View Full Version : CGChallenge XXVII - RKurczewski
12-16-2012, 11:20 AM
Greetings gents, it's been a while since I've been takin a part in one of those. Subject of my work would be a charge ot 10th regiment of polish hussars from 1812. Blender, sculptris, Vue... and let us see how it rolls
12-16-2012, 03:38 PM
Horse. Pre- rig base mesh. Working on saddle, reins etc.
Since there will be plenty of them in the picture, I am doing my best to keep it low/mid poly, thus most of details will be painted on bump/diffuse maps.
12-16-2012, 03:52 PM
It is nice to see Polish in Challengo, who is also using blender:)
If I have got more time i would also try:)
Anyway, You want to render it in blender or another software?
If in blender probably in cycles. Why you You do not use hair particle(I mean tail)?You now can render it using cycles. I didn't try but on blenderartist there are topic about it:)
12-16-2012, 06:06 PM
Thank you for a comment. I am going to do everything in Blender (well, most of it- apart from smoke/dust/sky) and nope, no Cycles since ATM it does not support atmospheric effects, which would be crucial for outdor scene. No hair- and reason is quite different: performance. For 30 horses with 30 riders it would take hell of the time to render AND since it will be just "battle scene", with no close ups, I do not really need anything more then fake hair on alpha (at least that's what I think at the moment). We will see how it goes...
Of course colors are by no means final- they just allow me to spot overlaps/ fighting faces. Oh- and here is reference pic:
12-16-2012, 10:38 PM
That would be it for today. Tomorrow- finishing base for rider.
12-17-2012, 11:00 AM
12-17-2012, 03:47 PM
I am getting curious: how this thing will rig and I got a baaad feeling about it.
12-17-2012, 06:23 PM
Hm.You are right. Too much time to render what you don't need really. Fake hair will be better solution:) Your progress is impressive:)
12-17-2012, 06:33 PM
hello RK, nice to see you in the contest ! good luck !
12-17-2012, 06:50 PM
Well- thank you. I do not have much time to spare (and it is just one month left) so I gotta hurry if I want to finish this one in time.
Hey Jaras :) Good to see you again bro.
12-17-2012, 09:55 PM
Guess that's it for today. I gotta give my eyes some rest.
12-19-2012, 03:33 PM
Time to rig a base character to prepare about... 30 poses ?
12-19-2012, 05:41 PM
Just few poses. I need like... 3 times more I think. On a side note- it feels almost like being kid and playing with plastic soldiers again. Not a bad thing...
12-19-2012, 09:59 PM
Horse rigged. Time to start posing.
12-20-2012, 10:31 AM
First assembly test
12-20-2012, 12:37 PM
...and that's how all poses I got assembled together look like atm:
12-20-2012, 03:40 PM
There's some repetition oh horses' hind legs, and all the human heads are on the same level - If you changed the body proportions for each pose, make some of them taller, fatter, leaner, it would help.
12-20-2012, 04:01 PM
Thanks for advice mate, much appreciated. Agreed, but I intend to do it only after texturing- otherwise I'd have to texture each model from the very begining and I am not THAT crazy. This is just very first assembly test, to see if it all makes sense.
12-26-2012, 03:44 AM
Just some progress.
12-27-2012, 05:14 AM
and next day (night actually)
12-27-2012, 11:10 PM
Yet another assembly test.
12-28-2012, 02:45 AM
This looks very believable/natural . Great job on the modeling.:thumbsup:
12-28-2012, 08:58 AM
You painted horse texture in photoshop, didn't you? I would probably change human boots material to a litte bit less glossy:)
12-28-2012, 08:29 PM
You are very kind guys (personally I think those still need some sculpt), thank you for comments. Textures... actually color maps are painted directly in Blender (texture paint mode). More precise b&w maps, used to separate various materials, are created in Corel. Here are all textures used so far- as you can see they are not really complicated. What is going to appear are some variations of horse colors and bump maps for clothing (not too much of it, really).
12-31-2012, 04:01 AM
Skeletons for all poses frozen- time to start working with sculpt to correct mistakes and build up a regiment. Anyway- that's how sample looks like
12-31-2012, 06:23 AM
12-31-2012, 10:33 AM
I was watching it almost from the beginning, I must say that some parts are really impressing. I like stylized look and horse modeling. The idea is quite epic for a one person. I keep fingers crossed!
12-31-2012, 04:40 PM
Flag of the regiment. I used pictures of flags from
to build my own.
... and here it is with bannerman
01-09-2013, 07:09 AM
Getting closer. I think I will pull it off after all :)
01-10-2013, 02:17 AM
This is just a general message to everybody in the forums to remember to upload their deliverables to the Challenge engine (http://challenge.cgsociety.org/ten). Only 2 days to go!
Please ignore this message if you already have. :)
Good luck, Mike
01-11-2013, 03:27 PM
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