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szala
12-08-2003, 11:09 AM
hey
this my last work:low poli house
798 poli triangle
2 piceces 256*256 texture
this is reference picture:
http://www.interbor2003.hu/szala/house1/refi.jpg
and this my work:
http://www.interbor2003.hu/szala/house1/house4.jpg

szala
12-08-2003, 11:10 AM
http://www.interbor2003.hu/szala/house1/house2.jpg
http://www.interbor2003.hu/szala/house1/house3.jpg
http://www.interbor2003.hu/szala/house1/house.jpg

SammyB
12-08-2003, 11:35 AM
Got Wires?

ThomasMahler
12-08-2003, 02:49 PM
800 tris, you're sure about that? I can hardly believe it - If itīs just ~800 tris, itīs stunning.

szala
12-08-2003, 03:00 PM
this is wire pic
http://www.interbor2003.hu/szala/house1/wire.jpg
http://www.interbor2003.hu/szala/house1/wire2.jpg

ZzzZ
12-08-2003, 03:03 PM
Nice Work!!

Why the red circle? We aint blind ;)

szala
12-08-2003, 03:04 PM
red circle is paint effects :p

sebast1an2
12-08-2003, 04:14 PM
hi, verry nice work... do you have used any kind of "image based texure mapping" or still normal texture photographs??..i'm searching a long time for a good way to map geometry from normal photographs or shots from filmed footage, to use this geometry for reflections in the compositing... but it seems to be that maya has some bugs with "texture stretching"..i've posted the problem is this thread here...

http://www.cgtalk.com/showthread.php?threadid=105630&highlight=stretch

maybe you get some inspirations from this technic or have a solution for it...



greetings sebastian;)

CANIM8
12-09-2003, 03:05 PM
Nice work!

Would you mind if I used your reference image for my own project? I'm trying to find interesting buildings to model and I'm having a difficult time finding some architecture with a unique look.

Thanks,

canim8

boboroshi
12-09-2003, 03:59 PM
That's amazing texturing. I'd try to get some of the stuff to not repeat (e.g. the second and third floor dirt on the right hand side). But that's amazing for 800 triangles.

Sheepshooter
12-09-2003, 04:57 PM
nice...
cool taxture and great modeling...
the house look great and fit in the background great...
nice work man:cool:

ghosty
12-09-2003, 10:29 PM
nice looking building with that kind of poly count, it is breath taking.

Juzz
12-09-2003, 11:06 PM
could have done much less than 800 mate. There are these unneccessary points inbetween the pillars, why?

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