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endi2
12-08-2003, 01:09 PM
(update)
raytraced version (yes, now blender has an unofficial raytrace feature for reflections and shadows!
http://endi.internetmedia.hu/bulldog_ray.jpg

modelled, rendered in Blender2.31
I have only one photo of this gun, so maybe the model is not perfect.

original render:
http://endi.internetmedia.hu/bulldog_ori.jpg

photoshopped:
http://endi.internetmedia.hu/bulldog01.jpg

4 views:
http://endi.internetmedia.hu/bulldog_views4.jpg

Napa!m
12-08-2003, 02:06 PM
ohhjee:thumbsup:
You did it again! :beer:

A markolaton a csavar fölött nem az igazi a bump, de nemtudom hogy a referencián milyen volt, az ilyen öreg pisztolyok minden elemét még kézzel csinálták :)

NeonGuy
12-08-2003, 03:49 PM
woww endi ... i like it so much :)

crimson13
12-08-2003, 05:49 PM
fantastic work as always, Endi :applause:

GhostMouse
12-08-2003, 06:07 PM
Nice look after the photoshop tweaks ... only crit is the way its sitting, seams to be "floating".

endi2
12-09-2003, 09:45 AM
thank you
this is the reference picture:
http://endi.internetmedia.hu/bulldog_ref.jpg

I need to make a rusty version, because in Blender there is no real reflections. :(

Digimatrix
12-09-2003, 04:35 PM
I am happy that you made a rusty version, there is more character to a rusty version than a spiffy shiny one. Good Work!:thumbsup:

endi2
12-15-2003, 08:56 AM
updated with raytraced version

crimson13
12-15-2003, 04:40 PM
actually I liked the non raytrace version better, sorry :shrug:
seems to much reflection for being so rusty IMHO

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