View Full Version : Still: Pistol, a Bulldog
endi2 12-08-2003, 12:09 PM (update)
raytraced version (yes, now blender has an unofficial raytrace feature for reflections and shadows!
http://endi.internetmedia.hu/bulldog_ray.jpg
modelled, rendered in Blender2.31
I have only one photo of this gun, so maybe the model is not perfect.
original render:
http://endi.internetmedia.hu/bulldog_ori.jpg
photoshopped:
http://endi.internetmedia.hu/bulldog01.jpg
4 views:
http://endi.internetmedia.hu/bulldog_views4.jpg
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Napa!m
12-08-2003, 01:06 PM
ohhjee:thumbsup:
You did it again! :beer:
A markolaton a csavar fölött nem az igazi a bump, de nemtudom hogy a referencián milyen volt, az ilyen öreg pisztolyok minden elemét még kézzel csinálták :)
NeonGuy
12-08-2003, 02:49 PM
woww endi ... i like it so much :)
crimson13
12-08-2003, 04:49 PM
fantastic work as always, Endi :applause:
GhostMouse
12-08-2003, 05:07 PM
Nice look after the photoshop tweaks ... only crit is the way its sitting, seams to be "floating".
endi2
12-09-2003, 08:45 AM
thank you
this is the reference picture:
http://endi.internetmedia.hu/bulldog_ref.jpg
I need to make a rusty version, because in Blender there is no real reflections. :(
Digimatrix
12-09-2003, 03:35 PM
I am happy that you made a rusty version, there is more character to a rusty version than a spiffy shiny one. Good Work!:thumbsup:
endi2
12-15-2003, 07:56 AM
updated with raytraced version
crimson13
12-15-2003, 03:40 PM
actually I liked the non raytrace version better, sorry :shrug:
seems to much reflection for being so rusty IMHO
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