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MegaCortex
12-01-2012, 02:58 PM
Hello to all

could someone explain how I`m fit a specular map in v-ray for maya
eg VRay mtl standar

- control
-control by texture

thank you

Lionel

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Bonjour à tous

quelqu’un pourrait m`expliquer comment ajuster une specular map dans v-ray
par exemple le VRay mtl standar

-contrôle
-texture contrôle

merci d`avance

Lionel

MegaCortex
12-01-2012, 03:10 PM
It`s the solution

Originally Posted by Kyron
Roy is right. If you want to keep everything energy conserving your only option is to map it into the reflection.

However you can uncheck the "Lock highlight and reflection glossiness", and maybe try mapping the spec into the "Hilight glossiness" (I haven't tried this but that might give you the desired result).

Just remember doing so will break the energy conservation on your shader.

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12-01-2012, 03:10 PM
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