View Full Version : Architecture - lowpoly house
12-08-2003, 11:09 AM
this my last work:low poli house
798 poli triangle
2 piceces 256*256 texture
this is reference picture:
and this my work:
12-08-2003, 11:10 AM
12-08-2003, 11:35 AM
12-08-2003, 02:49 PM
800 tris, you're sure about that? I can hardly believe it - If itīs just ~800 tris, itīs stunning.
12-08-2003, 03:00 PM
this is wire pic
Why the red circle? We aint blind ;)
12-08-2003, 03:04 PM
red circle is paint effects :p
12-08-2003, 04:14 PM
hi, verry nice work... do you have used any kind of "image based texure mapping" or still normal texture photographs??..i'm searching a long time for a good way to map geometry from normal photographs or shots from filmed footage, to use this geometry for reflections in the compositing... but it seems to be that maya has some bugs with "texture stretching"..i've posted the problem is this thread here...
maybe you get some inspirations from this technic or have a solution for it...
12-09-2003, 03:05 PM
Would you mind if I used your reference image for my own project? I'm trying to find interesting buildings to model and I'm having a difficult time finding some architecture with a unique look.
12-09-2003, 03:59 PM
That's amazing texturing. I'd try to get some of the stuff to not repeat (e.g. the second and third floor dirt on the right hand side). But that's amazing for 800 triangles.
12-09-2003, 04:57 PM
cool taxture and great modeling...
the house look great and fit in the background great...
nice work man:cool:
12-09-2003, 10:29 PM
nice looking building with that kind of poly count, it is breath taking.
could have done much less than 800 mate. There are these unneccessary points inbetween the pillars, why?
01-16-2006, 10:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2015, Jelsoft Enterprises Ltd.