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DreiGrasheir
12-08-2003, 08:55 PM
wheee doggay! this is a low poly victim i made for a programming student's final project game. It's a slash-em-up killer set in a small midwestern town, and this guy is going to die. a lot. i had a poly budget of 800 polygons and one 512x512 texture. c&c please.

created in: alias maya 5, photoshop
model time: ~5 hours
texture time: ~8 hours

http://www.3dgstudios.com/images/victim.jpg

Supervlieg
12-08-2003, 09:44 PM
Good start, but the mesh needs some work.

>>Try making the head more round, its a bit blocky right now. Think of the head more as a round shape then as a block shape.

>>Also make the back of the head less flat.

>>You could lose some poly's in the torso and upper and lower neck. Use those polys for more detail in the feet

Good luck!

DreiGrasheir
12-08-2003, 10:23 PM
thanks for the crits... someone else pointed out the feet to me as well, but it's an over-the-shoulder tomb raiderey style game, so i didn't think any more polys needed to be spent on the feet. i will fix the head, though, and post it as soon as i can.

DreiGrasheir
12-08-2003, 10:58 PM
hapless victim v1.2

-joints more defined
-neck rounded
-head de-blockified
-shoe detail added

http://www.3dgstudios.com/images/victim1.2.jpg

http://www.3dgstudios.com/images/shoes.JPG

SecretAgent
12-12-2003, 04:26 AM
Hey DreiGrasheir

- He's decent so far but, his proportions are a little off. His head seems a tad to large, shrink it just a little (including the length of his face, it's too long vertically). His upper torso looks a little small also, broaden it out, specifically his shoulders, a little more (right now it makes his hips look to wide for male proportions). I think he looks odd with the flannel vest looking so skin tight, so broaden the waist and shoulders slightly.

He'll be ready for killing in no time, heh.

spm
12-12-2003, 01:49 PM
you can optimize his face and use the polygons to model him ears instead. that way you get more shape to the character.

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