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View Full Version : Custom Locator Tool - PyQT-OpenGl-API


saanto
12-13-2012, 03:54 PM
Hi guys!
This, maya tool, is a series of MPxLocatorNode built in OpenGL and integrated on PyQT interface.
More information:
when you create the first locator by default, if you don't fill the "locator name" on line edit, the name is "locator_01". Most important, if you change the name please use underscore and a trunk of alphanumeric characters, i.e. "CTRL_spine_001_C". I created a method to check the string and to set one more unit if the object exists.
Four nodes are registered on plugin: clCircle,dfBox,dfCilinder,clSphere.

The video below shows different kinds of shapes.

Custom Locator Tool (https://vimeo.com/55405662)

Soon I'll share the plugin.
Any critics and comments are welcome.
Don't esitate to contact me for any further information.

Ciao!

imp99
12-27-2012, 11:12 AM
I am waiting for the plugin. Perhaps we could take look for the source as well?

saanto
12-29-2012, 02:11 PM
I am waiting for the plugin. Perhaps we could take look for the source as well?

So now you can get it on creative crash:

customLocatorTool (http://www.creativecrash.com/maya/downloads/scripts-plugins/interface-display/c/custom-locator-tool)

It's first time to compile a plugin opensource.

Enjoy it!

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