View Full Version : New Blender training DVD on car modeling
11-16-2012, 12:53 AM
Update: The DVD has been officially released and is available now at cgmasters.net (http://www.cgmasters.net/training-dvds/car-modeling-and-texturing/). We've also extended the bundle deal until January 31st, which includes environment creation training at half price, so grab it while you can! And Terry Wallwork has reviewed the DVD on Blender Nation and given it a score of 95! Check it out, Review: Car Modeling and Texturing (http://www.blendernation.com/2013/01/10/christopher-plush-car-modeling-texturing-video-training-review/)
Car Modeling and Texturing by Chris Plush (http://www.cgmasters.net/training-dvds/car-modeling-and-texturing/)
12-27-2012, 11:13 PM
Hey guys, just an update, the DVD is complete and shipping. Check it out at http://www.cgmasters.net/training-dvds/car-modeling-and-texturing/
12-28-2012, 03:18 PM
Is that render in Cycles or Blender Internal?
12-28-2012, 05:14 PM
bi, and when cycles is developed further we plan on releasing a free tutorial on rendering this scene with it
12-28-2012, 08:46 PM
If I only have enought money...Unfortunately I am poor student.
I would say that price is Ok for people who wants to make and sell cars models. I mean even if price will be 90$*2.
I didn't know how much one model costs. My friend told me that he bought few model where one costs 150 zł it is about 50$ and he was happy because it was really cheap!
So how much can model costs?
One more question.
How it is which subsurf modifier and exporting to OBJ?
In tutorial You use Crease?(shift + E) or You are adding edge loops?
It would be nice if You also will make in future tutorial which exporting model to 3ds max and adding shader in v-ray. It is my opinion,maybe I am wrong....
On http://www.turbosquid.com .Max file is standard not .Blend...:(
12-28-2012, 11:35 PM
Depends on where you buy the models. I haven't seen any good quality 2012 Camaro models below $120 in my searching, and I include the finished models on my DVD which is $60. Exporting to OBJ or any format is easy as pie and I think it applies the subsurf modifier before exporting, otherwise you can apply that modifier yourself if you want.
And I don't use creases to achieve bevels. They work well on very simple objects but they don't maintain the correct shape on more complex objects and you need to crank subsurf up for the edges to be detailed enough. Adding the extra geometry ensures the right edge and you can keep subsurf levels reasonable and still have a well defined bevel.
12-29-2012, 09:34 AM
Nice:)Good Tutorial and model in 60$
This bundle deal includes 'Car Modeling and Texturing', plus 'Environment Modeling and Texturing' half price. Offer expires January 1st! $90 USD
It mean that this packet will cost 180$, or I am wrong?
Yes I know that i always can apply modifiers or ignore that.
I mean if I use edge loop I can export model without subsurf and apply turbosmooth in max.
I have got good control on object.
If I use crease and if I ignore subsurf exporting OBJ, In max it will not work good if I add turbosmooth.
12-29-2012, 07:49 PM
The car dvd is $60, and includes the finished model which is released under Creative Commons Attribution license meaning you can use it however you like as long as you credit me as the creator in your project.
The bundle deal includes 2 dvds, the car dvd and my environment creation dvd, and this is $90.
I haven't tried exporting objects with creasing, but makes sense it doesn't export the way you'd want. I've never used max, but I assume turbosmooth is like subsurf, in which case edge loops would work better with it.
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