G3D
12-07-2003, 09:02 PM
Hi,
I just purchased a copy of Maya Unlimited for the PC. I have been using Lightwave for years but have been bumping up against some of its limits and needed to see what the difference was for myself. My first question is: can Maya Artisan brush strokes derive from custom made objects with thier own surface attributes that respond to their local environment--i.e.---lights refelections ect. Can the strokes cast shadows, and if so will they work with volumetic lighting? Could artisan brush strokes substitute for an instancing system, especiall for grass, weeds and small background elements?
Second, if the answers to some or all of the above questions is yes, can Mental Ray render those elements without any "gotchas" that would prevent some render effects from working?
Last if there is any link to a list of things that work one way in Maya's built in renderer but not the same way in Mental Ray?
Lots of questions...I look forward to sharing examples of work and eventually answering questions myself.
I just purchased a copy of Maya Unlimited for the PC. I have been using Lightwave for years but have been bumping up against some of its limits and needed to see what the difference was for myself. My first question is: can Maya Artisan brush strokes derive from custom made objects with thier own surface attributes that respond to their local environment--i.e.---lights refelections ect. Can the strokes cast shadows, and if so will they work with volumetic lighting? Could artisan brush strokes substitute for an instancing system, especiall for grass, weeds and small background elements?
Second, if the answers to some or all of the above questions is yes, can Mental Ray render those elements without any "gotchas" that would prevent some render effects from working?
Last if there is any link to a list of things that work one way in Maya's built in renderer but not the same way in Mental Ray?
Lots of questions...I look forward to sharing examples of work and eventually answering questions myself.
