saanto
12-13-2012, 03:54 PM
Hi guys!
This, maya tool, is a series of MPxLocatorNode built in OpenGL and integrated on PyQT interface.
More information:
when you create the first locator by default, if you don't fill the "locator name" on line edit, the name is "locator_01". Most important, if you change the name please use underscore and a trunk of alphanumeric characters, i.e. "CTRL_spine_001_C". I created a method to check the string and to set one more unit if the object exists.
Four nodes are registered on plugin: clCircle,dfBox,dfCilinder,clSphere.
The video below shows different kinds of shapes.
Custom Locator Tool (https://vimeo.com/55405662)
Soon I'll share the plugin.
Any critics and comments are welcome.
Don't esitate to contact me for any further information.
Ciao!
This, maya tool, is a series of MPxLocatorNode built in OpenGL and integrated on PyQT interface.
More information:
when you create the first locator by default, if you don't fill the "locator name" on line edit, the name is "locator_01". Most important, if you change the name please use underscore and a trunk of alphanumeric characters, i.e. "CTRL_spine_001_C". I created a method to check the string and to set one more unit if the object exists.
Four nodes are registered on plugin: clCircle,dfBox,dfCilinder,clSphere.
The video below shows different kinds of shapes.
Custom Locator Tool (https://vimeo.com/55405662)
Soon I'll share the plugin.
Any critics and comments are welcome.
Don't esitate to contact me for any further information.
Ciao!
