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lwrath
12-07-2012, 01:44 AM
using a prompt or similar dialog maya pauses until you feed a UI some input.

what I would like to do is the exact opposite and make my script pause while I do some work in maya until I click "continue" in a UI.

how would I do that?

lwrath
12-07-2012, 01:46 AM
I would also like to do this even inside of a loop, just make it wait till I tell it to continue.

Nyro
12-07-2012, 11:19 AM
It's not possible just like that.

While Maya is running/evaluating your script, particularly the for-loop, it sets its state to "busy". That means it never enters its idle state, which is necessary for you to be able to interact with it.

A possible solution would be to separate your job into 2 procedures:

the first procedure runs the for-loop until some condition is met, upon which it breaks the loop and stores whatever necessary values it needs later on in a global variable. Or you could create a scriptJob to take up where the first procedure left off.
In either case you need a second procedure that can be called when you are "done doing your work in Maya" that retreives the values previously stored and continues doing something with them.

DeadlyNightshade
12-07-2012, 03:21 PM
Not possible afaik - there is no MEL "stop"-command.

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