wanted for storyline development and storyboard corrections."
Or
"Help me find and show an antibody structure that binds to the HIV spike proteins for my static image and I'll share 20% of anything I win!"
On the Looking for Teams (http://forums.cgsociety.org/showthread.php?f=349&t=1087203) forum link.

jlgroff
02-01-2013, 05:14 AM
Thanks for the link to that BBC documentary, wonderfully inspirationally but also frightening in thinking about a single person to make anything approaching that level of complexity and quality in such a short period of time. Oh well - I will just have to repeat the mantra...nothing ventured!

I finally figured out how to replace instanced geometry in Maya for a couple of virus parts I tested - after seeing in your video how you did it in C4D. I'm not sure what limitations working through the current instancing set through the Autopack will work - in terms of animated elements, dynamics and the like. My inclination is to make the whole thing nParticle instances instead but this would save a great deal of time and I'm not sure if many elements would need to be animated or even seen. But it is good to know that it's possible to replace the geometry.

gj210
02-01-2013, 05:37 AM
I also had a few questions is there a way to bring back the GUI that enables you to hide and unhide the different categories of objects. Right now it appears when you create the molecule. The other question is that is there a way to control the scale when you create it?
I mentioned Shaw Frueh's GUI to turn things on and off after reopening in Maya, but forgot to answer your scaling question:
In short, its dangerous and unwise to scale this type of data if at all avoidable, but I understand the limits of OpenGL often require that, and scaling can make it more comfortable to work with default light, camera, physics, etc settings in certain hosts.

Most of the data that ePMV and autoPACK deal with is all imported at a "correct" absolute scale. This scale is dictated by the native settings that each package uses. We never altered or changed these because we found that many errors are introduced into the models when people start messing with their scales. The objects generated by ePMV and autoPACK also match models that you could export from a molecular graphics or other 3D software package and import (that is what I mean by correct... truly correct would build everything in Angstroms [Å] i.e., 1/10^-10meters) which would cause the opposite openGL issues.

In Cinema 4D, the models come in at a "normal" size, i.e., 1Å=1cm default unit of C4D, so if you build a default cube that is 200cm/side, it is roughly the size of a small protein. That same protein in Maya, Max, and Blender comes in huge- bigger than the default grid of the scene. It gets clipped by Blender's short default camera clipping of 10m, and can cause lots of annoying shadow artifacts.

We are considering providing a scaling option upon import. We already have this built into a Unity importer we've made for the system, so we know it can work (in knowledgable hands)- again the worry about this is that people may use autoPACK to load HIV and then later import their own DNA model or build one with ePMV without remembering to set the same scaling and they will build a model 10 or 100x etc. too large and not realize that is a problem until some biologist comes along to make fun of it in a youtube comment.

What you can do for now:
Cinema4D- I don't recommend scaling anything- everything is perfect as-is.
Maya, Max, Blender– if you must, take the top of the hierarchy, e.g., HIV or HIVBloodSerum, and scale that down to some memorable number (1/10, 1/100). If you ever do something like build your own protein to customize an autoPACK default, e.g., with ePMV, molecularMaya or bioBlender, you must remember to scale that protein the same amount so it will match your scaled scene. That approach would work in C4D- In some packages, you may need to scale the actual geometries, but I'm sure it should work just to scale the parent in most cases. In Unity, if you drop an unscaled object into a scaled parent, it will get scaled- behavior is slightly different in every package. Please post here if you have any success stories or pros/cons to share!

alexx600
02-01-2013, 11:59 AM
Hello. I have got small problem. I use Blender. I downloaded package from http://www.autopack.org/install/blender-installation .
I use version of blender which is in package(it is rather obvious)
I add addon's.

When I tried to to "constuct" in view panel I got errorhttp://img694.imageshack.us/img694/2143/clipboard01zgu.jpg
It doesn't matter if it is 1.3 or 1.4 version of virus.
Maybe You have got any Idea what Should I do ?

gj210
02-01-2013, 07:45 PM
Hello. I have got small problem. I use Blender. I downloaded package from http://www.autopack.org/install/blender-installation .
I use version of blender which is in package(it is rather obvious)
I add addon's.

When I tried to to "constuct" in view panel I got errorhttp://img694.imageshack.us/img694/2143/clipboard01zgu.jpg
It doesn't matter if it is 1.3 or 1.4 version of virus.
Maybe You have got any Idea what Should I do ?
Hi Alex,
We just uncovered a "rare" and interesting bug yesterday that might be the root of your problem. We've seen if affecting 3dsMax, but it makes sense the same problem might occur in Blender. I will confirm today and we'll try to post an update this weekend. The problem stems from the use of a string was not formated correctly. User accounts that start with the letter "a" which I'm guessing is true for your account "alex" or the letter "n", where characters were being read and replaced by Max as special characters in the paths, e.g., \user\alex\AppData... became \user\x07lex\AppData...

Yesterday, Ludo switched to use \\\\ now instead of \\ which avoids this problem. This will require an update of some deeper uPy core folders that the simple updater may not be able to access, so we are working on the easiest solution. I'll try to test tonight if this is your problem in Blender as well. If so, we will provide a single file that needs to be replaced by any user who already installed into an account starting with an a or an n, and we will put the correct version in all new installers that should be released by Monday. Sorry for the inconvenience- a bug like this is really hard to uncover with a small group of alpha testers. Please check back soon.

gj210
02-01-2013, 09:53 PM
Hello. I have got small problem. I use Blender. I downloaded package from http://www.autopack.org/install/blender-installation .
I use version of blender which is in package(it is rather obvious)
I add addon's.
When I tried to to "constuct" in view panel I got errorhttp://img694.imageshack.us/img694/2143/clipboard01zgu.jpg
It doesn't matter if it is 1.3 or 1.4 version of virus.
Maybe You have got any Idea what Should I do ?
Alex,
Can you please email the full log text to info at autopack.org or post it on the autoPACK forum? We need more information to see what exactly is wrong.... might be a Python version issue.
Thanks

gj210
02-01-2013, 10:12 PM
Thanks for the link to that BBC documentary, wonderfully inspirationally but also frightening in thinking about a single person to make anything approaching that level of complexity and quality in such a short period of time. Oh well - I will just have to repeat the mantra...nothing ventured!
I like your spirit, and just wanted to add two suggestions :lightbulb :

1) Remain solo and consider adding at least one entry into the static image category where you can go overboard with the lighting, rendering, modeling, metaphors, effects, etc.

2) Be the first to start a team! You could submit your current project as an individual and then (or concurrently) considering working with others to complement what you consider your weak spots, or to just expand into a more ambitious storyboard. As a team leader, you could establish the terms of participation (who does what), credit (as long as it follows the terms and conditions, i.e., everyone receives proper credit), and prize sharing (as long as your team wins in the first place).
I'm worried that its tough to get the the Looking for Teams (http://forums.cgsociety.org/showthread.php?f=349&t=1087203) part of this forum, so I will ask Ballistic if we can make a more direct link from the main page.

ernia
02-01-2013, 10:22 PM
...this film is a brilliant effort to summarize most of humanities basic knowledge of molecular cell biology[/COLOR] in the context of immunology and to keep a general audience motivated to watch for 60 minutes. Its truly magnificent with near Hollywood caliber polish/effect, especially for a television budget– executed by these dedicated and talented groups!
http://www.wide-eyedentertainment.co.uk...


Wow! What a wonderful work here. It may have sealed my own demise, having just had my competitive spirit trounced and handed to me on the defecatory platter.

Seriously though, thanks for posting this, Graham. It provides the direction I was looking for. Now I just hope there is enough time to come up with something meaningful. Two minutes of this caliber of animation is going to be a stretch for me, but we'll see what develops. I did read that right? 2 minutes max? In my view, that's not enough time to explore a complete process or MOA, so perhaps just a segment of the process--perhaps the binding of the gp120 to the T-cell--or something similar?

we know this autoPACK and ePMV software and subject matter are difficult to tackle.

Yes, the AutoFill(shouldn't that be called AutoPack?) plugin (Cinema4d in my case) is packed with new things to learn. Interesting though. I'm having to delve into more chemistry than I ever thought I would. It's very interesting. It seems that you molecular biologists are on the forefront of discoveries that are just too incredible to believe. It's very intriguing--so much so that I'm going to have to start coming up with a proper X-Men name for my future self; Drew Berry seems to be already taken.

Thanks for having this contest, and good luck to the other contestants.

-A

gj210
02-02-2013, 02:28 AM
Two minutes of this caliber of animation is going to be a stretch for me, but we'll see what develops. I did read that right? 2 minutes max? In my view, that's not enough time to explore a complete process or MOA, so perhaps just a segment of the process--perhaps the binding of the gp120 to the T-cell--or something similar?
Hi,
Thanks for the kind words! It can get rough when we mostly only handle complaints :) . Indeed, this subject matter it tough, not just for you guys as creators, but ultimately for the viewers. I'm sure everyone has noticed, however, that it is becoming more and more prevalent and familiar every year in TV, movies, news, art and pop-culture, so molecular modeling and animation is a good skill to add to your toolset!

Yes, I would say that trying to tackle a Mechanism of Action (MOA), especially on a broad immunological scale, i.e., the lifecycle of HIV, would be ambitious (likely overly ambitious) for 2 minutes max, and 1.5 months left in the contest. I purposefully kept the length short so people would focus mostly on HIV's relationship with blood.... originally had a 30 second limit, but then got excited by the possibility to see some people/groups do either slow artistic vignettes or more complex stories.

One smaller MOA type topic I've hinted to a few people I can elaborate on to the whole community here and will further follow up on in some tutorial videos I've been working on:
There are some promising new antibodies, called broadly neutralizing antibodies that have reemerged as a hot topic in biology right now because they hold some promise to create an HIV-1 vaccine.
I'll try to find some descriptions of this that are written for non-biologists because I'm not even sure that people outside of a university or research internet system can access a paper like this without being charged ~$30.00US, but in the mean time here is a recent article on the subject that references several other articles. Along with the tutorial, the HIV 1.6 and possibly the HIV 1.5 model will have at least 1 antibody bound that can be used as a focus for a short story. It will be hanging off one of the spike proteins in case anyone wants to start storyboarding towards that.
http://news.sciencemag.org/sciencenow/2012/10/reassessing-antibodies-as-treatm.html

Paterix
02-05-2013, 09:07 AM
Hello!

I have a few quastions :


Can I put to the scene sth created by me, for example: blood cells, vessels, particles etc?
A quastion about the prize: I know that it is little possibility to win :) but the prizes are 3dmax or Maya license, but what about others programms? Is there a possibility to exchange 3dMax license for Cinema4d license for example?
What do you mean that you need Work in progress, I mean in what file format : as an image in .jpg format or in programme format as .c4d or .max?
Thank you in advance for your help.

gj210
02-05-2013, 09:29 AM
Can I put to the scene sth created by me, for example: blood cells, vessels, particles etc?
A quastion about the prize: I know that it is little possibility to win :) but the prizes are 3dmax or Maya license, but what about others programms? Is there a possibility to exchange 3dMax license for Cinema4d license for example?
What do you mean that you need Work in progress, I mean in what file format : as an image in .jpg format or in programme format as .c4d or .max?
Thank you in advance for your help.

1) Yes, you can add anything.... there only needs to be some essence or snapshot of the autoPACK model in your final... you can film yourself running around the city screaming at people if you want. See the "Is it OK to use VRay..." section of the FAQ (http://autopack.cgsociety.org/autopack/faq)
2) As stated in the rules, you can swap prizes with other winners as you wish, but we can't be involved. Autodesk is the sponsor for the contest so you may be able to talk with them about exchanging for a different Autodesk product. I don't know if you can legally sell your prize license, e.g., if you already have one.
3) WIP can be either a jpg or movie... the system is very flexible- just go ahead and upload any image to get started- you can change it at anytime. You post a file as it describes and then you write a short description and if you want, a question, etc. You can enter up to 3 times in each category, so don't hold back.

CLONEOPS
02-06-2013, 03:46 AM
I wonder if we could get a video of the packing/nesting function in 3dsmax.. what i need is something like a cylinder getting packed with any "x" object i pick so i can see how it works.
I really want to see how this works in the simplest possible manner.
...also curious are the molecules downloaded essential dumb meshes or are they encoded/embedded with some sort of attraction points.? - are the packing done simply on the basis of physical geometry of the meshes?

Ps. if anyone is interested.....animations/molecules.
Bioblender.
http://bioblender.eu/

CLONEOPS
02-06-2013, 07:05 AM
another for Maya. Molecular Maya
http://www.molecularmovies.com/toolkit/

gj210
02-06-2013, 07:24 AM
Ps. if anyone is interested.....animations/molecules. Bioblender.http://bioblender.eu/
another for Maya. Molecular Maya
http://www.molecularmovies.com/toolkit/
Yes, as mentioned in many of the customization tutorials, you can use BioBlender, mMaya (molecularMaya), and any of the other scripts or old export/import protocols to build your molecules.

gj210
02-06-2013, 07:45 AM
I wonder if we could get a video of the packing/nesting function in 3dsmax.. what i need is something like a cylinder getting packed with any "x" object i pick so i can see how it works. I really want to see how this works in the simplest possible manner.
Did you watch this tutorial and try to follow along? It gives you a basic overview and more importantly shows you how to get started with your own basic packing experiments... tutorial is in MAX, but the same steps and discussion works for Cinema 4D, Maya, Blender, etc.
http://www.autopack.org/documentation/tutorials/3d-studio-max-specific/3ds-max-basics-tutorial/autopack-for-3d-studio-max-basics

...also curious are the molecules downloaded essential dumb meshes or are they encoded/embedded with some sort of attraction points.? - are the packing done simply on the basis of physical geometry of the meshes?
The packing algorithm is quite complicated. Well, the idea is simple, but the optimizations and step-by-step implementations are complicated. Once we get the paper published, I will post it on the website.
In short: there is a global packing algorithm that "knows" where everything is and can use various parameters in each "ingredient" as agent behaviors to decide where to try to place them. The global algorithm then calls on a variety of local packing methods to position the object, again with agent based behaviors- anything from "dumb" mesh collision avoidance which is used by default, to preferential gradient distribution, to targeted forcefields. Because its Python and modular, most any algorithm can be used for local packing, including very sophisticated things like molecular dynamics simulations/minimization, or protein-ligand docking, or protein-protien docking, etc.... flexible, free, we just need more open-source geniuses to help us improve it. I know of a dozen bottlenecks we could kill to make it ~1000x faster for realtime procedural generation in games, etc., but need some gifted programmers to help us connect the dots.
We are also building enormous models... picture the HIVBloodSerum that seems to bring many computers to a halt, but multiply it by a billion or more (actually infinite), but we need to find ways for people to be able to display them and explore them efficiently and without being overwhelmed by either the technology or the "amount of stuff", especially in hosts like Max that don't offer hardware instancing, etc. I have a million game technologies flow-charted up to improve this as well, but again, just need some programmers to start taking interest in development.

CLONEOPS
02-06-2013, 09:45 AM
Those 2 particular little videos are hmm..painfully unwatchable.. sorry.
I see your other vids are way better quality.
I am just digging through heaps on info right now and am getting a handle on some of it now i think...really a lot of info.!

I recommend these vids on molecular maya -very clear in terms of actual narration
and visual quality it's pared down to the essentials ,actually concise and really covers basically the same stuff...for anybody else who needs.

-a series of 4 vids by Eric Keller./zbrush narrator guy very well known.

https://www.youtube.com/watch?v=CW8ZJ80xaxk

hm22
02-06-2013, 04:09 PM
Hi,

I’m running Maya 2012 x64 on a Mac desktop, OS 10.6.8.

I installed autoPack and ePMV using the one-step installer (uPy-aP-eP_maya2011-2013_mac_1_0_inst.jar), and check for updates frequently. ePMV is working well.

When I attempt to construct the HIVBloodSerum (version 1.2) into Maya, however, I receive the message “# Error: RuntimeError: Unrecognized file.”

Same thing happens if I try version 1.0 or 1.1, or if I check “ReBuild the grid upon loading”, “Force downloading the ingredients geometries”, and “force downloading the latest result”, restarting Maya in between.

BloodSerum 1.0 WILL load something (a sphere and a cylinder), GeometricCellScape gives a cube, but I still get the same “# Error: RuntimeError: Unrecognized file” message.

Test_Spheres2Dgradients and Test_Spheres2D give the message “# Error: RuntimeError: (kInvalidParameter): Object does not exist”

HIV and GenericCytoplasm also will not load anything.

Test_CylindersSpheres and TestCubes2D appear to work correctly.

Not sure if it’s relevant, but in the Plug-in Manager, epmv shows up with both “loaded” and “auto load” checked upon Maya startup after I checked those boxes the first time, but for autoPack, these options become unchecked each time Maya is shut down, so I recheck them each time I start Maya.

Thank you for any advice.

Crush
02-06-2013, 05:21 PM
Interesting contest on a fascinating subject. I already learned a lot by researching some basics about virus infection. Still, it's a bit daunting to see the complexity of the issue. What would interest me is a broader narration, but that requires a fair amount of simplification. I wonder:

Is it acceptable to show antibodies directly destroying a virus, e.g. they cling to it and it breaks apart?

Is it acceptable to generalize the different types of white blood cells into one? Can I show the same cell emitting antibodies, devouring viruses and being attacked by HIV?

gj210
02-07-2013, 04:11 AM
Interesting contest on a fascinating subject. I already learned a lot by researching some basics about virus infection. Still, it's a bit daunting to see the complexity of the issue. What would interest me is a broader narration, but that requires a fair amount of simplification. I wonder:
Is it acceptable to show antibodies directly destroying a virus, e.g. they cling to it and it breaks apart?
This is a great question! I don't know the "correct" answer 100% off hand, but a quick amount of research suggests to me that this is not a known mechanism of HIV destruction.... my hunch from a basic knowledge of biophysics was that HIV is too small and its membrane too crowded with other proteins to allow the known versions of this type of mechanism to occur, but it turns out that the answer may be much cooler than that and could be a great subject for animation!

It turns out that wikipedia actually gives a pretty decent summary of the mechanisms that antibodies use... from the middle of the page: http://en.wikipedia.org/wiki/Antibody I read:
Antibodies contribute to immunity in three ways: they prevent pathogens from entering or damaging cells by binding to them; they stimulate removal of pathogens by macrophages and other cells by coating the pathogen; and they trigger destruction of pathogens by stimulating other immune responses such as the complement pathway.[Ravetch J, Bolland S (2001). "IgG Fc receptors". Annu Rev Immunol 19 (1): 275–290. doi:10.1146/annurev.immunol.19.1.275. PMID 11244038.]

There is then a good summary of the membrane attack complex (http://en.wikipedia.org/wiki/Complement_membrane_attack_complex) (MAC) that forms a protein pore in large flexible membranes to cause things like bacterial cell membranes to lyse (essentially burst from too much osmotic pressure.)

You can imagine, that it would be dangerous for your body to make a universally destructive immune defense system like this without protecting itself. The cells in your body thus produces a protein CD59 and coat their own surfaces with CD59 to deactivate the MAC (Read the part on "Inhibition" on the membrane attack complex link above to link to information about a disease where CD59 fails and red blood cells get attacked by MAC). Read a bit more at: http://en.wikipedia.org/wiki/CD59

I only see a couple of papers on this subject, but they seem reliable: the idea is that HIV and some other "difficult" viruses actually incorporate CD59 onto their membranes (the membrane is called the "envelope" in HIV1.3-1.4... in HIV 1.0-1.2 it is incorrectly called "Capside" in cellPACK. This thus protects them against lysis by the MAC!

Here is a suggested storyline:
Show some bacterial cells in the background being lysed by the MAC... if you have time, you could zoom in to show some details of how MAC is supposed to work.
Cut or zoom to show how a MAC bind and start to work its way into the HIV floating nearby, but
then show CD59 zipping randomly about the HIV envelope surface come along then bump into the partially formed MAC, binding two of the MAC proteins C8 and C9 as described on http://www.pdb.org/pdb/explore/explore.do?structureId=2OFS and preventing HIV from being destroyed with some sinister music, i.e,. badguy wins this round...
(you can roughy create the main portion of CD59 by typing 2OFS into ePMV in your host (and/or by using mMaya or BioBlender if you prefer and use either Maya or Blender))


If you choose to make some generic E coli bacteria for example (it would already be bad to find them in the blood, but good for them to be destroyed by MAC), you can just make a "capsule" with your host then distort or sculpt and texture it.
To make it the right size (its enormous compared to HIV), the length should be ~20,000 units and 5000 in diameter. (HIV is in Å), but just use the same units that it comes in at by default- that way you know your 2OFS protein, your HIV, and your bacteria will all be the correct size! If you really want to get clever, you could autoPACK a small portion of the surface of the bacteria with one of the surface recipes to "mock" in some generic surface proteins, e.g., you could use the "Synaptic Vesicle" recipe.

I can't wait to see what you come up with and I'm happy to provide feedback at any point, but I have to do it publicly like this so nobody gets an unfair advantage.
You may also want to try to start a team (http://forums.cgsociety.org/showthread.php?f=349&t=1087203) and work with a biologist... I'm working hard to draw them in by getting our molecular viewer versions release ASAP.

gj210
02-07-2013, 04:36 AM
Is it acceptable to generalize the different types of white blood cells into one? Can I show the same cell emitting antibodies, devouring viruses and being attacked by HIV?
I'd say, if you wanted to show this in some stylized manner, e.g., a cartoon factory of a cell with things going in, being processed, and coming out, then that degree of license seems acceptable, but I'd suggest, even for abstracted art or editorial style, that you could make it more accurate and may find that the more accurate version is also a bit more visually interesting. Especially if you plan/prefer to show something more realistic or reflective of correct knowledge, then I'd suggest including macrophages T-cells, etc. For this short/low-resolution timeframe you have, you could just give the faintest vignettes of functionality of each.

You'll learn that the major challenge here is the extreme range of scales (I'm still working on getting a tutorial posted for this!), where the proteins on HIV are small compared to HIV, and HIV is tiny compared to the cells it attacks, and there are ~13 trillion human cells in your body, etc.

If you want to see how small HIV is compared to typical cells, check out images 4 and 11 at http://www.cell.com/Cell_Picture_Show-hiv

Here is a quick little life-cycle animation from the poster of the very talented Russel Knightly for inspiration as well http://www.rkm.com.au/VIRUS/HIV/HIV-animation.html

CLONEOPS
02-07-2013, 08:14 AM
From what i gather the whole general idea of a virus(so very tiny things) is to deliver a payload through a living individual cells outer membrane ..gaining entry by having the correct key..
the aim being to work its way to the nucleus where it can let loose its own string of dna.
The viral dna (which again is infinitesimally smaller than the cell dna) then hijacks the replication machinery of the cell dna for its own use.-replication... Victory!
its a smart bomb.
it can adapt.
it can evade.
it can camouflage.
it can acquire resources.
it can hijack transport.
it can misdirect.
it knows kung fu.

Paterix
02-07-2013, 05:38 PM
1) Yes, you can add anything.... there only needs to be some essence or snapshot of the autoPACK model in your final... you can film yourself running around the city screaming at people if you want. See the "Is it OK to use VRay..." section of the FAQ (http://autopack.cgsociety.org/autopack/faq)
2) As stated in the rules, you can swap prizes with other winners as you wish, but we can't be involved. Autodesk is the sponsor for the contest so you may be able to talk with them about exchanging for a different Autodesk product. I don't know if you can legally sell your prize license, e.g., if you already have one.
3) WIP can be either a jpg or movie... the system is very flexible- just go ahead and upload any image to get started- you can change it at anytime. You post a file as it describes and then you write a short description and if you want, a question, etc. You can enter up to 3 times in each category, so don't hold back.

Thank you for the answer.

I have another technical quastion. Can we make our projects in two programms, for example in 3dsmax and Cinema 4d?

Charkins
02-07-2013, 06:11 PM
I have another technical quastion. Can we make our projects in two programms, for example in 3dsmax and Cinema 4d?

According to the FAQ (http://autopack.cgsociety.org/autopack/faq#jumpto), yes. you are free to use any software you like anywhere in the process as long as you use autoPACK to get started

gj210
02-07-2013, 07:58 PM
According to the FAQ (http://autopack.cgsociety.org/autopack/faq#jumpto), yes.
Correct- see the FAQ as Charkins suggests, you can use anything as long as one thing includes autoPACK. You are only restricted to a single package if you enter the MolecularViewerOnly subsection of the challenge. Otherwise, just list the software in your description.

Paterix
02-07-2013, 08:07 PM
According to the FAQ (http://autopack.cgsociety.org/autopack/faq#jumpto), yes.

Ok, maybe I hasn't said clearly what I meant ;-), sorry. Can I use AutoPack in two programms? I mean that sth can be done easily in one programme and other in other programme ) ;-))) .
Sorry for maybe stupid quastion but I just want to be sure.



Ok, I gj210, I hasn't seen your post. Thank you

Crush
02-07-2013, 09:28 PM
Thank you very much Graham for your detailed response and inspiration. It's intriguing to read how deviously HIV outsmarts the immune system.
This is tricky. Obviously, there is a line between visual simplification to tell a story in 2mins and plain inaccuracy. I have to think about this.

gj210
02-07-2013, 10:13 PM
This is tricky. Obviously, there is a line between visual simplification to tell a story in 2mins and plain inaccuracy. I have to think about this.
Yes, so perhaps just some simple vignettes of one basic event or a series of short events could be cool if you're more of a rigger/animator type. If you're more of a lighter/texturer/render type, then some nice camera moves through the static model while pushing proteins out of the way with a submarine camera bubble is always nice. SO many paths. Good Luck!

gj210
02-07-2013, 10:19 PM
Ok, maybe I hasn't said clearly what I meant ;-), sorry. Can I use AutoPack in two programms? I mean that sth can be done easily in one programme and other in other programme ) ;-))) .
Sorry for maybe stupid quastion but I just want to be sure.
Ok, I gj210, I hasn't seen your post. Thank you
Hi Paterix,
Sorry, I'm not quite sure I understand. I think you're asking if you can build the autoPACK scene is one program like Maya, do some modifications and then open that in Cinema4D or Blender or Max and be able to continue working on it?
If so, then it becomes like any other file-sharing issue, you can save the file in some compatible format and open to work elsewhere, but you won't have the autoPACK GUI available, etc. You just need to use the host interface to modify and turn things on and off as you would with any standard scene.

Perhaps you wonder if its would be the same experience- so if you learn the skills of using autoPACK in 3D Studio Max, could you apply them in Maya, Blender, C4D, etc.? Then the answer is yes. The interface looks a bit different as it matches the style of the host, but all of the buttons are the same. The only exception currently is the the 3D Studio Max version is limited compared to the others because we are using its limited Python API- it will grow in functionality as Max's SciViz project grows.

Voidreamer
02-08-2013, 02:13 PM
Hi,

I’m running Maya 2012 x64 on a Mac desktop, OS 10.6.8.

I installed autoPack and ePMV using the one-step installer (uPy-aP-eP_maya2011-2013_mac_1_0_inst.jar), and check for updates frequently. ePMV is working well.

When I attempt to construct the HIVBloodSerum (version 1.2) into Maya, however, I receive the message “# Error: RuntimeError: Unrecognized file.”



Hi there, you just have to load the FBX plugin for maya before build it, load the fbxmaya.mll, if you don't have it, you can download it from here:

http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775855

greetings

Voidreamer
02-08-2013, 02:22 PM
Hi,
I need help, I'm a Maya user and Installed the automatic plugin,
I run the AutoPack command, Construct it, but I got just 4 pieces :cry:
I'm really lost, how can I get the entire model ?

http://i1298.photobucket.com/albums/ag58/voidreamer/hiv_zps64339920.jpg

thanks ))

Paterix
02-10-2013, 10:47 AM
Perhaps you wonder if its would be the same experience- so if you learn the skills of using autoPACK in 3D Studio Max, could you apply them in Maya, Blender, C4D, etc.? Then the answer is yes. The interface looks a bit different as it matches the style of the host, but all of the buttons are the same. The only exception currently is the the 3D Studio Max version is limited compared to the others because we are using its limited Python API- it will grow in functionality as Max's SciViz project grows.

I was talking about using-installing AutoPack in two programms, for example Maya and 3dmax to see the diffrence and gain experience with working with them.

hm22
02-10-2013, 02:10 PM
Hi there, you just have to load the FBX plugin for maya before build it, load the fbxmaya.mll, if you don't have it, you can download it from here:

http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775855

greetings

Thank you.

bobu
02-11-2013, 06:45 AM
I'm having the same exact problem with Voidreamer, also with Maya 2013 on Win7.

rcoyne
02-11-2013, 06:15 PM
This is a great question! I don't know the "correct" answer 100% off hand, but a quick amount of research suggests to me that this is not a known mechanism of HIV destruction.... my hunch from a basic knowledge of biophysics was that HIV is too small and its membrane too crowded with other proteins to allow the known versions of this type of mechanism to occur, but it turns out that the answer may be much cooler than that and could be a great subject for animation!

It turns out that wikipedia actually gives a pretty decent summary of the mechanisms that antibodies use... from the middle of the page: http://en.wikipedia.org/wiki/Antibody I read:
Antibodies contribute to immunity in three ways: they prevent pathogens from entering or damaging cells by binding to them; they stimulate removal of pathogens by macrophages and other cells by coating the pathogen; and they trigger destruction of pathogens by stimulating other immune responses such as the complement pathway.[Ravetch J, Bolland S (2001). "IgG Fc receptors". Annu Rev Immunol 19 (1): 275–290. doi:10.1146/annurev.immunol.19.1.275. PMID 11244038.]

There is then a good summary of the membrane attack complex (http://en.wikipedia.org/wiki/Complement_membrane_attack_complex) (MAC) that forms a protein pore in large flexible membranes to cause things like bacterial cell membranes to lyse (essentially burst from too much osmotic pressure.)

You can imagine, that it would be dangerous for your body to make a universally destructive immune defense system like this without protecting itself. The cells in your body thus produces a protein CD59 and coat their own surfaces with CD59 to deactivate the MAC (Read the part on "Inhibition" on the membrane attack complex link above to link to information about a disease where CD59 fails and red blood cells get attacked by MAC). Read a bit more at: http://en.wikipedia.org/wiki/CD59

I only see a couple of papers on this subject, but they seem reliable: the idea is that HIV and some other "difficult" viruses actually incorporate CD59 onto their membranes (the membrane is called the "envelope" in HIV1.3-1.4... in HIV 1.0-1.2 it is incorrectly called "Capside" in cellPACK. This thus protects them against lysis by the MAC!

Here is a suggested storyline:



Show some bacterial cells in the background being lysed by the MAC... if you have time, you could zoom in to show some details of how MAC is supposed to work.


Cut or zoom to show how a MAC bind and start to work its way into the HIV floating nearby, but


then show CD59 zipping randomly about the HIV envelope surface come along then bump into the partially formed MAC, binding two of the MAC proteins C8 and C9 as described on http://www.pdb.org/pdb/explore/explore.do?structureId=2OFS and preventing HIV from being destroyed with some sinister music, i.e,. badguy wins this round...



(you can roughy create the main portion of CD59 by typing 2OFS into ePMV in your host (and/or by using mMaya or BioBlender if you prefer and use either Maya or Blender))
If you choose to make some generic E coli bacteria for example (it would already be bad to find them in the blood, but good for them to be destroyed by MAC), you can just make a "capsule" with your host then distort or sculpt and texture it.
To make it the right size (its enormous compared to HIV), the length should be ~20,000 units and 5000 in diameter. (HIV is in Å), but just use the same units that it comes in at by default- that way you know your 2OFS protein, your HIV, and your bacteria will all be the correct size! If you really want to get clever, you could autoPACK a small portion of the surface of the bacteria with one of the surface recipes to "mock" in some generic surface proteins, e.g., you could use the "Synaptic Vesicle" recipe.

I can't wait to see what you come up with and I'm happy to provide feedback at any point, but I have to do it publicly like this so nobody gets an unfair advantage.
You may also want to try to start a team (http://forums.cgsociety.org/showthread.php?f=349&t=1087203) and work with a biologist... I'm working hard to draw them in by getting our molecular viewer versions release ASAP.



Based on your response to this question and other discussion on this forum, I find myself unclear on what you're really looking for in the submissions. The instructions include these statements:



"It is up to you to convey humanity's complex relationships with this virus, be they emotional, political, or intellectual."

"First and foremost, submitted works will be judged on the strength of their emotive and narrative elements, with technical excellence as secondary criteria."



This suggests some sort of symbolic melding of the virus image with elements of human society, but the storyline you suggested to the poster involves purely cellular and sub-cellular events. Is that all you expect, or are the submissions actually expected to reflect "humanity's complex relationships with this virus"? Can you please clarify?

jlgroff
02-11-2013, 06:27 PM
I initially joined the video challenge a week or so ago. I now would like to also participate in the still image category but I'm not seeing where or how I can do that. In the instructions it says to click on the big green join the challenge button - but all I see is a yellow upload submission (or similar) button. Please let me know what I need to do. Thanks (I tried both Chrome and Safari - but seems to be tied to my CGSociety member login - do I need to create a new CGSociety user name?

Charkins
02-11-2013, 06:36 PM
I initially joined the video challenge a week or so ago. I now would like to also participate in the still image category but I'm not seeing where or how I can do that. In the instructions it says to click on the big green join the challenge button - but all I see is a yellow upload submission (or similar) button. Please let me know what I need to do. Thanks (I tried both Chrome and Safari - but seems to be tied to my CGSociety member login - do I need to create a new CGSociety user name?

The FAQ (http://autopack.cgsociety.org/autopack/faq#jumpto) says:
"Q: I want to submit an Image AND a Video, can i do both?"
"You sure can, but you will need register separate CGTalk accounts to enter in multiple categories."

I wonder if it's terribly difficult to change this system - be able to submit both videos/images from the same account.

jlgroff
02-11-2013, 07:03 PM
Thanks Charkins, I must have missed or forgotten that detail - I just assumed it would all be under one account. Hopefully I can delete the still image in the video section and then resubmit it to the Still Image - without creating further problems...

bobu
02-13-2013, 03:31 PM
When I'm trying to construct the HIVBloodSerum 1.2 I'm getting the following error:

(u'HIVBloodSerum', u'1.2')
http://autofill.googlecode.com/svn/data/HIVBloodSerum/recipe/HIVBloodSerum_recipe_setup_1_2.py
('setupfile to prepare', 'http://autofill.googlecode.com/svn/data/HIVBloodSerum/recipe/HIVBloodSerum_recipe_setup_1_2.py')
0.0
0.0
0.0
0.0
0.0
0.0
0.0
1.0
0.0
0.0
0.0
0.0
0.0
1.0
('prepare fill with ', u'HIVBloodSerum', u'1.2', 'C:\\Users\\Bogdan\\Documents\\maya\\2013-x64\\plug-ins\\MGLToolsPckgs\\AutoFill\\autoFillRecipeScripts/HIVBloodSerum\\HIVBloodSerum_recipe_setup_1_2.py')
(-1, -1)
('sphereFile ', 'http://autofill.googlecode.com/svn/data/HIV/spheres/2ezo_23.sph')
('OK, meshFile is not none, it is = ', 'http://autofill.googlecode.com/svn/data/HIV/geoms/iSUTM.fbx', 'iSUTM')
('retrieve ', 'iSUTM', u'iSUTM')
('OK', u'iSUTM')
(-3, -3)
('sphereFile ', 'http://autofill.googlecode.com/svn/data/HIV/spheres/1uph.sph')
('OK, meshFile is not none, it is = ', 'http://autofill.googlecode.com/svn/data/HIV/geoms/MA_matrix_G1.fbx', 'MA_matrix_G1')
('retrieve ', 'MA_matrix_G1', None)
found fileName C:\Users\Bogdan\Documents\maya\2013-x64\plug-ins\/MGLToolsPckgs\AutoFill\cache_ingredients\MA_matrix_G1 fileExtension .fbx
('geom ', None, 'MA_matrix_G1', '')
('not a string', None, <type 'NoneType'>)
# Error: setAttr: No object matches name: .rx
# Traceback (most recent call last):
# File "C:\Users\Bogdan\Documents\maya\2013-x64\plug-ins\/MGLToolsPckgs\AutoFill\AFGui.py", line 3097, in drawSubsetViewer
# if not self.preparePreFill(recipe,version=version,forceRecipe=forceRecipe):
# File "C:\Users\Bogdan\Documents\maya\2013-x64\plug-ins\/MGLToolsPckgs\AutoFill\AFGui.py", line 3030, in preparePreFill
# exec(commmands,globals(),{"AFGui":self})
# File "<string>", line 279, in <module>
# File "C:\Users\Bogdan\Documents\maya\2013-x64\plug-ins\/MGLToolsPckgs\AutoFill\Ingredient.py", line 3588, in __init__
# meshObject=meshObject,nbMol=nbMol,Type=Type,**kw)
# File "C:\Users\Bogdan\Documents\maya\2013-x64\plug-ins\/MGLToolsPckgs\AutoFill\Ingredient.py", line 750, in __init__
# self.mesh = self.getMesh(meshFile, self.name)
# File "C:\Users\Bogdan\Documents\maya\2013-x64\plug-ins\/MGLToolsPckgs\AutoFill\Ingredient.py", line 955, in getMesh
# helper.rotateObj(geom,[0.,-math.pi/2.0,0.0])
# File "C:\Users\Bogdan\Documents\maya\2013-x64\plug-ins\/MGLToolsPckgs\upy\autodeskmaya\mayaHelper.py", line 804, in rotateObj
# cmds.setAttr(obj+'.rx',degrees(float(rot[0])))
# RuntimeError: setAttr: No object matches name: .rx #

After this error the FBX import dialog box appears and after I select "Import", I'm only getting 4 pieces of the whole model. (Just like in the Voidreamer's previous post).
What can I do to fix this?

gj210
02-13-2013, 10:51 PM
...I'm a Maya user and Installed the automatic plugin,
I run the AutoPack command, Construct it, but I got just 4 pieces :cry:
I'm really lost, how can I get the entire model ?
There must be an error occurring as the components are trying to load. Have you updated to the latest version? If you have and the problem persists, can you please restart Maya, click autoPACK, select HIV, and select version 1.3 then click [Construct]. Open the Python console (the button is typically in the lower right corner of your Maya window.), and copy and paste the contents (likely with error messages) back to us either here or at the autoPACK forum (http://www.autopack.org/support/forum).

This appears to be related to an issue where we incorrectly constructed filepaths that lead to tokens appearing in the file path on PCs for users with certain usernames that lead to paths like \n, \a, \b, but we had only seen this on 3D Studio Max until now as discussed on this forum page (https://groups.google.com/d/topic/autopack1/FvSgr6wpVws/discussion). Once you can confirm, we'll post a manual update for Maya as well and will start to prioritize the uPy-wide update so nobody will encounter this in any host again.

EDIT: Please see post #129 (http://forums.cgsociety.org/showpost.php?p=7521383&postcount=129) below for the solution to this problem for Maya on Windows!

Thanks

gj210
02-13-2013, 11:14 PM
Thanks Charkins, I must have missed or forgotten that detail - I just assumed it would all be under one account. Hopefully I can delete the still image in the video section and then resubmit it to the Still Image - without creating further problems...
Hi Chris and jlgroff,
I don't know the exact steps to do this correctly, but here is some input describing actions you can take from CGTalk guys when I asked about this a couple months ago:

participants can only enter in one prize Category (video or image), They can switch between categories while the challenge is in progress by editing their details. but if they want to enter in both video AND image, they need 2 accounts.

The only real difference for the participants between the two categories is the prize you are competing for.

you can upload video's when you are in the image category and vice versa.

The 'view all entries' page shows the last upload by each participant. and the filters let you view only 'videos' or only 'images' based on the last file uploaded, regardless of the categories.

They agree its a bit confusing and plan to fix it in the future.
I'm not sure what the plan is to allow people to submit multiple entries from the same account, but I'll ask since it would be tough and "confusing branding" to have to maintain the 6 accounts you'd need to enter all of the times you're allowed.

gj210
02-14-2013, 01:09 AM
When I'm trying to construct the HIVBloodSerum 1.2 I'm getting the following error:

(u'HIVBloodSerum', u'1.2')
http://autofill.googlecode.com/.../HIVBloodSerum_recipe_setup_1_2.py
...
# RuntimeError: setAttr: No object matches name: .rx #
After this error the FBX import dialog box appears and after I select "Import", I'm only getting 4 pieces of the whole model. (Just like in the Voidreamer's previous post).
What can I do to fix this?
Hi, We have an update to fix this, but are waiting to release the major update until we can fully test it on all of the hosts, so you will have to install it manually from the link below.

In the mean time- our apologies and the excuse: this problem is likely occurring due to a relatively rare bug that shows up for certain user names on Windows. It has to do with how our software used to incorrectly construct file paths where Python is reading things like \b, \a, and \n as special character tokens. Since we developed originally on macs and on PCs with non-token usernames, we had never run into the "\" issue, so it was only when enough users with usernames that lead to special token like "\b" started reporting this error that an IT guru at a school using our software could track down the correlation.

EDIT: Fixed the link below for the mayaHelper.py file on Feb 28, 2013 at 3:01pm PST
Please download this file (http://upy.googlecode.com/files/mayaHelper.py). And use it to replace the file located at this path:
C:\Users\userName\Documents\maya\2012-x64\plug-ins\MGLToolsPckgs/upy/autodeskmaya/mayaHelper.py

Sorry for the trouble and please let me know if it works for you.

gj210
02-14-2013, 03:47 AM
Based on your response to this question and other discussion on this forum, I find myself unclear on what you're really looking for in the submissions. The instructions include these statements:

"It is up to you to convey humanity's complex relationships with this virus, be they emotional, political, or intellectual."

"First and foremost, submitted works will be judged on the strength of their emotive and narrative elements, with technical excellence as secondary criteria."

This suggests some sort of symbolic melding of the virus image with elements of human society, but the storyline you suggested to the poster involves purely cellular and sub-cellular events. Is that all you expect, or are the submissions actually expected to reflect "humanity's complex relationships with this virus"? Can you please clarify?

Hi RCoyne,
I'm afraid what I have to say may not add much clarity, but here are some thoughts:

The bottom line is that the contest is very open-ended.
As with many CGSociety Challenges, we want to provide a challenge that encourages participants both to "strut their stuff" and to explore and learn new techniques, e.g., autoPACK, ePMV, PMV, Chimera, mMaya, bioBlender etc. In this challenge, we also want participants to also learn the basics of the subject matter, e.g., molecular and cellular biology, and some basic resources to easily/properly visualize it such as the PDB (http://www.pdb.org/pdb/home/home.do) . In that regard, you'll find many 3D artists (medical and scientific illustrators in particular) who are already familiar with molecular and cellular biology and some of the associated tools– I expect many of these participants will prefer to show off their skills by generating movies or images that are "about the biology." To teach themselves some new techniques or to break out of the restrictive conventions of creating "teaching" animations/illustrations, I imagine many may choose to add considerable artistic license by altering the main "characters" as I had suggested in a tutorial I posted early on, e.g., the second movie of this customization tutorial page (http://www.autopack.org/documentation/tutorials/customize-cellpack-models), while some prefer not to stray far from their comfort zones, or will simply want to be the first or the best to visualize some new aspect of HIV biology as accurately and informatively as possible. After being huddled over the demanding/exacting details of creating teaching pieces day-in/day-out, some of these artists may choose to break out completely to do something wildly abstract– I don't want to constrain any of these efforts! With the world's top HIV biologists and medical and molecular illustrators/animators judging the contest, well-constructed molecular animations may fair well in the judges eyes (regardless of the instructions the judges are given- i.e., these will be judged by humans with passions and biases, not by computers, but yes, as I understand it, the judges will be instructed to select with cleverness, emotion, aesthetic beauty, mood, editorial effectiveness, etc. as primary qualities to look for).

What to do?
As I'd hoped, many people are starting to research the subjects of HIV, biology, molecules, chemistry, physics, etc. and getting fascinated, so they are happy to learn some very new tools for their arsenal and want to augment the model with additional details or motions that are as realistic as possible. This is a noble struggle, and it happens to be my field of expertise, so I've made a lot of suggestions for people that want to try that, but again, the contest is very open, and I am not a judge, so I can't predict if one path will prove wiser than another. I'm excited to see if professional animators can come up with clever solutions to difficult problems that have plagued molecular visualization for decades now (be they technical or artistic), but I'm also excited to see far-out takes on this subject matter and the models- pure artistic license, pure emotion, candid politics, brutal biology, cavalier abstraction. If you have a talent for sending a chill down someones spine with little more than your staging/composition, a brilliant lighting effect, a camera move or a sound bite, then by all means use it! Again, the judges will be given the criteria you mentioned, but I can't predict how each judge will interpret those criteria, so in the end it may be "whose visual best addresses the stated purpose of the contest" or it may boil down to "which visual is the coolest thing I've seen in my life".

Philosophically
An interesting thing about molecular biology, is that most any visualization performed on subject matter of this scale is inherently using some artistic license, i.e., an interpretation of the data into a "re-presentation" that we can comprehend from our day to day experiences... these objects are too small to have surfaces that a light microscope can distinguish, so converting data into models that we can "see" already requires mathematical data interpretation combined with transposition into human interpretable representation with considerable human input to define standards for those representations, etc.. Images like light-rays shining through the honeycomb-looking nucleocapsid as in the lower right image from an early alpha-tester Thomas Brown that we used in the banner (http://autopack.cgsociety.org) express considerable license, both the license inherent in the original unmodified model but also in the "visible light", the textures, the mood, etc. that he devised for his early sketch. My little tutorial to replace the head of the spike protein with a vicious robot that came from the C4D sample library is an example of very "overt" license to make an editorial comment about the vicious tenacity of the virus (of course through this software experience, I hope everyone is learning that shiny little robots could never exist at this scale because metal is made atoms just like the proteins, lipids and RNA of HIV and would look like slightly more organized lumpy shapes, so that is a ton of license very closely tied to the model.) A bit further towards the emotive/editorial side, sculptor Julian Vos-Andreae (http://www.julianvossandreae.com/work.html) often incorporates recognizable and in many cases accurate molecular models into his work, but then distorts them to suit his purpose or to express his intent– check out the self-portraits in his slide show. You're welcome/encouraged to push much farther into abstraction, but again, I can't begin to predict what will be successful in the judges minds.

If you can make a fellow artist weep with your color selections alone and just want to use that skill to texture and render one of the raw models while you learn and explore the software, then please, make us weep!

If you have legal right to use interview footage of a doctor fighting the battle against HIV, or from an HIV positive individual, or a sound bite from a politician, please incorporate it as you see fit. If you can find legal rights to an HIV epidemiology map (http://en.wikipedia.org/wiki/File:People_living_with_HIV_AIDS_world_map.PNG) that you want to apply to convert the HIV particle from the model into a globe of affected regions- please give it a try.

I can also add that I expect two more judges from the non-scientific visualization 3D animation community to be added soon. It may help to look into the judges bios a bit.

Please let me know if this is helpful or if I can provide more specific answers- sorry there is no magic formula.

bobu
02-14-2013, 07:23 AM
Hi, We have an update to fix this, but are waiting to release the major update until we can fully test it on all of the hosts, so you will have to install it manually from the link below.

In the mean time- our apologies and the excuse: this problem is likely occurring due to a relatively rare bug that shows up for certain user names on Windows. It has to do with how our software used to incorrectly construct file paths where Python is reading things like \b, \a, and \n as special character tokens. Since we developed originally on macs and on PCs with non-token usernames, we had never run into the "\" issue, so it was only when enough users with usernames that lead to special token like "\b" started reporting this error that an IT guru at a school using our software could track down the correlation.

Please download this mayaHelper.py (http://code.google.com/p/autofill/source/browse/autopack/Patches/Maya/mayaHelper.py) file. And use it to replace the file located at this path:
C:\Users\userName\Documents\maya\2012-x64\plug-ins\MGLToolsPckgs/upy/autodeskmaya/mayaHelper.py

Sorry for the trouble and please let me know if it works for you.

I've installed the file for Maya2013 and now I get the following error:

import maya
maya.cmds.AutoFill()

<maya.OpenMaya.MArgList; proxy of <Swig Object of type 'MArgList *' at 0x000000003209CC30> >
<__builtin__.af_Dialog; proxy of <Swig Object of type 'MPxCommand *' at 0x000000003209CA80> >
['__class__', '__del__', '__delattr__', '__dict__', '__disown__', '__doc__', '__format__', '__getattr__', '__getattribute__', '__hash__', '__init__', '__module__', '__new__', '__reduce__', '__reduce_ex__', '__repr__', '__setattr__', '__sizeof__', '__str__', '__subclasshook__', '__swig_destroy__', '__swig_getmethods__', '__swig_setmethods__', '__weakref__', 'appendToResult', 'className', 'clearResult', 'commandString', 'creator', 'currentDoubleResult', 'currentIntResult', 'currentResultType', 'currentStringResult', 'deregister', 'displayError', 'displayInfo', 'displayWarning', 'doIt', 'execute', 'getCurrentResult', 'getType', 'gui', 'hasGui', 'hasSyntax', 'host', 'isCurrentResultArray', 'isHistoryOn', 'isUndoable', 'kDouble', 'kLong', 'kNoArg', 'kString', 'plugin_class', 'plugin_dir', 'plugin_icon', 'plugin_id', 'plugin_name', 'plugin_tooltip', 'redoIt', 'register', 'registeredCommands', 'resetgui', 'runCommands', 'setCommandString', 'setHistoryOn', 'setIcon', 'setId', 'setResult', 'setRunCommands', 'setUndoable', 'setgui', 'setup', 'syntax', 'this', 'undoIt', 'unregister']
# Error: invalid syntax
# Traceback (most recent call last):
# File "C:\Users\Bogdan\Documents\maya\2013-x64\plug-ins\/MGLToolsPckgs\upy\autodeskmaya\mayaPlugin.py", line 137, in doIt
# self.setgui("")
# File "C:/Users/Bogdan/Documents/maya/2013-x64/plug-ins/upy_autoPack_plugin.py", line 115, in setgui
# self.gui.setup(rep=dname,host=upy.host)
# File "C:\Users\Bogdan\Documents\maya\2013-x64\plug-ins\/MGLToolsPckgs\AutoFill\AFGui.py", line 2446, in setup
# self.helper = upy.getHelperClass()(vi=vi)
# File "C:\Users\Bogdan\Documents\maya\2013-x64\plug-ins\/MGLToolsPckgs\upy\__init__.py", line 256, in getHelperClass
# helper = getHClass(host)
# File "C:\Users\Bogdan\Documents\maya\2013-x64\plug-ins\/MGLToolsPckgs\upy\__init__.py", line 183, in getHClass
# from upy.autodeskmaya.mayaHelper import mayaHelper as helper
# File "C:\Users\Bogdan\Documents\maya\2013-x64\plug-ins\/MGLToolsPckgs\upy\autodeskmaya\mayaHelper.py", line 5
# <!DOCTYPE html>
# ^
# SyntaxError: invalid syntax #

gj210
02-14-2013, 08:45 AM
I've installed the file for Maya2013 and now I get the following error:

import maya
maya.cmds.AutoFill()
...
# from upy.autodeskmaya.mayaHelper import mayaHelper as helper
# File "C:\Users\Bogdan\Documents\maya\2013-x64\plug-ins\/MGLToolsPckgs\upy\autodeskmaya\mayaHelper.py", line 5
# <!DOCTYPE html>
# ^
# SyntaxError: invalid syntax #



EDIT: Replaced the link below to the fully functional and tested link on Feb 28, 3:01pmPST.

Sorry, bad link- google code is confusing and I pointed to the html shell around the file. Please try this, and make sure you save as a .py file if it gives you and option.
I'll fix the link above as well:
http://upy.googlecode.com/files/mayaHelper.py

Please let me know if it works.

bobu
02-14-2013, 09:44 AM
Now I get the following error ( the FBX plugin is installed and loaded)


pullMenu
pullMenu
(u'HIVBloodSerum', u'1.2')
http://autofill.googlecode.com/svn/data/HIVBloodSerum/recipe/HIVBloodSerum_recipe_setup_1_2.py
('setupfile to prepare', 'http://autofill.googlecode.com/svn/data/HIVBloodSerum/recipe/HIVBloodSerum_recipe_setup_1_2.py')
0.0
0.0
0.0
0.0
0.0
0.0
0.0
1.0
0.0
0.0
0.0
0.0
0.0
1.0
('prepare fill with ', u'HIVBloodSerum', u'1.2', 'C:\\Users\\Bogdan\\Documents\\maya\\2013-x64\\plug-ins\\MGLToolsPckgs\\AutoFill\\autoFillRecipeScripts/HIVBloodSerum\\HIVBloodSerum_recipe_setup_1_2.py')
(-1, -1)
('sphereFile ', 'http://autofill.googlecode.com/svn/data/HIV/spheres/2ezo_23.sph')
('OK, meshFile is not none, it is = ', 'http://autofill.googlecode.com/svn/data/HIV/geoms/iSUTM.fbx', 'iSUTM')
('retrieve ', 'iSUTM', None)
found fileName C:\Users\Bogdan\Documents\maya\2013-x64\plug-ins\/MGLToolsPckgs\AutoFill\cache_ingredients\iSUTM fileExtension .fbx
# Error: Invalid file type specified: FBX
# Traceback (most recent call last):
# File "C:\Users\Bogdan\Documents\maya\2013-x64\plug-ins\/MGLToolsPckgs\AutoFill\AFGui.py", line 3097, in drawSubsetViewer
# if not self.preparePreFill(recipe,version=version,forceRecipe=forceRecipe):
# File "C:\Users\Bogdan\Documents\maya\2013-x64\plug-ins\/MGLToolsPckgs\AutoFill\AFGui.py", line 3030, in preparePreFill
# exec(commmands,globals(),{"AFGui":self})
# File "<string>", line 262, in <module>
# File "C:\Users\Bogdan\Documents\maya\2013-x64\plug-ins\/MGLToolsPckgs\AutoFill\Ingredient.py", line 3588, in __init__
# meshObject=meshObject,nbMol=nbMol,Type=Type,**kw)
# File "C:\Users\Bogdan\Documents\maya\2013-x64\plug-ins\/MGLToolsPckgs\AutoFill\Ingredient.py", line 750, in __init__
# self.mesh = self.getMesh(meshFile, self.name)
# File "C:\Users\Bogdan\Documents\maya\2013-x64\plug-ins\/MGLToolsPckgs\AutoFill\Ingredient.py", line 942, in getMesh
# helper.read(filename)
# File "C:\Users\Bogdan\Documents\maya\2013-x64\plug-ins\/MGLToolsPckgs\upy\autodeskmaya\mayaHelper.py", line 2680, in read
# cmds.file(filename ,type=fileExtension,loadReferenceDepth="all", i=True ) #merge the documets
# RuntimeError: Invalid file type specified: FBX #

gj210
02-14-2013, 10:19 AM
Now I get the following error ( the FBX plugin is installed and loaded)

...
# File "C:\Users\Bogdan\Documents\maya\2013-x64\plug-ins\/MGLToolsPckgs\upy\autodeskmaya\mayaHelper.py", line 2680, in read
# cmds.file(filename ,type=fileExtension,loadReferenceDepth="all", i=True ) #merge the documents
# RuntimeError: Invalid file type specified: FBX #
Can you please try the following and let me know the results:
1) Restart Maya
2) Start autoPACK
3) Check [√]Force downloading the ingredient geometries
4) Check [√]force downloading the latest result
5) Set Load and autoPACK/cellPACK recipe for: HIV
6) Set Recipe Version to 1.3
7) Click [Construct]

If it fails to load the full scene, please copy and paste the error back to me.
Then try to load the iSUTM.fbx file directly into Maya to confirm that the new file you just forced to download is OK. You can find that file in C:\Users\Bogdan\Documents\maya\2013-x64\plug-ins\MGLToolsPckgs\AutoFill\cache_ingredients\iSUTM.fbx
G

bobu
02-14-2013, 10:47 AM
This is the error message:

pullMenu
pullMenu
(u'HIV', u'1.3')
http://autofill.googlecode.com/svn/data/HIV/recipe/HIV_recipe_setup_1_3.py
('setupfile to prepare', 'http://autofill.googlecode.com/svn/data/HIV/recipe/HIV_recipe_setup_1_3.py')
0.0
0.0
0.0
0.0
0.0
1.0
0.0
0.0
1.0
('prepare fill with ', u'HIV', u'1.3', 'C:\\Users\\Bogdan\\Documents\\maya\\2013-x64\\plug-ins\\MGLToolsPckgs\\AutoFill\\autoFillRecipeScripts/HIV\\HIV_recipe_setup_1_3.py')
(-1, -1)
('sphereFile ', 'http://autofill.googlecode.com/svn/data/HIV/spheres/2ezo_23.sph')
0.0
10.0
('OK, meshFile is not none, it is = ', 'http://autofill.googlecode.com/svn/data/HIV/geoms/iSUTM.fbx', 'iSUTM')
('retrieve ', 'iSUTM', None)
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
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0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
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0.0
0.0
0.0
0.0
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0.0
0.0
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0.0
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0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
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0.0
1.0
found fileName C:\Users\Bogdan\Documents\maya\2013-x64\plug-ins\/MGLToolsPckgs\AutoFill\cache_ingredients\iSUTM fileExtension .fbx
# Error: Invalid file type specified: FBX
# Traceback (most recent call last):
# File "C:\Users\Bogdan\Documents\maya\2013-x64\plug-ins\/MGLToolsPckgs\AutoFill\AFGui.py", line 3097, in drawSubsetViewer
# if not self.preparePreFill(recipe,version=version,forceRecipe=forceRecipe):
# File "C:\Users\Bogdan\Documents\maya\2013-x64\plug-ins\/MGLToolsPckgs\AutoFill\AFGui.py", line 3030, in preparePreFill
# exec(commmands,globals(),{"AFGui":self})
# File "<string>", line 231, in <module>
# File "C:\Users\Bogdan\Documents\maya\2013-x64\plug-ins\/MGLToolsPckgs\AutoFill\Ingredient.py", line 3588, in __init__
# meshObject=meshObject,nbMol=nbMol,Type=Type,**kw)
# File "C:\Users\Bogdan\Documents\maya\2013-x64\plug-ins\/MGLToolsPckgs\AutoFill\Ingredient.py", line 750, in __init__
# self.mesh = self.getMesh(meshFile, self.name)
# File "C:\Users\Bogdan\Documents\maya\2013-x64\plug-ins\/MGLToolsPckgs\AutoFill\Ingredient.py", line 942, in getMesh
# helper.read(filename)
# File "C:\Users\Bogdan\Documents\maya\2013-x64\plug-ins\/MGLToolsPckgs\upy\autodeskmaya\mayaHelper.py", line 2680, in read
# cmds.file(filename ,type=fileExtension,loadReferenceDepth="all", i=True ) #merge the documets
# RuntimeError: Invalid file type specified: FBX #

I've manually imported the file with no errors:

file -import -type "Fbx" -rdn -mergeNamespacesOnClash false -rpr "iSUTM" -loadReferenceDepth "all" "C:/Users/Bogdan/Documents/maya/2013-x64/plug-ins/MGLToolsPckgs/AutoFill/cache_ingredients/iSUTM.fbx";
// Result: C:/Users/Bogdan/Documents/maya/2013-x64/plug-ins/MGLToolsPckgs/AutoFill/cache_ingredients/iSUTM.fbx //
// Logfile: "C:\Users\Bogdan\Documents\maya\FBX\Logs\2013.3\maya2013imp.log" //

Voidreamer
02-14-2013, 06:48 PM
thanks for the reply,

Sadly it's still in error building the FBX file, in Maya 2013

the iSUTM.fbx file size is 1.56Mb if that helps

So I decided to go in Maya 2012, copying the files manually, and it works ok :)

thanks

gj210
02-14-2013, 07:35 PM
thanks for the reply,
Sadly it's still in error building the FBX file, in Maya 2013
the iSUTM.fbx file size is 1.56Mb if that helps
So I decided to go in Maya 2012, copying the files manually, and it works ok :)
thanks
Bobu and Voidreamer,
This turns out to be a deeper issue than we thought and Ludo is working on a solution. If any Maya experts can shed light on this, please let us know! Here is what he discovered:
For some reason each maya 2013 has a different FBX importer behavior.

On mine I didn't have to pass the extension- it was able to recognize it, on A's 2013 needed the extension to be passed as type = "FBX" or type = "DAE_FBX", it seems that Bobu is hunting for type = "Fbx" because of course it is case sensitive....

He will probably try to do a test when you startup upy, that will try to detect whats the excpected extension type string format and set an extension variable = to that for Maya.

bobu
02-14-2013, 09:02 PM
The Maya import file dialog box is expecting a .Fbx file so I've changed the mayaHelper.py at 2674 line of code by adding a line (the one in red):

elif fileExtension == "FBX":
fileExtension = "Fbx"
pass


Now the object is imported but I'm still stuck with just 4 geoms under the iSUTM group and with the following error:

pullMenu
pullMenu
(u'HIVBloodSerum', u'1.2')
http://autofill.googlecode.com/svn/data/HIVBloodSerum/recipe/HIVBloodSerum_recipe_setup_1_2.py
('setupfile to prepare', 'http://autofill.googlecode.com/svn/data/HIVBloodSerum/recipe/HIVBloodSerum_recipe_setup_1_2.py')
0.0
0.0
0.0
0.0
0.0
0.0
0.0
1.0
0.0
0.0
0.0
0.0
0.0
1.0
('prepare fill with ', u'HIVBloodSerum', u'1.2', 'C:\\Users\\Bogdan\\Documents\\maya\\2013-x64\\plug-ins\\MGLToolsPckgs\\AutoFill\\autoFillRecipeScripts/HIVBloodSerum\\HIVBloodSerum_recipe_setup_1_2.py')
(-1, -1)
('sphereFile ', 'http://autofill.googlecode.com/svn/data/HIV/spheres/2ezo_23.sph')
('OK, meshFile is not none, it is = ', 'http://autofill.googlecode.com/svn/data/HIV/geoms/iSUTM.fbx', 'iSUTM')
('retrieve ', 'iSUTM', u'iSUTM')
('OK', u'iSUTM')
(-3, -3)
('sphereFile ', 'http://autofill.googlecode.com/svn/data/HIV/spheres/1uph.sph')
('OK, meshFile is not none, it is = ', 'http://autofill.googlecode.com/svn/data/HIV/geoms/MA_matrix_G1.fbx', 'MA_matrix_G1')
('retrieve ', 'MA_matrix_G1', None)
found fileName C:\Users\Bogdan\Documents\maya\2013-x64\plug-ins\/MGLToolsPckgs\AutoFill\cache_ingredients\MA_matrix_G1 fileExtension .fbx
('geom ', None, 'MA_matrix_G1', '')
('not a string', None, <type 'NoneType'>)
# Error: setAttr: No object matches name: .rx
# Traceback (most recent call last):
# File "C:\Users\Bogdan\Documents\maya\2013-x64\plug-ins\/MGLToolsPckgs\AutoFill\AFGui.py", line 3097, in drawSubsetViewer
# if not self.preparePreFill(recipe,version=version,forceRecipe=forceRecipe):
# File "C:\Users\Bogdan\Documents\maya\2013-x64\plug-ins\/MGLToolsPckgs\AutoFill\AFGui.py", line 3030, in preparePreFill
# exec(commmands,globals(),{"AFGui":self})
# File "<string>", line 279, in <module>
# File "C:\Users\Bogdan\Documents\maya\2013-x64\plug-ins\/MGLToolsPckgs\AutoFill\Ingredient.py", line 3588, in __init__
# meshObject=meshObject,nbMol=nbMol,Type=Type,**kw)
# File "C:\Users\Bogdan\Documents\maya\2013-x64\plug-ins\/MGLToolsPckgs\AutoFill\Ingredient.py", line 750, in __init__
# self.mesh = self.getMesh(meshFile, self.name)
# File "C:\Users\Bogdan\Documents\maya\2013-x64\plug-ins\/MGLToolsPckgs\AutoFill\Ingredient.py", line 955, in getMesh
# helper.rotateObj(geom,[0.,-math.pi/2.0,0.0])
# File "C:\Users\Bogdan\Documents\maya\2013-x64\plug-ins\/MGLToolsPckgs\upy\autodeskmaya\mayaHelper.py", line 804, in rotateObj
# cmds.setAttr(obj+'.rx',degrees(float(rot[0])))
# RuntimeError: setAttr: No object matches name: .rx #

Voidreamer
02-14-2013, 09:06 PM
I suggest instead of working directly in maya 2013, download maya 2012 EDU, it works there well, and if you need to come back to maya 2013, just export the geometry you set up in 2012 with autoPACK in FBX

rcoyne
02-14-2013, 09:21 PM
[QUOTE=gj210]Hi RCoyne,
I'm afraid what I have to say may not add much clarity, but here are some thoughts:

Thanks for your detailed answer.

gj210
02-15-2013, 12:12 AM
The Maya import file dialog box is expecting a .Fbx file so I've changed the mayaHelper.py at 2674 line of code by adding a line (the one in red):
Hi Bobu,
This is very unpredictable... seems like the next file we load is wanting a different tag. It could be because these base files come from 3 different sources, C4D-FBX1.4, C4D->FBX1.5, and Maya. Not sure why this is happening on your machine and why its not an issue with Maya 2012.

Can you please contact me to set up a TeamViewer session (if you're comfortable with us taking over your mouse for a few minutes while you watch), offline info at autopack.org
Thanks for your help in getting to the bottom of this.

Voidreamer
02-15-2013, 05:07 AM
Hey, here a non.technical doubt, Can I use text in the video ? in order to give some messages ?
thanks )

gj210
02-15-2013, 09:22 AM
Hey, here a non.technical doubt, Can I use text in the video ? in order to give some messages ?
thanks )
By all means, yes. You can use anything in the video as long as it adheres to the Terms and Conditions. Anything from text labels to 3d text blasting its way through the blood serum to all of the components of the model morphing into text, etc.

I'd personally love to see as many people as possible do more than one entry– something conservative and something "out there"... something nobody has ever seen before, (but again, I'm not a judge.)

bobu
02-15-2013, 03:48 PM
I've used the workflow suggested by Voidreamer and I've used Maya2012 to export the HIV geometries to Maya2013 and everything is OK.

Best of luck to all that will enter this competition.

gj210
02-15-2013, 11:26 PM
I've used the workflow suggested by Voidreamer and I've used Maya2012 to export the HIV geometries to Maya2013 and everything is OK.

Best of luck to all that will enter this competition.

Voidreamer or Bobu, if either of you are willing to work with us (skype, teamweaver, etc.) to help us get to the root of the problem, please contact me. We can't recreate this issue on our machines and we'd like to squash it so you can better manipulate and update the molecules comfortably in your host system.
Thanks

Voidreamer
02-16-2013, 02:38 PM
Voidreamer or Bobu, if either of you are willing to work with us (skype, teamweaver, etc.) to help us get to the root of the problem, please contact me. We can't recreate this issue on our machines and we'd like to squash it so you can better manipulate and update the molecules comfortably in your host system.
Thanks
thanks, my skype username is "voidreamer" :)

RockstarKate
02-16-2013, 09:57 PM
Just wanted to mention that I got everything working in 3DS Max Design by copying the files created in the 3DS Max folder to the Design folder. Everything else, I followed the directions for Max and it worked fine. I found this answer earlier in this thread, but thought I'd re-post it for anyone else who might be looking for a solution to this.

Jonatan-Moonchild
02-20-2013, 10:07 AM
Hi. I would like to participate in this contest, but I can not receive necessary models (HIV and blood serum). I'm a bit familiar with Blender, so I've downloaded it and followed instructions from Blender Installation site:
http://www.autopack.org/install/blender-installation
Blender runs correctly but when I'm trying to open "HIVBloodSerum", "HIV" or "BloodSerum" (I've tried every versions in Viewer and Filler)... nothing happens.

"Test_Spheres2D" opens, but it doesn't look like on the screenshots from here:
http://www.autopack.org/documentation/tutorials/autopack-first-steps
All I see is a one grey sphere on a one grey plane.

I've tried Blender for Windows 64bit and 32bit on two different computers. I've tried to find solution on this thread, forum and tutorials, but I didn't find it. Time is running out so I would be very grateful for help.

Regards
Jonatan

gj210
02-20-2013, 08:48 PM
Hi. I would like to participate in this contest, but I can not receive necessary models (HIV and blood serum). I'm a bit familiar with Blender, so I've downloaded it and followed instructions from Blender Installation site:
http://www.autopack.org/install/blender-installation
Blender runs correctly but when I'm trying to open "HIVBloodSerum", "HIV" or "BloodSerum" (I've tried every versions in Viewer and Filler)... nothing happens.

"Test_Spheres2D" opens, but it doesn't look like on the screenshots from here:
http://www.autopack.org/documentation/tutorials/autopack-first-steps
All I see is a one grey sphere on a one grey plane.

I've tried Blender for Windows 64bit and 32bit on two different computers. I've tried to find solution on this thread, forum and tutorials, but I didn't find it. Time is running out so I would be very grateful for help.
Hi Jonatan,
Sorry you're having trouble. Can you please send us a screenshot of the error report you see? You can get to this by pulling the otherwise invisible top frame downwards and you should see a bunch of red highlighted text. Probably best to send it to us on the forum under Installation Issues: http://www.autopack.org/support/forum
Thanks

mrRIDDICK
02-20-2013, 11:42 PM
Got a question on the submission to the contest:

I have made 3 final renders from different angles + gird + graymat model. Total 5 images 2560px each.
Is there any way to put them in one final contest entry project without pasting them into one sheet 2560px max? Don't want to loose the details.

ex:
http://www.behance.net/gallery/Filmula-Opening-ID/7006037
http://www.behance.net/gallery/Fuse/7110061
http://www.behance.net/gallery/REBIRTH-EVOKEONE-XXIX/4627423

Thanks!

gj210
02-20-2013, 11:53 PM
Got a question on the submission to the contest:

I have made 3 final renders from different angles + gird + graymat model. Total 5 images 2560px each.
Is there any way to put them in one final contest entry project without pasting them into one sheet 2560px max? Don't want to loose the details.

ex:
http://www.behance.net/gallery/Filmula-Opening-ID/7006037
http://www.behance.net/gallery/Fuse/7110061
http://www.behance.net/gallery/REBIRTH-EVOKEONE-XXIX/4627423

Thanks!
I don't think the engine will take anything but a single image.
Your options as I understand them are:
1) enter multiple times (requires new usernames :(
2) Composite into one that fits the required dimensions
3) Composite them into a movie montage, i.e., a "making of", then you could zoom in to key parts with that.
4) Post them here or in your WIPs or on your page and get suggestions of which to use or how to composite from other CG'ers.
No matter what you decide, you should definitely link to your full versions in the format you like so potential clients or other artists looking for inspiration in the future can find the version that makes you happiest.... for the contest, however, it has to meet the CG submission engine standards.

mrRIDDICK
02-20-2013, 11:56 PM
Got it, thank you :sad:

gj210
02-21-2013, 12:00 AM
Voidreamer or Bobu, if either of you are willing to work with us (skype, teamweaver, etc.) to help us get to the root of the problem, please contact me. We can't recreate this issue on our machines and we'd like to squash it so you can better manipulate and update the molecules comfortably in your host system.
Thanks
Hi guys,
Ludo has created a new maya repair file that I have posted. We have a new user who has the same issue you have who said he will try it later tonight, but if you want to see if this works to get you back in the live action with Maya 2013, here is the link http://upy.googlecode.com/files/mayaHelper.py

jLarryGroff
02-22-2013, 04:02 PM
For anyone who is like me and whose knowledge of molecular biology is extremely weak, you may be interested in the free online biology course taught by Eric Lander who was a leader in the Human Genome Project. The class starts in April and is sponsored in part by MIT as I understand it.

It is part of an campaign to encourage mere earthlings to get a deeper appreciation of science. Finding the 6-8 hours a week they suggest you'll need to spend on the course seems an impossibility but I'm hoping it will prove as engaging as it sounds. Eric Lander seems like a fascinating speaker.

https://www.edx.org/courses/MITx/7.00x/2013_Spring/about

jlgroff
02-22-2013, 06:16 PM
I previously posted this here but it never showed up (was under my new CG account user name - so maybe a spam filter of some sort)

Wanted to bring to anyone here who might be interested. A free online introductory Molecular Biology course taught by Eric Lander who was a highly regarded leader in the Human Genome Project and is sponsored in part by MIT. It is part of an campaign to encourage mere humans to get a deeper appreciation of science. Finding the 6-8 hours a week they expect you'll need to spend on the course seems daunting but sounds like it may be worth the effort...

https://www.edx.org/courses/MITx/7.00x/2013_Spring/about

gj210
02-22-2013, 07:56 PM
Wanted to bring to anyone here who might be interested. A free online introductory Molecular Biology course taught by Eric Lander who was a highly regarded leader in the Human Genome Project and is sponsored in part by MIT. It is part of an campaign to encourage mere humans to get a deeper appreciation of science. Finding the 6-8 hours a week they expect you'll need to spend on the course seems daunting but sounds like it may be worth the effort...
https://www.edx.org/courses/MITx/7.00x/2013_Spring/about
Very Cool jlgroff! Eric was just awarded the prestigious Breakthrough Prize in Life Sciences Foundation put together by Apple, Facebook and Google as well.
http://ca.news.yahoo.com/blogs/geekquinox/apple-facebook-google-announce-33-million-science-prize-162622814.html

gj210
02-22-2013, 11:02 PM
Hi, I am a Softimage user. Is there going to be a Softimage plugin? Would I need to install one of the supported 3D tools to start the process with Autopack?
I know is much later than we anticipated, but Ludo was able to turn his attention back to SoftImage today and he's got a buggy interface up and running that loads the models using PyQT4. We'll keep you posted if we can get an alpha release out.
G

Benr
02-23-2013, 01:24 AM
I know is much later than we anticipated, but Ludo was able to turn his attention back to SoftImage today and he's got a buggy interface up and running that loads the models using PyQT4. We'll keep you posted if we can get an alpha release out.
G

Thanks Graham, I look forward to it. Even if I can't use it for the contest, I'm sure it will be useful in the future.
Ben

AaronBeh
02-28-2013, 04:05 PM
Hi Aaron,
I need more details to help you. This is an error I've not seen for some time. Can you please confirm the following and answer these questions:
1) What version of Maya are you using, and on what operating system?
2) What version of the uPy Plugin Suite (that contains ePMV and autoPACK) did you install?
3) Did you update both ePMV and autoPACK right after installing? (if you go to the GUI for each plugin, and look under help>about, what version numbers does it report for uPy, autoPACK, and ePMV?)
4) Are you on a stable internet connection?
We'll get you up and running,
G



1. i hv try maya 2012 & 2013, 64bit. but both oso same error.
2. v.0.5.622 of autopack & v0.6.381 of upy
3. v0.5.145 of ePMV
4. ya,sure..cause i'm replying u~ :)

actually when i construct, the "test_cube2d" , "test_cylinderSpheres2d" , “test_Spheres2d" ,
these are no problem at all.
but this contest is need using the "HIVBloodSerum" right?

here is the script when i construct the hivbloodserum.


"pullMenu
pullMenu
(u'HIVBloodSerum', u'1.2')
http://autofill.googlecode.com/svn/data/HIVBloodSerum/recipe/HIVBloodSerum_recipe_setup_1_2.py
('setupfile to prepare', 'http://autofill.googlecode.com/svn/data/HIVBloodSerum/recipe/HIVBloodSerum_recipe_setup_1_2.py')
0.0
0.0
0.0
0.0
0.0
0.0
0.0
1.0
0.0
0.0
0.0
0.0
0.0
1.0
('prepare fill with ', u'HIVBloodSerum', u'1.2', 'C:\\Users\\aaron\\Documents\\maya\\2012-x64\\plug-ins\\MGLToolsPckgs\\AutoFill\\autoFillRecipeScripts/HIVBloodSerum\\HIVBloodSerum_recipe_setup_1_2.py')
(-1, -1)
('sphereFile ', 'http://autofill.googlecode.com/svn/data/HIV/spheres/2ezo_23.sph')
('OK, meshFile is not none, it is = ', 'http://autofill.googlecode.com/svn/data/HIV/geoms/iSUTM.fbx', 'iSUTM')
('retrieve ', 'iSUTM', None)
found fileName C:\Users\aaron\Documents\maya\2012-x64\plug-ins\/MGLToolsPckgs\AutoFill\cache_ingredients\iSUTM fileExtension .fbx
# Error: RuntimeError: Unrecognized file. #
"



thx u so much :)

gj210
02-28-2013, 11:07 PM
1. i hv try maya 2012 & 2013, 64bit. but both oso same error.
2. v.0.5.622 of autopack & v0.6.381 of upy
3. v0.5.145 of ePMV
4. ya,sure..cause i'm replying u~ :)

here is the script when i construct the hivbloodserum.

"found fileName C:\Users\aaron\Documents\maya\2012-x64\plug-ins\/MGLToolsPckgs\AutoFill\cache_ingredients\iSUTM fileExtension .fbx
# Error: RuntimeError: Unrecognized file. #
"
When I'm trying to construct the HIVBloodSerum 1.2 I'm getting the following error:

(u'HIVBloodSerum', u'1.2')
http://autofill.googlecode.com/.../HIVBloodSerum_recipe_setup_1_2.py
...
# RuntimeError: setAttr: No object matches name: .rx #
After this error the FBX import dialog box appears and after I select "Import", I'm only getting 4 pieces of the whole model. (Just like in the Voidreamer's previous post).
What can I do to fix this?
Hi, We have an update to fix this, but are waiting to release the major update until we can fully test it on all of the hosts, so you will have to install it manually from the link below.

In the mean time- our apologies and the excuse: this problem is likely occurring due to a relatively rare bug that shows up for certain user names on Windows. It has to do with how our software used to incorrectly construct file paths where Python is reading things like \b, \a, and \n as special character tokens. Since we developed originally on macs and on PCs with non-token usernames, we had never run into the "\" issue, so it was only when enough users with usernames that lead to special token like "\b" started reporting this error that an IT guru at a school using our software could track down the correlation.

EDIT: Fixed the link below for the mayaHelper.py file on Feb 28, 2013 at 3:01pm PST
Please download this file (http://upy.googlecode.com/files/mayaHelper.py). And use it to replace the file located at this path:
C:\Users\userName\Documents\maya\2012-x64\plug-ins\MGLToolsPckgs/upy/autodeskmaya/mayaHelper.py

Also, be sure to turn on the FBX importer under Window>Settings>PluginManager>fbxmaya.bundle

Sorry for the trouble and please let me know if it works for you.

AaronBeh
03-01-2013, 02:09 AM
Hi, We have an update to fix this, but are waiting to release the major update until we can fully test it on all of the hosts, so you will have to install it manually from the link below.

In the mean time- our apologies and the excuse: this problem is likely occurring due to a relatively rare bug that shows up for certain user names on Windows. It has to do with how our software used to incorrectly construct file paths where Python is reading things like \b, \a, and \n as special character tokens. Since we developed originally on macs and on PCs with non-token usernames, we had never run into the "\" issue, so it was only when enough users with usernames that lead to special token like "\b" started reporting this error that an IT guru at a school using our software could track down the correlation.

EDIT: Fixed the link below for the mayaHelper.py file on Feb 28, 2013 at 3:01pm PST
Please download this file (http://upy.googlecode.com/files/mayaHelper.py). And use it to replace the file located at this path:
C:\Users\userName\Documents\maya\2012-x64\plug-ins\MGLToolsPckgs/upy/autodeskmaya/mayaHelper.py

Also, be sure to turn on the FBX importer under Window>Settings>PluginManager>fbxmaya.bundle

Sorry for the trouble and please let me know if it works for you.


so sry ~still can't~ :banghead:
here is the result..

http://img521.imageshack.us/img521/4365/70532838.jpg


and here is the script when construct
_______________________________________________________________
pullMenu
pullMenu
(u'HIVBloodSerum', u'1.2')
http://autofill.googlecode.com/svn/data/HIVBloodSerum/recipe/HIVBloodSerum_recipe_setup_1_2.py
('setupfile to prepare', 'http://autofill.googlecode.com/svn/data/HIVBloodSerum/recipe/HIVBloodSerum_recipe_setup_1_2.py')
0.0
0.0
0.0
0.0
0.0
0.0
0.0
1.0
0.0
0.0
0.0
0.0
0.0
1.0
('prepare fill with ', u'HIVBloodSerum', u'1.2', 'C:\\Users\\aaron\\Documents\\maya\\2012-x64\\plug-ins\\MGLToolsPckgs\\AutoFill\\autoFillRecipeScripts/HIVBloodSerum\\HIVBloodSerum_recipe_setup_1_2.py')
(-1, -1)
('sphereFile ', 'http://autofill.googlecode.com/svn/data/HIV/spheres/2ezo_23.sph')
('OK, meshFile is not none, it is = ', 'http://autofill.googlecode.com/svn/data/HIV/geoms/iSUTM.fbx', 'iSUTM')
('retrieve ', 'iSUTM', None)
found fileName C:\Users\aaron\Documents\maya\2012-x64\plug-ins\/MGLToolsPckgs\AutoFill\cache_ingredients\iSUTM fileExtension .fbx
// Error: Use syntax: FBXImport -f "filename" [-t take_index_zero_based] [-e extract_folder] //
# Error: RuntimeError: Error occurred during execution of MEL script
line 1: Use syntax: FBXImport -f "filename" [-t take_index_zero_based] [-e extract_folder] #

__________________________________________________________________________

:cry:

gj210
03-01-2013, 02:40 AM
so sry ~still can't~
here is the result..and here is the script when construct
_______________________________________________________________
'http://autofill.googlecode.com/svn/data/HIV/geoms/iSUTM.fbx', 'iSUTM')
('retrieve ', 'iSUTM', None)
found fileName C:\Users\aaron\Documents\maya\2012-x64\plug-ins\/MGLToolsPckgs\AutoFill\cache_ingredients\iSUTM fileExtension .fbx
// Error: Use syntax: FBXImport -f "filename" [-t take_index_zero_based] [-e extract_folder] //
# Error: RuntimeError: Error occurred during execution of MEL script
line 1: Use syntax: FBXImport -f "filename" [-t take_index_zero_based] [-e extract_folder] #

Sorry for the trouble. Just to be sure, can you please try this new script in 2013 if you haven't already? The odd thing is that we've never seen this issue in 2012 before. Also try to check AutoLoad on the fbxmaya

gj210
03-03-2013, 07:17 PM
Sorry for the trouble. Just to be sure, can you please try this new script in 2013 if you haven't already? The odd thing is that we've never seen this issue in 2012 before. Also try to check AutoLoad on the fbxmaya
Aaron,
If you're not up and running yet, can you contact us directly so we can respond more rapidly via email? We may need to set up a team viewer session since your problem is new and unique to any we've seen (i.e., happening in 2012 and with the new script in 2013.
info at autopack.org
Thanks

Charkins
03-04-2013, 05:09 PM
Sorry if this isn't the right channel, but I'm trying to upload my final and I keep getting a PHP error at 100% upload:

error//
about to create Submission Uploaded File: http://challenge.cgsociety.org/upload/autopack/uploads/2013-03-04:15734/media.movCreating Video Entry Loading Video A PHP Error was encountered Severity: Warning Message: Can't open movie file /var/www/html/upload/autopack/uploads/2013-03-04:15734/media.mov Filename: libraries/ffmpeg.php Line Number: 12 Get Video Info
//error

I can't find any info on what format to upload, I was using MPEG-4. Who do I need to contact to get this figured out? Thanks!

Keenly
03-05-2013, 12:55 AM
Sorry if this isn't the right channel, but I'm trying to upload my final and I keep getting a PHP error at 100% upload:
I have can't tell what would have caused the video upload to fail, but I see you have successfully uploaded the video anyway. is there anything you had to change to get it to upload?

The video is beautiful by the way.

Charkins
03-05-2013, 01:34 AM
I have can't tell what would have caused the video upload to fail, but I see you have successfully uploaded the video anyway. is there anything you had to change to get it to upload?

The video is beautiful by the way.

Sorry, I forgot to followup. I discovered under the instructions that there's a 500MB limit. I compressed to h264 which brought the file size down below 500MB, which was just over in size before. User error. And thanks!

Jonatan-Moonchild
03-05-2013, 09:31 AM
I have a question. I would like to do only one more render (blood serum), then leave autoPACK and Blender and do the rest of work in Gimp - paint my vision using my concept sketch and renders of the original models as a base and start point. Is it OK?
My question may look a bit silly, because the rules says clearly: "you are free to use any software you like anywhere in the process as long as you use autoPACK to get started". But I don't see paintings here so far, so I would like to make sure before I will spend sleepless nights :).

Regards
Jonatan

elhemp
03-05-2013, 02:51 PM
after installing all the packages I get the following error within Softimage:

# ERROR : Traceback (most recent call last):
# File "<Script Block 2>", line 44, in <module>
# from AutoFill import AFGui
# File "C:\users\hemp\Autodesk\Softimage_2013_SP1\Application\Plugins\..\MGLToolsPckgs\AutoFill\AFGui.py", line 77, in <module>
# uiadaptor = upy.getUIClass()
# File "C:\users\hemp\Autodesk\Softimage_2013_SP1\Application\Plugins\..\MGLToolsPckgs\upy\__init__.py", line 225, in getUIClass
# uiadaptor = getUClass(host)
# File "C:\users\hemp\Autodesk\Softimage_2013_SP1\Application\Plugins\..\MGLToolsPckgs\upy\__init__.py", line 128, in getUClass
# v = Application.version()
# AttributeError: 'unicode' object has no attribute 'version'
# - [line 44 in C:\users\hemp\Autodesk\Softimage_2013_SP1\Application\Plugins\autoPACKPlugin.py]
# C:\users\hemp\Autodesk\Softimage_2013_SP1\Application\Plugins
# <module 'AutoFill' from 'C:\users\hemp\Autodesk\Softimage_2013_SP1\Application\Plugins\..\MGLToolsPckgs\AutoFill\__init__.pyc'>
# ('getUIClass ', 'softimage')
# ERROR : Traceback (most recent call last):
# File "<Script Block 2>", line 57, in <module>
# from ePMV import epmvGui
# File "C:\users\hemp\Autodesk\Softimage_2013_SP1\Application\Plugins\..\MGLToolsPckgs\ePMV\epmvGui.py", line 12, in <module>
# uiadaptor = upy.getUIClass()
# File "C:\users\hemp\Autodesk\Softimage_2013_SP1\Application\Plugins\..\MGLToolsPckgs\upy\__init__.py", line 225, in getUIClass
# uiadaptor = getUClass(host)
# File "C:\users\hemp\Autodesk\Softimage_2013_SP1\Application\Plugins\..\MGLToolsPckgs\upy\__init__.py", line 128, in getUClass
# v = Application.version()
# AttributeError: 'unicode' object has no attribute 'version'
# - [line 57 in C:\users\hemp\Autodesk\Softimage_2013_SP1\Application\Plugins\upyEPMVPlugin.py]


Do you have any pointers how to fix this?

elhemp
03-05-2013, 03:02 PM
Is it possible that you provide a detailed AutoPack recipe of a lymphocyte cell? Do you have something like that in your database? If not are there any ressources out there to construct such a cell in detail?

gj210
03-05-2013, 04:32 PM
I have a question. I would like to do only one more render (blood serum), then leave autoPACK and Blender and do the rest of work in Gimp - paint my vision using my concept sketch and renders of the original models as a base and start point. Is it OK?
My question may look a bit silly, because the rules says clearly: "you are free to use any software you like anywhere in the process as long as you use autoPACK to get started". But I don't see paintings here so far, so I would like to make sure before I will spend sleepless nights :).

Regards
Jonatan

Yes, you can use the protocol you describe, as long as autoPACK was used at some point in the process and some 'essence' of the model is visible in the final.

gj210
03-05-2013, 04:36 PM
after installing all the packages I get the following error within Softimage:

# ERROR : Traceback (most recent call last):
# File "<Script Block 2>", line 44, in <module>
# from AutoFill import AFGui
# File "C:\users\hemp\Autodesk\Softimage_2013_SP1\Application\Plugins\..\MGLToolsPckgs\AutoFill\AFGui.py", line 77, in <module>
# uiadaptor = upy.getUIClass()
# File "C:\users\hemp\Autodesk\Softimage_2013_SP1\Application\Plugins\..\MGLToolsPckgs\upy\__init__.py", line 225, in getUIClass
# uiadaptor = getUClass(host)
# File "C:\users\hemp\Autodesk\Softimage_2013_SP1\Application\Plugins\..\MGLToolsPckgs\upy\__init__.py", line 128, in getUClass
# v = Application.version()
# AttributeError: 'unicode' object has no attribute 'version'
# - [line 44 in C:\users\hemp\Autodesk\Softimage_2013_SP1\Application\Plugins\autoPACKPlugin.py]
# C:\users\hemp\Autodesk\Softimage_2013_SP1\Application\Plugins
# <module 'AutoFill' from 'C:\users\hemp\Autodesk\Softimage_2013_SP1\Application\Plugins\..\MGLToolsPckgs\AutoFill\__init__.pyc'>
# ('getUIClass ', 'softimage')
# ERROR : Traceback (most recent call last):
# File "<Script Block 2>", line 57, in <module>
# from ePMV import epmvGui
# File "C:\users\hemp\Autodesk\Softimage_2013_SP1\Application\Plugins\..\MGLToolsPckgs\ePMV\epmvGui.py", line 12, in <module>
# uiadaptor = upy.getUIClass()
# File "C:\users\hemp\Autodesk\Softimage_2013_SP1\Application\Plugins\..\MGLToolsPckgs\upy\__init__.py", line 225, in getUIClass
# uiadaptor = getUClass(host)
# File "C:\users\hemp\Autodesk\Softimage_2013_SP1\Application\Plugins\..\MGLToolsPckgs\upy\__init__.py", line 128, in getUClass
# v = Application.version()
# AttributeError: 'unicode' object has no attribute 'version'
# - [line 57 in C:\users\hemp\Autodesk\Softimage_2013_SP1\Application\Plugins\upyEPMVPlugin.py]


Do you have any pointers how to fix this?
Looks like a python issue:
Good to see someone boldly leaping in with the alpha version of Soft Image. Can you please ask this question on the autoPACK forum? We get direct emails from that forum and can thus be much faster to respond. It will also create a permanent Q&A for other autoPACK Soft Image users to follow. http://www.autopack.org/support/forum
Thanks

Jonatan-Moonchild
03-06-2013, 02:46 AM
Yes, you can use the protocol you describe, as long as autoPACK was used at some point in the process and some 'essence' of the model is visible in the final.

Thank you very much for your quick response.

Regards
Jonatan

coredAlpha
03-06-2013, 04:14 AM
The current version of our plugin does not support softimage 2013 SP1. They probably change the API a little.
I just install SP1 so I will try to find a fix and update by the end of tomorrow.

L
after installing all the packages I get the following error within Softimage:

# ERROR : Traceback (most recent call last):
# File "<Script Block 2>", line 44, in <module>
# from AutoFill import AFGui
# File "C:\users\hemp\Autodesk\Softimage_2013_SP1\Application\Plugins\..\MGLToolsPckgs\AutoFill\AFGui.py", line 77, in <module>
# uiadaptor = upy.getUIClass()
# File "C:\users\hemp\Autodesk\Softimage_2013_SP1\Application\Plugins\..\MGLToolsPckgs\upy\__init__.py", line 225, in getUIClass
# uiadaptor = getUClass(host)
# File "C:\users\hemp\Autodesk\Softimage_2013_SP1\Application\Plugins\..\MGLToolsPckgs\upy\__init__.py", line 128, in getUClass
# v = Application.version()
# AttributeError: 'unicode' object has no attribute 'version'
# - [line 44 in C:\users\hemp\Autodesk\Softimage_2013_SP1\Application\Plugins\autoPACKPlugin.py]
# C:\users\hemp\Autodesk\Softimage_2013_SP1\Application\Plugins
# <module 'AutoFill' from 'C:\users\hemp\Autodesk\Softimage_2013_SP1\Application\Plugins\..\MGLToolsPckgs\AutoFill\__init__.pyc'>
# ('getUIClass ', 'softimage')
# ERROR : Traceback (most recent call last):
# File "<Script Block 2>", line 57, in <module>
# from ePMV import epmvGui
# File "C:\users\hemp\Autodesk\Softimage_2013_SP1\Application\Plugins\..\MGLToolsPckgs\ePMV\epmvGui.py", line 12, in <module>
# uiadaptor = upy.getUIClass()
# File "C:\users\hemp\Autodesk\Softimage_2013_SP1\Application\Plugins\..\MGLToolsPckgs\upy\__init__.py", line 225, in getUIClass
# uiadaptor = getUClass(host)
# File "C:\users\hemp\Autodesk\Softimage_2013_SP1\Application\Plugins\..\MGLToolsPckgs\upy\__init__.py", line 128, in getUClass
# v = Application.version()
# AttributeError: 'unicode' object has no attribute 'version'
# - [line 57 in C:\users\hemp\Autodesk\Softimage_2013_SP1\Application\Plugins\upyEPMVPlugin.py]


Do you have any pointers how to fix this?

gj210
03-06-2013, 05:21 AM
Is it possible that you provide a detailed AutoPack recipe of a lymphocyte cell? Do you have something like that in your database? If not are there any ressources out there to construct such a cell in detail?
autoPACK doesn't yet have models of whole cells (of that type and scale) yet. You could build a mesh for the lymphocyte by looking at photos (there are volumetric files for these types of cells that you could use to build a mesh, but most labs don't make them available to the public yet.) We hope to work with one of the top experts in this field very soon to complete this task, but at best we're still looking at ~1 year.
I would recommend faking it for now. Build a model by looking at many of the photos of these cells from electron microscopes and light microscopes. I'd recommend these by Donny Bliss from Sriram Subramaniam's lab at NIH:
http://www.ncbi.nlm.nih.gov/pubmed/20624966

If you want to go nuts, you can then run autoPACK on a small portion of it (Filling tab) with the Synaptic vesicle recipe to get a reasonable human cell surface model.

gj210
03-06-2013, 05:25 AM
Sorry, I forgot to followup. I discovered under the instructions that there's a 500MB limit. I compressed to h264 which brought the file size down below 500MB, which was just over in size before. User error. And thanks!

Gorgeous work! I know its late and the judges are asked not to sweat the scientific rigor, but let me know if you want any pointers on some of the molecular motion and RNA(DNA?) in your model. That lens effect is amazing! Well done.

coredAlpha
03-06-2013, 10:17 PM
Ok was tricky, they did change the API.
I have an update installer that should work on both regular and SP1 softimage. I update the link on the installation page too.
http://upy.googlecode.com/files/uPy-Softimage-1.1-Setup.exe

let me know if you get it working.

L
QUOTE=elhemp]after installing all the packages I get the following error within Softimage:

# ERROR : Traceback (most recent call last):
# File "<Script Block 2>", line 44, in <module>
# from AutoFill import AFGui
# File "C:\users\hemp\Autodesk\Softimage_2013_SP1\Application\Plugins\..\MGLToolsPckgs\AutoFill\AFGui.py", line 77, in <module>
# uiadaptor = upy.getUIClass()
# File "C:\users\hemp\Autodesk\Softimage_2013_SP1\Application\Plugins\..\MGLToolsPckgs\upy\__init__.py", line 225, in getUIClass
# uiadaptor = getUClass(host)
# File "C:\users\hemp\Autodesk\Softimage_2013_SP1\Application\Plugins\..\MGLToolsPckgs\upy\__init__.py", line 128, in getUClass
# v = Application.version()
# AttributeError: 'unicode' object has no attribute 'version'
# - [line 44 in C:\users\hemp\Autodesk\Softimage_2013_SP1\Application\Plugins\autoPACKPlugin.py]
# C:\users\hemp\Autodesk\Softimage_2013_SP1\Application\Plugins
# <module 'AutoFill' from 'C:\users\hemp\Autodesk\Softimage_2013_SP1\Application\Plugins\..\MGLToolsPckgs\AutoFill\__init__.pyc'>
# ('getUIClass ', 'softimage')
# ERROR : Traceback (most recent call last):
# File "<Script Block 2>", line 57, in <module>
# from ePMV import epmvGui
# File "C:\users\hemp\Autodesk\Softimage_2013_SP1\Application\Plugins\..\MGLToolsPckgs\ePMV\epmvGui.py", line 12, in <module>
# uiadaptor = upy.getUIClass()
# File "C:\users\hemp\Autodesk\Softimage_2013_SP1\Application\Plugins\..\MGLToolsPckgs\upy\__init__.py", line 225, in getUIClass
# uiadaptor = getUClass(host)
# File "C:\users\hemp\Autodesk\Softimage_2013_SP1\Application\Plugins\..\MGLToolsPckgs\upy\__init__.py", line 128, in getUClass
# v = Application.version()
# AttributeError: 'unicode' object has no attribute 'version'
# - [line 57 in C:\users\hemp\Autodesk\Softimage_2013_SP1\Application\Plugins\upyEPMVPlugin.py]


Do you have any pointers how to fix this?[/QUOTE]

Charkins
03-07-2013, 07:06 PM
Gorgeous work! I know its late and the judges are asked not to sweat the scientific rigor, but let me know if you want any pointers on some of the molecular motion and RNA(DNA?) in your model. That lens effect is amazing! Well done.

Thanks! It's a final submission, so I can't change anything, but I'm sure any tips you have would be beneficial to others. Friends in the medical/biology fields would have come in handy! I submitted early enough, maybe people could learn from my mistakes... I just hope it isn't too erroneous to throw out. :)

alexx600
03-08-2013, 05:17 PM
I have got question. It is ok if I will use cc licended music file in my video?

gj210
03-09-2013, 01:43 AM
I have got question. It is ok if I will use cc licended music file in my video?
I'm not sure. I'll forward to the cgSociety guys.
G

MikeHepburn
03-09-2013, 06:32 AM
I have got question. It is ok if I will use cc licended music file in my video?

Hi Aleksander, yes you may, but please credit it.

Cheers, Mike

Dimitrov
03-09-2013, 07:37 PM
Hi,

Quick question about lenght of the movie. In terms is write that movie must be 2 min max, is this include end credits, or they can be after these 2 min?

gj210
03-09-2013, 11:58 PM
Thanks! It's a final submission, so I can't change anything, but I'm sure any tips you have would be beneficial to others. Friends in the medical/biology fields would have come in handy! I submitted early enough, maybe people could learn from my mistakes... I just hope it isn't too erroneous to throw out. :)
Definitely not to erroneous to be thrown out- you're well within the restrictions of the contest- again, the judges aren't supposed to evaluate the science, but its hard to remove biases from people who think about this stuff 24 hours a day.
This is absolutely stunning work, and I'm thrilled to see that you got very enthused by the science and obviously did a lot of researcher. Many of the scientific "problems" are in the model itself- my fault for not getting the newer versions posted earlier, but some were added by additional models or with the motion, so I'll mention them hear just as a small teaching point. These would be less "problematic" for researchers if you had chosen a more symbolic or editorial story, but because you have presented detailed renderings of the anatomy of the virus, then it would be ideal to have similarly accurate physics and RNA. I'm beyond impressed at what you came up with without a biologist guiding you... brilliant work.
I've summarized the techniques to get proper scale RNA on the tutorials page (http://www.autopack.org/documentation/tutorials/visualization-challenges/hiv-in-blood-serum-2012-2013/rna-scale).

Now here are the "suggesticisms" regarding the science:
Big things most biologists would recognize:
1) The model of the HIV Genome visible at ~1:22 is out of scale. The RNA inside of the HIV capsid should be about 10x thinner and thousands of times longer. A simplified version of it is indicated as a fuzzy snake (without any attempt to model the complex helices and hairpin turns) at http://www.autocellchallenge.org/_/rsrc/1345772904985/home/HIVcolorByOrganelle1.001small.jpg If you use ePMV to import a model of RNA from the PDB or to build a length of DNA from scratch, it will be built at the same absolute scale at which autoPACK imported the HIV/blood model.

Tom Goddard of the UCSF Chimera molecular viewer team has created a model you could try to import with ePMV (Set "default representation = None" in ePMV Options first!) then make a coarseMolSurface or spline or worm, then use your 3D tricks to try to pack 2 copies of this into the interior of the HIV capsid if you want to get close to the correct amount of RNA with a realistic impression of how it folds and how much volume it occupies.
http://autofill.googlecode.com/svn/dataRight/HIV/References/HIV_RNA_Chimera_1.00.pdb
At bottom of this post is a rendering of the Capsid, a 100base strand of DNA (shown as MSMS (realistic space filled), ladder model, and with one strand removed to imply the space occupied by RNA), then a 66base strand of DNA to give you and idea of the length of RNA packed into the xray crystallographic model on the right which is a high-resolution (high confidence model) of an RNA machine- only 66 bases long. And in the front in green is the insanely long model of just one out of two strand of HIV RNA that gets packed into every viable virus. Two copies of this green strand along with all of the little proteins, must fit into that capsid shell.

2) When the molecules vibrate in the movie, they often overlap and collide. This is particularly noticeable in the capsid (yellowgreen around 1:07) which is a very "stable" structure. Here is a molecular dynamics simulation of a similar viral structure to show how they vibrate, but don't collide. http://www.youtube.com/watch?v=vMzhMuJ-D8E&feature=youtu.be
Again, I take full blame for this because you used a model HIVBloodSerum1.2 that had collisions in many of the proteins to start with, so I'm sure you assumed the surfaces were "allowed" to penetrate each other. (The newer HIV models 1.3 and especially 1.4 avoid these bad collisions.)

Small things mostly biophysicists would be concerned with:
3) When the "loose" proteins vibrate, especially the small rounded ones out in the blood, they tend to rotate faster than they translate. The membrane proteins you have just wiggling (~36sec) are OK because they are restricted to being bound to the membrane and sticking to each other.
Here is a movie (http://dadiddly.biochem.uiowa.edu/Elcock_Lab/Movies.html) (top) of the physics of Brownian Dynamics on the molecular scale for loose molecules (5x more densely packed in cytoplasm than they are in blood serum (actually should be called blood plasma I learned this last week at a conference.)

http://www.autopack.org/_/rsrc/1362872092687/documentation/tutorials/visualization-challenges/hiv-in-blood-serum-2012-2013/rna-scale/HIV_DNA_RNA_Capsid_scaleCompare1_3.jpg?height=600&width=800
Hope this helps you and others and I hope you'll stick with using autoPACK as we continue to improve the models, recipes, GUI, functionalities, etc. Thanks for a great effort and don't forget you can submit up to 6 items (with all of that free time I'm sure we all have :) )

Charkins
03-10-2013, 12:48 AM
Man, that's so much great information! Everyone can benefit from this. It's cutting it close, but you're right, I can submit more entries, including multiple 'final' entries. I hope I can make deadline, but I have to make these changes, they're pretty significant. I've come this far with it, it should be done right.

And I would use autoPACK in the future, if given the opportunity to do medical projects. It isn't my bread and butter, but it seems like fun work.

Charkins
03-10-2013, 08:16 PM
Quick question on the .pdb, you posted. I'm not able to import that. It takes a long time to process and loads nothing but a null at center. Selecting 'ribbons' causes it to freeze ("Not Responding") for an hour now. CoarseMolSurf was unresponsive and the 'spline' option is greyed out. I'm on Max 2013, latest version of ePMV, "default representation = None". Can anyone confirm this imports? Is there another method I can attempt to import this? Thanks!

Edit: Not all ePMV features are supported in Max, but seem to work great in Blender. I'm processing that .pdb through blender now. :)

gj210
03-12-2013, 09:21 PM
Quick question on the .pdb, you posted. I'm not able to import that. It takes a long time to process and loads nothing but a null at center. Selecting 'ribbons' causes it to freeze ("Not Responding") for an hour now. CoarseMolSurf was unresponsive and the 'spline' option is greyed out. I'm on Max 2013, latest version of ePMV, "default representation = None". Can anyone confirm this imports? Is there another method I can attempt to import this? Thanks!

Edit: Not all ePMV features are supported in Max, but seem to work great in Blender. I'm processing that .pdb through blender now. :)
Way to work around! Yes, Max is still only partially supported because only part of its API is wrapped in Python. It is also slower in general than the other hosts both because we probably don't use the optimal setup and because (I'm told) it does not yet support true hardware rendering... not yet confirmed.
Even in C4D and Maya, this is a monstrous PDB file (the HIV RNA). One suggestion I have is to open the actual file in a text editor and just delete 90% of it (leave the stuff at the top of the file and shift select to delete the rest), save the top 10% of the file and try to import that.... add more of the file back or select sections of it as needed to complete your story.... I imagine you can just hand-fit a few random pieces of the file together to fill out a small part of the capsid you want to reveal.
for cMS, you probably need to change the isovalue to something lower like 2 and the resolution to ~-0.15 and crank the gridsize to 100 to get a model, but it will be far faster and more refined to just make a spline and extrude a shape (circle) along it.

gj210
03-13-2013, 01:11 AM
Hi Everyone,
I presented autoPACK at a recent biology conference and although this model has been available for almost 3 years now, a Hemotologist (researcher who studies blood), pointed out that autoPACK/cellPACK is modeling Blood PLASMA, not Blood SERUM.
The difference is subtle but the "HIVBloodSerum" models contain long skinny guys called Fibrinogens, and because these are in the model, Plasma is the more correct term.
http://en.wikipedia.org/wiki/Serum_(blood)
Please adjust your labels or narration accordingly if you can... you won't be penalized either way, but if you want your movie to last, its best to have it as correct as possible. I'll change the names in the code after the contest.... don't want to break anything in this, the 11th hour!
Thanks,
Graham

gj210
03-13-2013, 10:25 AM
Hi,
Quick question about lenght of the movie. In terms is write that movie must be 2 min max, is this include end credits, or they can be after these 2 min?
Not sure why this just came through 4 days after you sent, but it should be 2 minutes total length. I imagine the server will reject if longer, but not sure if its that sophisticated.

Charkins
03-14-2013, 02:50 AM
Quick question - if I submit a another/revised final, should I delete the old one, or does it need to stay - submission date take precedence?

gj210
03-14-2013, 10:32 AM
Quick question - if I submit a another/revised final, should I delete the old one, or does it need to stay - submission date take precedence?
I forwarded your question to Ballistic... should hear by tomorrow. Submission date should have zero effect on judging.
G

mrRIDDICK
03-14-2013, 01:10 PM
Finished the artwork and published it:
http://autopack.cgsociety.org/autopack/entry/mrRIDDICK/final_image/10004866

Thanks for the great contest and for the help! :bounce:

MikeHepburn
03-14-2013, 11:32 PM
Quick question - if I submit a another/revised final, should I delete the old one, or does it need to stay - submission date take precedence?

Hi Chris,
You can just write a note on the new final, saying that it's the one to be judged. The submission date is not important.
Cheers, Mike

deshu
03-15-2013, 12:11 AM
Hello. I've a question about Terms & Conditions. (http://challenge.cgsociety.org/autopack/terms_and_conditions#jumpto)
One of the entries (final image), has been posted on more than one other sites.

In T&C i read:
36. Entries should remain unpublished outside of CGSociety prior to the close of the challenge.

I don't know if its considered too 'law-breaking' for disqualification, but if you want to know details, contact me at deshudiosh@gmail.com.

Jonatan-Moonchild
03-15-2013, 03:59 AM
I have a question: deadline till 18 March means in case of this contest "till the end of 18 March in central USA (Houston for example)" - according to that big clock ticking on a site of a contest? Forgive me another silly question, but if someone would say me "deadline till 18 March", then I would probably interpreted this as "18 March in the morning I want to have that on my desk"... wait a minute... maybe I shouldn't mention this? ;)

Thank you in advance for the answer.
Jonatan

gj210
03-15-2013, 04:18 AM
I have a question: deadline till 18 March means in case of this contest "till the end of 18 March in central USA (Houston for example)" - according to that big clock ticking on a site of a contest? Forgive me another silly question, but if someone would say me "deadline till 18 March", then I would probably interpreted this as "18 March in the morning I want to have that on my desk"... wait a minute... maybe I shouldn't mention this? ;)
Thank you in advance for the answer.
Jonatan
I'll write them to confirm, but I'm pretty sure that big clock on the main page is plugged into whatever system they have on the CGSociety server that will close down the entry portal.... so whatever time zone that corresponds to- should be either Florida, USA or Adelaide Australia... until you hear from them, I'd stick to the big clock and certainly keep posting WIP updates just to be sure. I'm not sure if you can overwrite your own Final Submission in case you want to post a "just in case" version of that and then risk pushing it to the last minute. I'll stop guessing and will send them an email now.

Keenly
03-15-2013, 04:58 AM
I have a question: deadline till 18 March means in case of this contest "till the end of 18 March in central USA (Houston for example)" - according to that big clock ticking on a site of a contest? Forgive me another silly question, but if someone would say me "deadline till 18 March", then I would probably interpreted this as "18 March in the morning I want to have that on my desk"... wait a minute... maybe I shouldn't mention this? ;)

Thank you in advance for the answer.
Jonatan The challenge will end when the countdown hits '0'. which is Midnight March 18th 2013 central USA time. Causes too much confusion if we end it in the morning, and we don't want anyone to leave their uploading to the last second.

gj210
03-15-2013, 01:08 PM
With only 3 days left and no entries in the molecular-viewer-only category, anyone could have a great chance to win. :eek:
As of today, there are no entries because we only just now got the software working and tutorials posted.

Molecular Viewers are fast! They are optimized to handle the type of data that autoPACK generates. You can explore the structure and generate movies in minutes.
Check out the quick "how to" movie I've posted and try your hand by entering a quick video.
http://www.autopack.org/documentation/tutorials/molecular-viewers

Visit this thread for more details:
http://forums.cgsociety.org/showthread.php?f=349&t=1098299

And check out the "not for judging" movie that Chimera developer Tom Goddard made in a few short hours:
http://autopack.cgsociety.org/autopack/entry/tomgoddard/final_video/10004878

Below is a screengrab (not a rendering) from the other molecular viewer PMV (only available with autoPACK on a Mac for this contest). It features realtime screenspace ambient occlusion.
http://www.autopack.org/news/autopackformolecularviewersalmostready/HIV1.0inPMVwithSSAO60.jpg

deshu
03-15-2013, 01:21 PM
Why my previous post hasn't been answered, either published?

gj210
03-16-2013, 01:35 AM
Hi everyone,
Please adhere to instruction #9 (http://autopack.cgsociety.org/autopack/instructions) :deal: :
9. Upload your WIP and Final Entry by clicking [UPLOAD ENTRY]. Add a brief overview of the tools and techniques you used to the description of your entry in the Description box.I see a lot of Finals going up with no protocol (tools and techniques you used), some descriptions are completely empty and its getting tough for me to chase them all down before the server closes the door in 3 days. The companies that sponsor these types of contests are always eager to hear what people are using and where possible, how they are using.
Let me know if you need help with the English or anything, but at least a list of the software used, e.g., Assembled HIVBloodSerum_1.2 scene in Cinema4D r14 with autoPACk
Used C4D sculpt tool to modify custom spike protein from base cube
Modeled white bloodcell in Zbrush 1.x
Rendered with vRay x.y
Composited sound and labels with AfterEffects.Same information minimal could be:
HIVBloodSerum_1.2 autoPACK
HIV=Cinema4D r14, standard tools and sculpt
Cell=Zbrush 1.x
Render=vRay x.y
Sound/lables=AfterEffects.Thank you!

Jassar
03-16-2013, 05:33 AM
I see a lot of Finals going up with no protocol (tools and techniques you used), some descriptions are completely empty and its getting tough for me to chase them all down before the server closes the door in 3 days. The companies that sponsor these types of contests are always eager to hear what people are using and where possible, how they are using.

Whoops! good thing you've pointed that out :)
I have edited my entry and added the information needed.
http://autopack.cgsociety.org/autopack/entry/Jassar/final_image/10004884

jlgroff
03-16-2013, 05:40 AM
I have just tried multiple times to upload my video entry through the submission button (WIP #2) and the flash plugin would not work on either Chrome, Firefox, and Safari (all latest or recent versions) I'm pretty sure I have the latest version of the flash plugin. I'm on a Mac.

I was able to upload previously (on 3/5) and the video codec is the same and the file size is 200 mb a little more than my previous WIP entry. I don't think that the file size should be the issue as I also tried to upload a jpeg out of curiosity and that didn't work either.

I got this error message (after double clicking on it) about to create Submission
Uploaded File: http://challenge.cgsociety.org/upload/autopack/uploads/2013-03-15:65538/media.movCreating Video Entry
Loading Video
A PHP Error was encountered

Severity: Warning

Message: Can't open movie file /var/www/html/upload/autopack/uploads/2013-03-15:65538/media.mov

Filename: libraries/ffmpeg.php

Line Number: 12

Get Video Info


I will try again tomorrow - and make sure I don't need a more recent plugin...

jlgroff
03-16-2013, 06:15 AM
I tried uploading again with a higher compression for the video and a different codec (h264 - mp4) and was able to upload, so all is good for now. Perhaps there was a file size restriction that I went over...

deshu
03-16-2013, 06:48 PM
Hello, I have 2 questions.

1. Image entry technical requirements are:

Minimum side: 1600 pixels
Maximum side: 2560 pixels
Any proportions
File type/extension: High quality JPG / .jpg

My final entry is 2500x1000px. Does minimum and maximum side pixel sizes concern the bigger side of entry?


2. Competition finishes in 2 days. When the final judgement will be known?

gj210
03-16-2013, 08:23 PM
Why my previous post hasn't been answered, either published?
I imagine the spirit of this rule is that CG Society doesn't want images or videos being presented on competing websites, contests, or going viral on youtube, etc. Perhaps they don't want images posted anywhere in any form- it seems vague.
Early in the challenge, I had recommended to a question poster to put his high-res images on a personal site with links from here because he wanted to show more of the process to teach anyone who wanted to learn and to let people really zoom in to see the detail- I did not have the rules memorized and that one is pretty vague, so hopefully no one will be in trouble from me misleading them. I recalled seeing in an earlier challenge, however, that someone submitted a video that had already been on youtube for a year with thousands of hits and I'm not sure, but skimming through those threads, I think that prize may have been revoked. If you're referring to an entry like this (i.e., someone did something based on my suggestion), you can see that these two situations are very different: Some people in this challenge may be trying to provide background (courteously) for an image made specifically for this challenge based on a question I may have answered improperly (up to interpretation), while the other group in the previous challenge had just reposted something they had made for some other purpose and tried to rebrand it (probably a commercial job or something they had made for a different challenge), i.e, doing less than 20 minutes of work for that contest.
I'll stop speculating and will forward your note to CG as they are in charge of this type of policing, but if you know of some larger violation more analogous to the second situation I mentioned, please email me at info at auto pack.org so I can track it as I'm not sure if CG will see this until Monday.

gj210
03-16-2013, 08:30 PM
Hello, I have 2 questions.

1. Image entry technical requirements are:

Minimum side: 1600 pixels
Maximum side: 2560 pixels
Any proportions
File type/extension: High quality JPG / .jpg

My final entry is 2500x1000px. Does minimum and maximum side pixel sizes concern the bigger side of entry?


2. Competition finishes in 2 days. When the final judgement will be known?
1. Your entry may need to be adjusted- I'm not sure if the server will handle it automatically for you (and CG reps may not be able to answer until Monday), so to prevent distortion by the server (it might stretch to the minimum side- I don't know), you may want to change your canvas size in Photoshop to add a black background or something to bring it up to 1600. Maybe look through older contests to see what people have done for very wide or tall entries. I'll forward to CG to try to confirm an answer this weekend, but you might want to post something in the mean time.
The part that says "any proportions" means it can be tall (portrait) or wide (landscape)
2. I'll look more closely at my files, but I think judging takes ~ 1month after the close of the challenge.... some time in April. I'll try to find the actual date.

deshu
03-16-2013, 11:13 PM
I imagine the spirit of this rule is that CG Society doesn't want images or videos being presented on competing websites, contests, or going viral on youtube, etc. Perhaps they don't want images posted anywhere in any form- it seems vague.
Early in the challenge, I had recommended to a question poster to put his high-res images on a personal site with links from here because he (...).
I've been a bit misunderstood. I just wanted to warn author, so he won't have any troubles for showing his amazing work somewhere else before challenge end.

(...) you may want to change your canvas size in Photoshop to add a black background or something to bring it up to 1600. (...)
That's what I am going to do, thanks!

gj210
03-16-2013, 11:44 PM
I've been a bit misunderstood. I just wanted to warn author, so he won't have any troubles for showing his amazing work somewhere else before challenge end. Excellent! Sorry if I misunderstood the spirit of the question... lots of stuff to do to keep up in these final days of the challenge.
I think it would be best to contact the artist directly.... I think there is some way to do that through their Portfolio/account.
Thanks for the helpful spirit and good luck!

deshu
03-17-2013, 12:12 AM
Excellent! Sorry if I misunderstood the spirit of the question... lots of stuff to do to keep up in these final days of the challenge.
I think it would be best to contact the artist directly.... I think there is some way to do that through their Portfolio/account.
Thanks for the helpful spirit and good luck!

I already did, and everything is ok now:)

Thank you too, cya!

Charkins
03-17-2013, 04:22 AM
Just got done - uploading final final. Uploading very slow, server must be getting hit hard. Btw, has streaming the videos been crazy slow for anyone else the last few weeks?

gj210, thanks for moderating, you've been a big help. This has been fun and challenging. Can't wait to see the results.

deshu
03-17-2013, 04:35 AM
Btw, has streaming the videos been crazy slow for anyone else the last few weeks?
Yup, for me is.

jlgroff
03-17-2013, 04:54 AM
In thinking back I bet my problem with trying to upload my video yesterday was simply due to it being so slow. I thought the (non-standard) flash input field where you choose the file to upload was broken or rejected my file for some reason - and wasn't being filled with the name of the video - when in fact it was the progress indicator and was just very slow so that I thought the field was empty... I mention this in case someone else runs into this problem.

Hope to upload my final version later tonight or the morning. Despite learning a great deal about HIV and biology - along with ramping up some skills with 3D, I'm glad it's finally over. I look forward to seeing what everyone has created. Some fantastic entries so far.

MikeHepburn
03-18-2013, 04:21 AM
I imagine the spirit of this rule is that CG Society doesn't want images or videos being presented on competing websites, contests, or going viral on youtube, etc. Perhaps they don't want images posted anywhere in any form- it seems vague.
Early in the challenge, I had recommended to a question poster to put his high-res images on a personal site with links from here because he wanted to show more of the process to teach anyone who wanted to learn and to let people really zoom in to see the detail- I did not have the rules memorized and that one is pretty vague, so hopefully no one will be in trouble from me misleading them. I recalled seeing in an earlier challenge, however, that someone submitted a video that had already been on youtube for a year with thousands of hits and I'm not sure, but skimming through those threads, I think that prize may have been revoked. If you're referring to an entry like this (i.e., someone did something based on my suggestion), you can see that these two situations are very different: Some people in this challenge may be trying to provide background (courteously) for an image made specifically for this challenge based on a question I may have answered improperly (up to interpretation), while the other group in the previous challenge had just reposted something they had made for some other purpose and tried to rebrand it (probably a commercial job or something they had made for a different challenge), i.e, doing less than 20 minutes of work for that contest.
I'll stop speculating and will forward your note to CG as they are in charge of this type of policing, but if you know of some larger violation more analogous to the second situation I mentioned, please email me at info at auto pack.org so I can track it as I'm not sure if CG will see this until Monday.

Hi Graham and everyone. In this circumstance it is perfectly acceptable.

MikeHepburn
03-18-2013, 04:29 AM
In thinking back I bet my problem with trying to upload my video yesterday was simply due to it being so slow. I thought the (non-standard) flash input field where you choose the file to upload was broken or rejected my file for some reason - and wasn't being filled with the name of the video - when in fact it was the progress indicator and was just very slow so that I thought the field was empty... I mention this in case someone else runs into this problem.

Hope to upload my final version later tonight or the morning. Despite learning a great deal about HIV and biology - along with ramping up some skills with 3D, I'm glad it's finally over. I look forward to seeing what everyone has created. Some fantastic entries so far.

Hi Larry,

Are you still having issues?

jlgroff
03-18-2013, 06:26 AM
Hi Larry,

Are you still having issues?
no, I'm fine now - thanks for asking.

Roarke80
03-19-2013, 01:28 PM
Hi there. I submitted my entry in the nick of time yesterday and just noticed a silly mistake in my render. :cry: Would it be possible at all to resubmit my video? If not, would it be at least possible to edit the information with my entry so I can include more information about the tools and techniques used? I only read through this thread after submission and realized I should have been more descriptive. Many thanks!

gj210
03-19-2013, 01:37 PM
Hi there. I submitted my entry in the nick of time yesterday and just noticed a silly mistake in my render. :cry: Would it be possible at all to resubmit my video? If not, would it be at least possible to edit the information with my entry so I can include more information about the tools and techniques used? I only read through this thread after submission and realized I should have been more descriptive. Many thanks!
CGSociety guys will have to answer. In the mean time, at least write the information in in the comments section below your entry, especially if it involves crediting contributors, etc.

Roarke80
03-19-2013, 04:15 PM
Great idea, thanks very much!

MikeHepburn
03-20-2013, 12:13 AM
Hi there. I submitted my entry in the nick of time yesterday and just noticed a silly mistake in my render. :cry: Would it be possible at all to resubmit my video? If not, would it be at least possible to edit the information with my entry so I can include more information about the tools and techniques used? I only read through this thread after submission and realized I should have been more descriptive. Many thanks!

Hi Jessica,
Unfortunately extensions only occur when something happens at this end that would prevent entries. Not only do we have to schedule media etc, it's unfair on those who got their stuff together within the deadline. :(
Do what Graham suggested, and you'll be covered for the commentary requirement - but do it quickly, as judging will start soon. :)
Cheers, Mike

vpmax2007
03-20-2013, 07:33 AM
I have uploaded my final entry for the Autopack visualization challenge 2 days ago, but still I cannot see the video preview. It has uploaded from my browser without a problem in my understanding, but just wondering if there is a problem with uploading.

gj210
03-20-2013, 02:51 PM
I have uploaded my final entry for the Autopack visualization challenge 2 days ago, but still I cannot see the video preview. It has uploaded from my browser without a problem in my understanding, but just wondering if there is a problem with uploading.I'll ask the guys at CG if they have anyway of tracking your attempt.

MikeHepburn
03-21-2013, 12:44 AM
I have uploaded my final entry for the Autopack visualization challenge 2 days ago, but still I cannot see the video preview. It has uploaded from my browser without a problem in my understanding, but just wondering if there is a problem with uploading.

Hi. We are having a look at your issue now.
Cheers, Mike

MikeHepburn
03-21-2013, 01:31 AM
I have uploaded my final entry for the Autopack visualization challenge 2 days ago, but still I cannot see the video preview. It has uploaded from my browser without a problem in my understanding, but just wondering if there is a problem with uploading.

Hi, It's all fixed and running :)

vpmax2007
03-21-2013, 06:20 AM
I'll ask the guys at CG if they have anyway of tracking your attempt.



thanks you very much "gj210"

vpmax2007
03-21-2013, 06:21 AM
I'll ask the guys at CG if they have anyway of tracking your attempt.



thanks you very much "gj210"

vpmax2007
03-21-2013, 06:43 AM
Hi, It's all fixed and running :)

Thanks for the quick action man !!

deshu
03-31-2013, 12:58 PM
Any date for final judgements known yet?

Jassar
03-31-2013, 04:00 PM
Based on other challenges, it usually takes a month. Not sure if each challenge is different or not.

Charkins
03-31-2013, 07:15 PM
Well, that's good to know.

I assume it's alright to post these on other sites now, like vimeo?

gj210
03-31-2013, 07:57 PM
Well, that's good to know.
I assume it's alright to post these on other sites now, like vimeo?
Better wait to hear from CGSociety on this. I don't think you can post elsewhere until the contest ends (i.e., results announced), but I can see how the TOC can be interpreted as the day the contest is no longer open for entries. I'll write them for a response.

Charkins
03-31-2013, 09:33 PM
Better wait to hear from CGSociety on this. I don't think you can post elsewhere until the contest ends (i.e., results announced), but I can see how the TOC can be interpreted as the day the contest is no longer open for entries. I'll write them for a response.

Alright, cool. No hassle either way. I'll probably wait until results anyway. :)

gj210
04-01-2013, 04:00 AM
Alright, cool. No hassle either way. I'll probably wait until results anyway. :)
I'm told by CG that you are free to publish now (after the contest submission deadline passed on March 18th). It will be great if you can link back to the contest from any other posts.
Thanks,
Graham

MikeHepburn
04-26-2013, 04:56 AM
Hi all,

Thank you so much for your entries and your patience! Judging is basically over, and we hope to announce the winners very, very soon.

Good luck!

MikeHepburn
04-30-2013, 05:56 AM
http://bit.ly/ZO4dZJ

Thank you all so much for joining in with this Challenge!! Get ready for the next one :)

Charkins
04-30-2013, 01:48 PM
Congrats to everyone who placed!

Hey Mike, one small note: My location is Louisville, KY (it's currently listed as TN). :)

MikeHepburn
05-01-2013, 12:54 AM
Congrats to everyone who placed!

Hey Mike, one small note: My location is Louisville, KY (it's currently listed as TN). :)

Whoops, sorry Chris, will fix in a jiffy :)

Jonatan-Moonchild
05-03-2013, 12:18 AM
Hi Mike. I have a question - did you receive my private message which I sent to you? A case from that message doesn't matter anymore, because it's fixed now, but I still have that message (there was two messages in fact) as "Unread". About year ago I sent a message to another person and It's still "Unread" too. I thought that person simply didn't read this, but now I'm wondering if my private messages are received at all. And if there is some problem with this, can it be fixed?

Thank you in advance for your answer.
Regards
Jonatan