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jdj
12-07-2003, 07:35 PM
Hi there

I am compositing toghether an animation where several scenes are to be put together in a nice sequence. One of the problems is getting the shader glows right, and I would very much like to do this in my compositing package instead of re-rendering frames and trying to get it right.

As I see it there are three ways to solve this, in order of preference:

1. There is some nice way I don't know about, which you are dying to tell me about :D
2. I can write a plugin that rips the shaderGlow map from maya via an MRenderCallback :: postProcessCallback routine.
3. I need to re-assign all textures to black and re-render it all just to get the glowing objects :cry:

If you have a couple of ones out there I will worship your very existence.

Cheers!
/ Daniel
:beer:

gmask
12-07-2003, 10:58 PM
>>>3. I need to re-assign all textures to black and re-render it all just to get the glowing objects :cry:

This is typically how I do it.. generally the renders are fast so it's not that bad.

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